Wii U Forum

Topic: Wii Motion Plus only for Wii U?

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LordTendoboy

21. Posted:

Zaphod_Beeblebrox wrote:

LordTendoboy wrote:

I'll wait for the final Iwata Asks after the system is released.

Not sure what you mean. You asked for the source of the quote PvtMatata posted. It's on page 5 of that Iwata Asks ("Wii U and The Wii Remote").

Anyway, you're welcome.

I mean after all the announcements are made at E3, concerning the price, games, apps, online features, etc. There is always an Iwata Asks after E3.

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abINC4L

22. Posted:

LordTendoboy wrote:

abHS4L wrote:

The thing with the Move is that it requires the camera, you have to stand in front of it and all that jazz. The set up for the Move and Kinect are far more tedious than the Wii Motion Plus. Place the WiiMote on a flat surface for a couple of seconds and you're all set, doesn't matter the area you're in which makes it far more appealing than the other two. I own a Kinect and almost never play it because of the amount of set up it requires (too much crap in my house makes for little space :P)

The other problem with the Move is that it's a pain to re-calibrate. You have to:
1. Point the controller at the camera and press the Move button
2. Raise your arm at your shoulder, press the Move button again
3. Put your arm down at your side, press the Move button again
4. Hold the controller at your waist, press the Move button again

That's 3 steps too many. You'd think that simply pointing the controller at the camera would calibrate it properly, but NO.

I wouldn't know that since I don't own it but yeah, case and point that the Wii Motion Plus is superior to the Move

sinalefa wrote:

I still don't get why so many people seem to downplay Wii Sports Resort. As we have been told by Nintendo's head honchos, that game made possible the swordfighting in Skyward Sword, while other activities like Table Tennis are very well implemented.

Anyway, since all the new wiimotes are Wiimote plus, there is no need for Nintendo to go back to the original design, specially when it is a lot less accurate than the PS Move.

An interesting question would be how many new games would use the Wiimote instead of the tablet, or if the Wii U will include a Wiimote and a nunchuck in addition to its default controller.

I didn't, I just forgot about it since I never really did play it :P

John-John wrote:

Also, I hear this complaint often, there aren't any good games for the Kinect. Like, apparently there's been a dry spell since its release.

Not necessarily true, I mean, when it comes to hardcore games I guess the Kinect and Move are seriously lacking, but the Kinect does have some great games, like both Dance Centrals (I personally like DanceMasters more since I am a dancer), the first Kinect Sports, Child of Eden and the Gun Stringer but I think with the way the Kinect operates, I think it's still too hard for developers to create hardcore games for the Kinect, I think if the Kinect had a high res camera, it would operate much better since it'd be able to distinguish details much better.

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LordTendoboy

23. Posted:

@abhs4l

The Kinect's cameras are more higher-res than the PS Eye, and it can judge 3D depth and distance. Dancing games are probably going to be the most prominent genres for Kinect, since they just fit so well. But I heard Microsoft did add Kinect functions to Halo Anniversary (only for scrolling through menus).

The PS Move has plenty of "core" games, particularly shooters. There are quite a few casual games, but Move-enabled shooters are popping up all over the place. And they control exactly like the Wii's shooters (just point and shoot).

Edited on by LordTendoboy

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stromboli

24. Posted:

abHS4L wrote:

Like the title states, I'm wondering since the Wii Motion Plus really didn't have that many games that utilized it and did it well (Skyward Sword and Red Steel 2 are the only 2 games that come to mind), should and would Nintendo make all their future motion based games require the Wii Motion Plus? .

The only use of Motion Plus is basically that - swordplay. Wii Motion probably found all the other ways. You could use it with baseball, but Wii Sports already showed that was possible without, but I guess it's true that it can be successfully used for sports, like Golf. People don't realize that Motion Plus doesn't make the motion more accurate - the wii remote is accurate enough, it just adds that spiraling possibility, the turning of the wrist 1:1. Outside swordplay and sports, and the quirky stuff Nintendo comes up with, I can't see its use, and that's why there weren't many games using it. Because it's specifically designed for things that resemble handling swords.

Not only does the 3DS come with an SD card, but it also happens to come pre-installed with one, additional dimension.

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stromboli

25. Posted:

[quote="John-John"]

LordTendoboy wrote:

You could say the same thing about the PS Move, but Sony and a few 3rd-party companies are implementing the Move's pointer controls in their FPS games.

Rage, Battlefield and Modern Warfare did not. Among others.

Not only does the 3DS come with an SD card, but it also happens to come pre-installed with one, additional dimension.

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LordTendoboy

26. Posted:

@stromboli

Bowling in the original Wii Sports was 1:1, and that didn't use MotionPlus.

