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Topic: Nintendo consoles too focused on physical attributes?

Posts 21 to 29 of 29

Howard24U

skywake wrote:

@sub12
And that article which I did read I think was off the mark. The ridiculous thing about this idea that they should drop the GamePad is that people saying it start out by saying "it's unique, great and a key selling point but". My view is that if it's all of those things why are we blaming the GamePad? Why do we say it's such a bad idea if we all think it's great? Why is it bad on the Wii U but cool on the PS4? And if it is a failed feature then ok, let Nintendo roll the dice again. We need companies that are willing to take a risk like that. However if it's getting that much praise then clearly something else is to blame.

IMO it comes down to the more than just the GamePad, the GamePad is just the easy target. Really the Wii U is in the place it is mostly because of software support, pricing and the fact that it is sandwiched between the 360 and PS4. That's what it usually comes down to. Look at the Vita, it's by far the better piece of hardware and the price is pretty compelling. Why would you buy one though when the 3DS has that much more software?

I am all for innovation. Much more than most people are. As far as the Gamepad is concerned, I like it, but friends of mine that have played my Wii U were not as enthusiastic. It is certainly not without its flaws.

For one, it's too large. I would have loved the Gamepad to have a 4.5 inch screen. The 6" screen makes it bulky and heavy and almost forces you to play with the controller resting on your lap. Secondly , the battery life isn't very good. I keep mine on low brightness to extend the battery life, despite the fact that I would prefer to have the brightness cranked up. The pro controller is rated for 80 hours vs about 4 for the Gamepad. That's a huge difference. Next, it's an expensive controller. I'm a longtime Nintendo fan, an early adopter of consumer electronics, and have a little extra discretionary income. Because of that, I always would have splurged for a Wii U with a Gamepad, vs. say a basic set that only included a pro controller. But I would imagine that a Wii U without a Gamepad for an extra $50 off would be attractive to a lot of people as well.

The concept is great and when it's used well it makes a huge difference in Gameplay - but ultimately it's not for everyone.

(And based on all of my friends that have a PS4, no one has ever thought that the Vita integration is cool... or the Vita in general for that matter)

Howard24U

skywake

@Howard24U
On all of the alleged horrible experience others have claimed like the controller being too large and so on, I could say the same of the XBox One. I don't think they are as big as claimed. There is much, much more complaining and extra cost associated with the Kinect and XBOne controller than there should be for the GamePad. As for the cost specifically that's definitely overstated. You can get 7" tablets for under $100AU and they charge between $65AU and $100AU for the various first party controllers. So there can't be that much of a premium. Plus when people are picking the PS4 or XBOne they're more than happy to pay $100AU or more extra anyways.

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Howard24U

skywake wrote:

@Howard24U
On all of the alleged horrible experience others have claimed like the controller being too large and so on, I could say the same of the XBox One. I don't think they are as big as claimed. There is much, much more complaining and extra cost associated with the Kinect and XBOne controller than there should be for the GamePad. As for the cost specifically that's definitely overstated. You can get 7" tablets for under $100AU and they charge between $65AU and $100AU for the various first party controllers. So there can't be that much of a premium. Plus when people are picking the PS4 or XBOne they're more than happy to pay $100AU or more extra anyways.

After doing a little research, if anything I think I've significantly underestimated the cost difference between the Gamepad and pro controller. Nintendo sells the pro controller for $50 USD, they sell replacement Gamepads for $150. If they sold a Gamepad-less bundle and just passed on some of that savings ($75 or so) that would make for an appealing package for the budget-minded consumer. A $175 basic Wii U, that's a license to print money right there.

But I don't think it's fair to compare the Wii U Gamepad to a budget android tablet. You can get cheap tablets in the US for $75-$100 as well, but they're junk. About the Xbox One comment, I know nothing about that console so I can't comment.

Howard24U

skywake

@Howard24U
The junk Android tablets are junk and I wasn't saying that wasn't the case. In terms of hardware though they have more in them than the GamePad does. The GamePad is basically a Pro Controller with a non-capacitive touch screen, NFC and a WiFi module. That's it. So if companies can get money out of selling tablets with more gear in them than is in the GamePad for $100 then the GamePad does not cost more than $100 to make.

A quick google confirms this, I found a teardown of the thing. It had the cost estimated at $25 for the screen, $30 for the electronic components of which the Gamepad mostly shares and $25 for casing, battery and the WiFi module. So if they're selling it for $150 they're definitely making a margin which is reasonable if it's not a standard thing. Note that of that $80 in raw components the Pro Controller shares a good $40-50. So it's not a huge cost gap by any stretch especially given the massive advantage if gives the end-user.

As I said, the XBOne has more cost bundled in to the experience. Extra cost for accessories that mean less to a gamer than the GamePad does.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

DefHalan

CM30 wrote:

Yeah, I agree. I miss the days when Nintendo just made games. No hardware 'gimmicks', no integrated hardware and software, just games like in the NES and SNES eras.

Nintendo has always tried to do innovative things with Hardware (examples: Game & Watch and GameBoy) I can't think of a time when Nintendo wasn't willing to trg something new and different

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

SCRAPPER392

@skywake
Not to mention that Nintendo dropped the price by $50 on the console. You're basically paying as much as a regular controller for the GamePad at that $300 price point.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Dave24

Power is not everything - it's like getting 3 titans in SLI and 16GB of RAM - it is useless and unused power for games. Nintendo has their own plan and I see they know what they are doing - Mario looks awesome, same for Windwaker HD, Pikmin and TW101. Power only matters when you know how to use it. Cell is still a horse power, but it doesn't matter when there are still companies that don't know how to use it. The only thing that matters are games - there could be a console 10 times more powerful than PS4, but without games it would be just a piece of plastic.

Dave24

MasterHiggins

When Steam machines fail, this point shall be proven.

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