Showing 41 to 51 of 51
41. Posted: Wed 5th Oct 2011 19:08 BST
Do we get exclusive bonus content in eV1 if we have Pop? Or is the content the same as what we got for "having" chapter 4(/2/3)?
Do I need the other 3 chapters and Pop to unlock everything in eV1?
Edited on Wed 5th October, 2011 @ 19:12 by SKTTR
42. Posted: Wed 5th Oct 2011 19:30 BST
@Nnooo: Hey, I was just wondering what the status was of Spirit Hunters Inc? When do you think we'll be seeing it released? Also, will there be a gap in release between the DSi/3DS versions do you think?
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43. Posted: Wed 5th Oct 2011 23:09 BST
@SKTTR Pop, eV2, 3 & 4 each unlock different bonus levels in the bonus world (World 6). Yes, you need Pop and all chapters of eV to unlock all of the bonus content.
@bboy2970 We're still working hard on Spirit Hunters Inc. We hope it will be released at the end of this year or early next year. It's turned into a much bigger project than we originally planned. We're very excited about what it's turning into Yes, there will be quite a gap between DSi and 3DS versions. These games take a while to make
44. Posted: Thu 6th Oct 2011 04:12 BST
@Bruce_Thomson - Thought I'd congratulate you on making such a great game. As of now it's my second-favorite WiiWare game behind Cave Story, though since that's more of a port I could say that escapeVektor Chapter 1 is my favorite ORIGINAL WiiWare game. Quite a feat indeed.
My only (minor) complaints are how the story is unraveled (kind of too simple; I don't really know what's going on storywise) and how the zoom-out function can't be adjusted so you can see the entire playing field. Other than that, though, it's pretty damn awesome.
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45. Posted: Thu 6th Oct 2011 04:21 BST
@Qwikman_N_Bass Many thanks for your kind comments, they are very much appreciated As far as the story is concerned, we were trying to find a balance of telling the story of Vektor without making it too intrusive. Chapter 1 sets the scene for the Vektor story, the rest of which will be told in the remaining chapters. The idea is that Vektor himself is confused about what is happening and so feels the need to find out more. Each part of the narrative will be elaborated on in Chapters 2-4.
46. Posted: Thu 6th Oct 2011 08:47 BST
Has anyone else achieved the "escapeVektor Challenge" of beating every stage without using bombs? 'Cuz I just did. All five regular worlds are starred and pink.
It was nowhere near easy, though. The very last stage was especially brutal, as I must've died well over 30 times because of the VERY SMALL and cramped lines in the center, as well as the 4 or so hunters that kept trying to kill me at the end.
Edited on Thu 6th October, 2011 @ 08:52 by Bassman_Q
47. Posted: Wed 8th Feb 2012 09:44 GMT
I bought this beautiful game a week ago and I noticed frequent fps drops. Have you noticed them,too?
48. Posted: Mon 13th Feb 2012 10:19 GMT
Really? I loved how crisp and smooth the graphics were, are you sure it's not bombs going off or something? Are you playing the US version or PAL?
I'm getting more curious about Chapter 2, the silence is worrying.. there's a ton they can do with this gameplay engine with such simple tweaks. It's such a solid and fun concept, more people need to give it a chance.
Edited on Mon 13th February, 2012 @ 10:20 by Grubdog
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49. Posted: Mon 13th Feb 2012 16:30 GMT
I'm playing PAL version and and it's not always "fluid",not 60fps maybe 30.
50. Posted: Tue 14th Feb 2012 04:35 GMT
I'm playing the NTSC version and it's running at a constant 60 fps for me.
51. Posted: Sat 21st Apr 2012 22:33 BST
This is brilliant and my favourite WiiWare game at the moment. I hope it's sold well for the developers because it really deserves to.
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