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abINC4L

27. Posted:

stromboli wrote:

abHS4L wrote:

Like the title states, I'm wondering since the Wii Motion Plus really didn't have that many games that utilized it and did it well (Skyward Sword and Red Steel 2 are the only 2 games that come to mind), should and would Nintendo make all their future motion based games require the Wii Motion Plus? .

The only use of Motion Plus is basically that - swordplay. Wii Motion probably found all the other ways. You could use it with baseball, but Wii Sports already showed that was possible without, but I guess it's true that it can be successfully used for sports, like Golf. People don't realize that Motion Plus doesn't make the motion more accurate - the wii remote is accurate enough, it just adds that spiraling possibility, the turning of the wrist 1:1. Outside swordplay and sports, and the quirky stuff Nintendo comes up with, I can't see its use, and that's why there weren't many games using it. Because it's specifically designed for things that resemble handling swords.

Not really, the WIi Motion Plus allowed for true movement to be recognized. The Wiimote could detect speed and motion, but only in a generalized direction. It's not saying that all games have to use the Wii Plus tech, but one way Nintendo can really grab the casual market is by making their games more realistic in terms of movement, even sports games could benefit because with the added benefit of having buttons, playing more hardcore games has its clear advantages over Kinect titles. I mean my dad plays Kinect Sports and when he plays the ping pong game, he holds a Wiimote because he feels silly playing without anything in his hand. For Wii Sports, my dad didn't even have to stand to play (even though he claimed he plays these games to work out XD) since the motion detection capabilities of the Wiimote didn't require him to stand. Had it been 1:1, then like the Kinect, he'd have to stand up and truly copy what is on the screen.

Yes, swordplay is right now the best use of the WIi Plus, but there is a lot of potential and developers just need to figure it out. I mean even mini game compilations could be vastly improved if they used it also since it'd really create a lot of variety instead of doing similar motions for different games.

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LordTendoboy

28. Posted:

abHS4L wrote:

stromboli wrote:

abHS4L wrote:

Like the title states, I'm wondering since the Wii Motion Plus really didn't have that many games that utilized it and did it well (Skyward Sword and Red Steel 2 are the only 2 games that come to mind), should and would Nintendo make all their future motion based games require the Wii Motion Plus? .

The only use of Motion Plus is basically that - swordplay. Wii Motion probably found all the other ways. You could use it with baseball, but Wii Sports already showed that was possible without, but I guess it's true that it can be successfully used for sports, like Golf. People don't realize that Motion Plus doesn't make the motion more accurate - the wii remote is accurate enough, it just adds that spiraling possibility, the turning of the wrist 1:1. Outside swordplay and sports, and the quirky stuff Nintendo comes up with, I can't see its use, and that's why there weren't many games using it. Because it's specifically designed for things that resemble handling swords.

Not really, the WIi Motion Plus allowed for true movement to be recognized. The Wiimote could detect speed and motion, but only in a generalized direction. It's not saying that all games have to use the Wii Plus tech, but one way Nintendo can really grab the casual market is by making their games more realistic in terms of movement, even sports games could benefit because with the added benefit of having buttons, playing more hardcore games has its clear advantages over Kinect titles. I mean my dad plays Kinect Sports and when he plays the ping pong game, he holds a Wiimote because he feels silly playing without anything in his hand. For Wii Sports, my dad didn't even have to stand to play (even though he claimed he plays these games to work out XD) since the motion detection capabilities of the Wiimote didn't require him to stand. Had it been 1:1, then like the Kinect, he'd have to stand up and truly copy what is on the screen.

Yes, swordplay is right now the best use of the WIi Plus, but there is a lot of potential and developers just need to figure it out. I mean even mini game compilations could be vastly improved if they used it also since it'd really create a lot of variety instead of doing similar motions for different games.

You know if he got a PS Move, he'd get that same motion control experience, with the added benefit of having a controller and buttons. The PS Move combines a camera with a motion sensing controller, offering the best of both worlds (so to speak), It's also much more accurate than the Kinect and Wii Remote, in my experience.

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abINC4L

29. Posted:

LordTendoboy wrote:

abHS4L wrote:

stromboli wrote:

abHS4L wrote:

Like the title states, I'm wondering since the Wii Motion Plus really didn't have that many games that utilized it and did it well (Skyward Sword and Red Steel 2 are the only 2 games that come to mind), should and would Nintendo make all their future motion based games require the Wii Motion Plus? .

