Showing 21 to 22 of 22
21. Posted: Fri 12th Apr 2013 12:50 BST
I personally think the controls are fine, but I did have an idea where you could hold green box items, and then use them whenever you choose by pressing X, and maybe attacking with powers by pressing B, but I still think spin should stay spinning the control stick, It adds a bit more challenge, and I also think it's more satisfying. (Especially when you spin at the perfect moment, and latch onto a star, and blow it up in one hit!) Also, yet another thought, , they should make players a little more powerful when you're off of a star. If you're star gets destroyed, It can be really hard sometimes to get to a new one. While off of a star, you're stats should be affected by how many patches you have, and you should be able to pick up and use green box items.
"What is life anyway, when compared to the immortality of a high score?" - Soos, from Gravity Falls
I'm working on a Future Pinball game, called Joe's Ultimate Bus Ride! Check out my blog if you want to know more!
3DS Friend Code: 0259-0292-5888 | Nintendo Network ID: mystman12 | Twitter: mystman12
22. Posted: Fri 12th Apr 2013 13:38 BST
Yes, definetely. Back when the first came out, I had a whole bunch of ideas for a second one. I don't remember them for the most part now :/
"I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!" ―Cave Johnson
Join the Chit-Chat Crew! :P
Behold: My Sparceloggery
Needs more Dunsparce. Much better
3DS Friend Code: 2938-6384-0441 | Nintendo Network ID: Pikminsi