@edgedino: Your level is wayyyy to tedious in the beginning. I tried it because it sounded cool, but the beginning is unbearable. Make there be less digging or give the user a mushroom to spin jump down.
@leeski241: I just finished playing Shippin' and thought it was a great level! Nintendo themselves couldn't have done any better in my opinion. And it was short, so it never had the chance to get frustrating!
Super Mario Maker 2 Levels:
A Frolic through the Forest
M5T-48G-5XF
The Trials of the Haunted House
4VR-6KC-Q1G
Platforming Peril
LCS-S3G-XQG
3DS Friend Code: 2251-6206-1680 | Nintendo Network ID: Dpishere
@Captain05crunch: yes there is a hidden mushroom in the beginning i put it in an invisible block a habit i need to break for those that find it as a mini to much of a prblem.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@Captain05crunch: yes there is a hidden mushroom in the beginning i put it in an invisible block a habit i need to break for those that find it as a mini to much of a prblem.
Its directly at the far left just walk there then jump. i did make sure it was possible as a mini though.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@mystman12: Hotel Mario is such a ridiculously fun level! It was just brimming with good ideas and fair platforming. Especially liked the fight with Bowser at the end. As a whole a very well crafted course! Star earned!
Super Mario Maker 2 Levels:
A Frolic through the Forest
M5T-48G-5XF
The Trials of the Haunted House
4VR-6KC-Q1G
Platforming Peril
LCS-S3G-XQG
3DS Friend Code: 2251-6206-1680 | Nintendo Network ID: Dpishere
@Scarlet: Levels like your Well of Confusion are the reason why I love Super Mario Maker. I love it, and I don't think I'd change anything about it! Well done!
Super Mario Maker 2 Levels:
A Frolic through the Forest
M5T-48G-5XF
The Trials of the Haunted House
4VR-6KC-Q1G
Platforming Peril
LCS-S3G-XQG
3DS Friend Code: 2251-6206-1680 | Nintendo Network ID: Dpishere
@multicoloredyoshi: I'm glad you liked my level, I guess it is to hard to be considered easy. In your stage I gave up kinda early in the hard path, but I made it pretty far in the Insane path. I'll try to beat those paths later.
@BurningSonic: wanna give my new level a try its incredibly easy after the digging unless you wanna try to do all the challenges (the rooms and doors to challenges).
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@BurningSonic: Nice! I tried to make the hard and insane pretty similar in terms of gameplay, with insane taking a lot more work though. There is a way however to "cheat" past them, for those who want to make those paths trivial. I actually tried to do something similar in your level, but couldn't figure out how to "skip" Bowser.
@edgedino: Well I tried it, and even with using the mushroom I never did find an efficient method of getting through the blocks initially. The few times I managed to get out I would mistime my spin jump on the chain chomps. I did learn bob-omb timings after numerous tries though. I feel like if there were just 1 or 2 less columns that would have made it a bit more bearable. I'm guessing there's just some sort of trick to it, but I had no luck.
@multicoloredyoshi: for me i gained a ton of timing also it can help if you lower the cannon with you even jump up before the throw but ultimately just takes some practice and probably help in the future if some1 else makes a level like mine but once you get past it i does become awfully easy unless you choose to do the temple but i never used the spin jump method.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino: The point is that it's tedious and therefore not fun. It's not TOO difficult, it's just not fun, so why bother? I died twice and said screw it because it wasn't worth it. Make it maybe 1-2 bombs worth of digging and you will be much better off. Seriously, would you want to play a whole level like that?
@edgedino: I agree with @Captain05crunch, the first part can be really tedious. I ended up cheating by going above the blocks and I don't think that's good. You could reduce the number of bomb explosions needed to get out of there and maybe place a platform below so you don't die if you spin jump and dig.
i have made some minor changes that should make the start a lot easier and time consuming without having to spend as much time but you will have to still give some and it will still take a bit of practice but I can break through it in a matter of seconds now with the changes also just pick the bobombs up and throw them near explosion.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino: I managed to get through the level with only a couple of tries by going above as Freeon-Leon suggested. I don't know if I dare try getting all the treasures though. Don't know why I thought I needed to spin off those chain chomps in the beginning lol.
Also I'm considering recording myself playing some of these levels and posting on YouTube. I wonder if people would be interested in that?
@multicoloredyoshi: There's someone on the other thread who does that, I guess is a nice idea since people gets their levels played and you get views from those people and other users. Also, i think a video with more than one level would be nice.
If you want some levels to play, check on my signature, those are pretty decent.
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