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Topic: Star Wars Battlefront II

Posts 161 to 166 of 166

Peek-a-boo

@DarthNocturnal I was lucky enough to play Battlefront with friends who have never played a FPS before, and it was easy to pick up and play. For somebody who put nearly 60-odd hours into the first game, the sequel felt different, and not necessarily in a good way. Personal preference, of course.

And yes, I was referring to how the characters move.

There’s a floatyness about the movement in Battlefront II, and the running animation is comparable to how Faith jogs then breaks into a sprint in Mirror’s Edge Catalyst, whereas running in the original Battlefront was instantaneous. Not a fan of the roll either, but hey-ho!

When this is £9.99 on the PlayStation Store into the foreseeable future, I may take a punt on it and blast my way through the campaign, which I kind of want to play to see how the story unfolds.

Did you enjoy following Iden’s story by any chance?

Peek-a-boo

DarthNocturnal

@Peek-a-boo

Odd. Running feels instant to me. Maybe I'll look into it further the next time I play. Also, I think they recently nerfed rolling (which is in the first game, where it was rather buggy).

The campaign was like most of DICE's campaigns (which is odd, as DICE weren't it's main developers); not bad, but not terribly remarkable. The plot isn't exactly deep either. You'll probably see everything coming from a mile away.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

DarkRula

Anyone still keeping up with this? 'Cus a new mode has just been revealed.

https://battlefront-forums.ea.com/discussion/128692/community...

Capital Supremacy pits two teams against each other to capture command posts and build a reinforcement tally. When one side hits the required amount, the battle transitions to the enemy capital ship to a battle over the critical systems.

Bad thing about it is - they've been saying for months it's a non-linear mode, yet this looks far from non-linear.

DarkRula

3DS Friend Code: 4253-3513-2745 | Nintendo Network ID: DarkRula

DarthNocturnal

That depends on one's definition of “non-linear“... and I don't know what DICE's definition is.

Sounds interesting though. Haven't played SWBF2 in a while though.

EDIT: OK it seems the “non-linear“ bit is referring to how you can claim command posts and (presumably) plant charges on important ship components in any order. So... I dunno, that kinda matches.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Daloblast

Turns out that its on a different geonosis map and comes with a Commando Droid and ARC trooper.

Daloblast

My Nintendo: Daloblast

DarkRula

The only non-linear part is the land phase at the beginning. The capital ship parts have about as much linearity as a Galactic Assault phase - which is a pretty apt assessment since the phase on the capital ships sounds exactly like a Galactic Assault scenario.

When I think of a non-linear mode, I think of multiple ways of achieving an overall objective - which I admit is bit difficult in making sure it doesn't just appear as some form of conquest. But when conquest isn't even in the game - why not? Take the Elite Squadron example of a conquest mode and implement it into the game as seamless as it can be.

The new mode sounds fun. No question of that. But to my eyes, it isn't non-linear.

DarkRula

3DS Friend Code: 4253-3513-2745 | Nintendo Network ID: DarkRula

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