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Topic: Nintendo's Kyoto restructuring

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cookiex

Remember this new building that most of Nintendo's Kyoto development team was going to move into in June?

Untitled

A member on Neogaf published an update compiled from Nintendo's various sites on the progress of this restructuring, which is to move software and hardware development under one roof and improve efficiency in development.

http://www.neogaf.com/forum/showpost.php?p=126877607&post...

Central HQ Building / Kyoto Research Office (old buildings)

  • “1,000 developers” from the Central Office HQ vacated
  • “100 developers” from the Kyoto Research Office vacated
  • Intelligent Systems vacated from Kyoto Research Office into their new private building.
  • No more development personnel in Central Office HQ?
  • Only Mario Club Co., Ltd left in Kyoto Research Office?

____________________________________________________________________________________________

Kyoto Development Center (new building)

  • June 2014 official time of personnel transplant
  • “1,000” Nintendo developers from Central HQ and “100” Nintendo developers from Kyoto Research Office merged into new Kyoto Development Center.
  • Hardware and all Software personnel now in one building.
  • 1,100~ / 1,500+ capacity filled thus far
  • Nintendo hopes for better efficiency and expansion
  • SRD is on the “8th floor” of building (Nintendo technology affiliate)
  • EAD absorbed several SPD development personnel.
  • SPD production units still separate. May not be in this building.
  • SDD (Miiverse, System tools) and IRD (Hardware engineers) in building.
  • SDD includes a Network Operations Department, with over 100 developers purely focused on network infrastructure and network based applications. (small chapter at Tokyo office as well)
  • Katsuya Eguchi is department manager of all EAD groups in building. (New 90’s Miyamoto)
  • Slight delay of Kyoto based development of games until 2015.

____________________________________________________________________________

Miscellaneous

  • Sakamoto and his personal development team re-emerging under new identity?
  • Graphic Art staff collectively throughout Nintendo about 40-50% female.
  • EAD Tokyo unaffected
  • Iwata / Miyamoto establish “General Support Group” which is an alliance of small internal and external support studios filling out large EAD production units. (1-Up Studio, Monolith Kyoto, Indies Zero, Mox).
  • Nintendo has become a large client of Digitalscape Co., Ltd. (temp agency) hiring large number of contract workers, and having a high retention rate of most of them after contract is over. (Mostly for EAD Tokyo)

The update says that games made in Kyoto are facing slight delays in development (whether or not their release windows will be pushed remains to be seen), these include:

Zelda U
Splatoon
Mario Maker
Star Fox U
Project Guard / Giant Robot
Shin Megami Tensei x Fire Emblem
Code Name S.T.E.A.M

Since Tokyo EAD is unaffected, Captain Toad will likely remain on schedule. Anything else developed outside of EAD and Intelligent Systems (Xenoblade Chronicles X, Smash Bros, Pokémon, Yoshi's Wooly World etc.) will also likely be unaffected.

Edited on by cookiex

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

Socar

Looks interesting. Wonder what Nintendo is upto.

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VmprHntrD

That does look like they're trying to really get their act together so I hope that consolidation into a building works out, though I wish they'd get a good toilet flushing of the board that stops some stuff that could really help too.

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cookiex

tanookisuit wrote:

That does look like they're trying to really get their act together so I hope that consolidation into a building works out, though I wish they'd get a good toilet flushing of the board that stops some stuff that could really help too.

Tbf this has been in the works since the early Wii days. The building itself was approved for construction in 2008.

Edited on by cookiex

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

Jmaster

gage_wolf wrote:

Can't the Kyoto devs just work on the games at the Starbucks nearby? It was free wi-fi. I will NOT accept any delays.

1.000 people developing top secret games in an open coffee place?
Untitled

Edited on by Jmaster

Jmaster

Hy8ogen

@gage_wolf You sir, made my day LOL

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unrandomsam

gage_wolf wrote:

Can't the Kyoto devs just work on the games at the Starbucks nearby? It has free wi-fi. I will NOT accept any delays.

I said Zelda would be 2016. You said it almost certainly wouldn't be. The specific reason for the delay doesn't matter just that they always seem to have one.

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Akazury

Hell Captain Toad already has a delay

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Ryno

[quote=gage_wolf]

unrandomsam wrote:

I said Zelda would be 2016. You said it almost certainly wouldn't be. The specific reason for the delay doesn't matter just that they always seem to have one.

As long as XBX is 2015 I don't care if Zelda is 2016.

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rockodoodle

[quote=unrandomsam]

Ryno wrote:

gage_wolf wrote:

I said Zelda would be 2016. You said it almost certainly wouldn't be. The specific reason for the delay doesn't matter just that they always seem to have one.

As long as XBX is 2015 I don't care if Zelda is 2016.

I don't really care either, but for Nintendo's sake, I was hoping they could get it out by Nov./Dec. 2015......I have two friends who love their Xbone, but have both said that when Smash and Zelda come out, they will buy a Wii U. I think there's a lot of gamers like this.

rockodoodle

cookiex

Akazury wrote:

Hell Captain Toad already has a delay

Only in Europe.

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

Akazury

cookiex wrote:

Akazury wrote:

Hell Captain Toad already has a delay

Only in Europe.

It still is an delay, one that affects me as Captain Toad would have been my buy for the month

Edited on by Akazury

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