Of course, what constitutes a 'good' or 'great' game is subjective. How could it not be? But are game sales - essentailly a referendum on an individual title - a good way to measure game quality? Better or worse than reviews - (which are often biased in many ways, and slave to what could be a trend in thinking at that given time)?
I do introduce one qualifier - of course, a game that sells poorly would not neccesarily be 'bad' it could simply have liimited market, or a host of other variables that limited it sales. But that is not for THIS topic, - on the other end of the scale - just how well does the game buying public do in crowning its sales kings? Here are some lists, for disccussion, taken from our mutual friend wikipedia....we will do top 5's for the sake of space and neatness....
http://en.wikipedia.org/wiki/List_of_best_selling_videogames
Wii:
Wii Sports (45.71 million
Wii Play (22.98 million
Wii Fit (18.22 million
Mario Kart Wii (15.4 million
Super Smash Bros. Brawl (8.43 million
Nintendo DS
Nintendogs All versions (22.27 million
New Super Mario Bros. (18.45 million]
Brain Age: Train Your Brain in Minutes a Day! (17.41 million)
[Pokémon Diamond and Pearl (16.81 million
Mario Kart DS (14.61 million
NES
Super Mario Bros. (40.23 million)
Super Mario Bros. 3 (18 million)
Super Mario Bros. 2 (10 million)
The Legend of Zelda (6.51 million)
Zelda II: The Adventure of Link (4.38 million)
Atari2600
Pac-Man (7 million
Pitfall! (4 million)
Missile Command (2.5 million)
Demon Attack (2 million)
E.T. the Extra-Terrestrial (1.5 million)
All time franchises :
Mario (201 million)
Pokémon (186 million)
The Sims (100 million)
Need for Speed (Almost 100 million)
Final Fantasy (85 million)
All time - (non bundled)
1. Wii Play (Wii – 22.98 million
2. Nintendogs (DS – 22.27 million,
3. Pokémon Red, Blue, and Green (Game Boy – 20.08
4. New Super Mario Bros. (DS – 18.45 million
5. Wii Fit (Wii – 18.22 million)

Fine then,why don't you and everybody else come up with good examples of games that are good but didn't sell well.