The only use of Motion Plus is basically that - swordplay. Wii Motion probably found all the other ways. You could use it with baseball, but Wii Sports already showed that was possible without, but I guess it's true that it can be successfully used for sports, like Golf. People don't realize that Motion Plus doesn't make the motion more accurate - the wii remote is accurate enough, it just adds that spiraling possibility, the turning of the wrist 1:1. Outside swordplay and sports, and the quirky stuff Nintendo comes up with, I can't see its use, and that's why there weren't many games using it. Because it's specifically designed for things that resemble handling swords.

Not really, the WIi Motion Plus allowed for true movement to be recognized. The Wiimote could detect speed and motion, but only in a generalized direction. It's not saying that all games have to use the Wii Plus tech, but one way Nintendo can really grab the casual market is by making their games more realistic in terms of movement, even sports games could benefit because with the added benefit of having buttons, playing more hardcore games has its clear advantages over Kinect titles. I mean my dad plays Kinect Sports and when he plays the ping pong game, he holds a Wiimote because he feels silly playing without anything in his hand. For Wii Sports, my dad didn't even have to stand to play (even though he claimed he plays these games to work out XD) since the motion detection capabilities of the Wiimote didn't require him to stand. Had it been 1:1, then like the Kinect, he'd have to stand up and truly copy what is on the screen.

Yes, swordplay is right now the best use of the WIi Plus, but there is a lot of potential and developers just need to figure it out. I mean even mini game compilations could be vastly improved if they used it also since it'd really create a lot of variety instead of doing similar motions for different games.

You know if he got a PS Move, he'd get that same motion control experience, with the added benefit of having a controller and buttons. The PS Move combines a camera with a motion sensing controller, offering the best of both worlds (so to speak), It's also much more accurate than the Kinect and Wii Remote, in my experience.

Lol, he was thinking about it but didn't get it, he's plenty satisfied with the Kinect. The Move may be the best of the 3, but like stated before, it's also the most expensive and most tedious to set up, plus the library of games for it don't really appeal to any of us enough to warrant a purchase, plus the PS3 is my brother's and he has the original behemoth, much easier to haul around the 360 Slim model, haha since my 360 and the PS3 are both upstairs, while my dad plays games downstairs.

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ToastyYogurt

30. Posted:

Guys, I'm pretty sure there's a Wii Motion Plus vs. Move vs. Kinnect thread somewhere else....

Back on topic, I think it would be good if Nintendo just requires it for games that could actually use it. Games that only require point don't need it, but I would say that it would be a good idea for Nintendo to have all their motion-intensive games to require Motion Plus.

Now, I don't think it would be idea for Nintendo to require Motion Plus to be used for every third party motion-intensive game, especially considering it could bring into question just what exactly counts as a motion-intensive game. For example, Super Mario Galaxy had a tad of motion in it, where the spin move and ball rolling segments and SMG2's Fluzzard (Or was it Bluzzard? I can't remember :P) parts are concerned, but it didn't exactly need Motion Plus, as waggling the remote to spin worked well enough on it's own, and the Wii Remote alone seemed accurate enough to move the ball around nicely, and the Fluzzard segments worked nicely enough too (Even though that was touched upon in The Legend of Zelda: Skyward Sword, but hey, it worked well in SMG2). Would the game be classified as "motion-intensive?" Maybe, maybe not. Would the game be better with Motion Plus? Maybe a tad, but that doesn't mean the game should've required a $20 addon, or even a whole new $40 remote. Now, in the case of Motion Plus ENHANCED games (where the Motion Plus isn't required, but can be utilized), that would be nice and I'd like to see it in every motion-intensive game (As long as in Multiplayer, everyone has a Motion Plus or the players with a Motion Plus don't get too much of an unfair advantage).

Now, I don't think the Wii U itself should require that only Wiimote Pluses (and Wiimotes with Motion Pluses attached) are used, because even though I might have enough Motion Pluses to go around, Joe probably doesn't, and he'd probably hate to have to buy all new Wiimotes (or find shoddy Motion Pluses on the interwebs) just to use them on his shiny new Wii U when the old ones will do the trick nicely.

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Xiao_Pai

31. Posted:

I saw my sister play with the Move on her PS3 before....it seemed somewhat glitchy. >.>

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LordTendoboy

32. Posted:

Eureka wrote:

I saw my sister play with the Move on her PS3 before....it seemed somewhat glitchy. >.>

I have one, and it is. >.> I don't know if it's the fault of the hardware, or if it's just lazy programming... The pointer works decent enough, though the Wii's pointer is still more accurate.

ON TOPIC:
I think Nintendo should make more MotionPlus games, because all the new Wii Remotes have MotionPlus built-in. Now what good is that if there are hardly any MotionPlus games to play?

Edited on by LordTendoboy

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