1eugenewrayburnMon 11th May 2009 Of course, what constitutes a 'good' or 'great' game is subjective. How could it not be? But are game sales - essentailly a referendum on an individual title - a good way to measure game quality? Better or worse than reviews - (which are often biased in many ways, and slave to what could be a trend in thinking at that given time)?I do introduce one qualifier - of course, a game that sells poorly would not neccesarily be 'bad' it could simply have liimited market, or a host of other variables that limited it sales. But that is not for THIS topic, - on the other end of the scale - just how well does the game buying public do in crowning its sales kings? Here are some lists, for disccussion, taken from our mutual friend wikipedia....we will do top 5's for the sake of space and neatness....http://en.wikipedia.org/wiki/List_of_best_selling_videogamesWii:Wii Sports (45.71 million Wii Play (22.98 millionWii Fit (18.22 millionMario Kart Wii (15.4 millionSuper Smash Bros. Brawl (8.43 millionNintendo DSNintendogs All versions (22.27 million New Super Mario Bros. (18.45 million] Brain Age: Train Your Brain in Minutes a Day! (17.41 million)[Pokémon Diamond and Pearl (16.81 millionMario Kart DS (14.61 millionNESSuper Mario Bros. (40.23 million) Super Mario Bros. 3 (18 million) Super Mario Bros. 2 (10 million) The Legend of Zelda (6.51 million)Zelda II: The Adventure of Link (4.38 million)Atari2600Pac-Man (7 million Pitfall! (4 million)Missile Command (2.5 million)Demon Attack (2 million)E.T. the Extra-Terrestrial (1.5 million)All time franchises :Mario (201 million) Pokémon (186 million) The Sims (100 million)Need for Speed (Almost 100 million)Final Fantasy (85 million)All time - (non bundled)1. Wii Play (Wii – 22.98 million2. Nintendogs (DS – 22.27 million, 3. Pokémon Red, Blue, and Green (Game Boy – 20.08 4. New Super Mario Bros. (DS – 18.45 million5. Wii Fit (Wii – 18.22 million) Hardcore, casual = marketing. The real divide is between arcade and narrative games.