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Topic: The Legend of Zelda: Tears of the Kingdom

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1UP_MARIO

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Harmonie

Ralizah wrote:

LOVE the horror vibe. I've wanted them to bring it back for a while now. I liked how genuinely scary certain sections of the N64 games were.

Lol, we are so opposite of each other. I don't like horror. When I first tried to play OOT at 13, I couldn't get myself to even play through the Shadow Temple (Yet I played through the Well, don't ask how I did that. I don't even know). I did not actually play through that and finish the game until I was like 20. TP's Arbiter's Grounds was far too much for me, too. shivers

In this game, I'm hoping that horror vibe is only present for Ganondorf or whatever that being is.

Harmonie

Nintendo Network ID: WoodwindsRock

RR529

I'm guessing they'll largely reuse the overworld, but it looks like the raising of the castle is creating some sort of upheaval in the surrounding area that could change things up a bit (plus, maybe they could have more traditional dungeons, with some being unearthed due to the upheaval, maybe you'll be able to go underwater this go around & there'll be an underwater entrance to one, etc.), and depending on how long this takes place after the first one, maybe you could have larger cities & camps as society starts to recover.

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Ralizah

@Harmonie Heh. I like horror, and I feel like horror elements, in moderation, help give a sense of edge and menace to an adventure. The ReDeads at the Bottom of the Well in OoT, in particular, were pretty eerie.

I'm guessing you're not a huge Majora's Mask fan?

Currently Playing: Yakuza Kiwami 2 (SD)

Harmonie

@Ralizah I think that in Breath of the Wild, the powerful enemies (especially the Guardians) gave an edge. Running into a Guardian when just going out and innocently exploring in BOTW gave me quite a thrill! It reminded me of how I felt playing in OOT, when I was scared of everything... Except this time it wasn't actually scary, it was just thrilling.

Majora's Mask - I feel like I have a strange history with the game. I've never actually completed all of the dungeons, but I adore the game. Not because of the dungeons, but instead because of the atmosphere created by the moon causing the end of the world AND the stories and routines that were given to each person in Clock Town and elsewhere, which you could delve into. I pretty much like Majora's Mask for everything that isn't traditionally Zelda about it. lol. Those above mentioned non-traditionally Zelda aspects of Majora's Mask made it its only little masterpiece.

Long story short is I never actually delved into the horror temple because I was enjoying too much everything else about the game. =P

Edited on by Harmonie

Harmonie

Nintendo Network ID: WoodwindsRock

Ralizah

@Harmonie Well, and in the case of Majora's Mask, I guess it's more sad, dreamy, and eerie than outright frightening. It's a wonderful game, though. The 3DS remake was my first experience with it, but I've since spent some time with the original release (via the Special Edition disc on GameCube that came with both N64 games). It's a wonderful game. The looping structure of it is incredibly clever, and, unlike OoT, it feels like there's content everywhere to be discovered.

The new game would have to do a lot to top either Majora's Mask or Breath of the Wild for me. Both feel like incredibly unique Zelda experiences that totally immerse you in a beautiful world, and aren't beholden to the stale structure that has held the series in its icy talons since OoT formalized it.

If nothing else, it seems like Zelda's going to have a more active role in this Switch-exclusive one, which pleases me, because I felt like her BotW iteration was one of the best in the series. She felt much more human and relatable. I'm excited to spend more time with her.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

Tyranexx

I can wait on this one. Not because I don't want it - I definitely do - but because I want to fully experience its predecessor first. XD

By experience, I mean have my gaming time fully swallowed for Hylia knows how long.

Currently playing: Ys VIII: Lacrimosa of Dana (Switch)

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MasterJay

@Harmonie Then you definitely wouldn't like the fact that the trailer played backwards says in an eerie voice, "Find the body" over and over again

Well excuuuse me princess

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Octane

@Harmonie Being able to go anywhere meant that any good level design in the overworld could be avoided. I remember entering the Dragon Valley (or whatever it was called near Deku Forest) from the north, getting the shrine, and discovering there was an actual gauntlet guarding the entrance, but I skipped all of that. Had I known this before, I would've entered it from the south.

Octane

Therad

Octane wrote:

I hope they nerf climbing.

They should increase the rate and intensity of rain, that will surely help! Or decrease the stamina meter. Maybe not be able to upgrade it?

Dezzy wrote:

Hopefully it'll have an actual story this time.

I agree, the story in botw was very standard. I also would like them to do more world building, but I am not sure that will happen as long as Anouma is steering the franchise.

Edited on by Therad

Therad

Therad

The green-bluish got me thinking of twilight princess. Nintendo doesn't usually revisit earlier installments though.

Edited on by Therad

Therad

-Green-

https://www.ign.com/articles/2019/06/11/zelda-breath-of-the-w...

Apparently, the game is gonna be of a darker narrative based on what Aonuma said in the interview with IGN. Darker than Majora's Mask, so get ready for spooks.

Tbh, the trailer sort of reminded me of something you'd see in Dark Souls, but hey no sudden jump scares in the trailer is a good sign.

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Octane

Sounds good to me.

If they bring back the old dungeons, add more enemy variety into the game, and maybe pad out the story a bit more (and by the looks of it that is going to happen). They can even keep the climbing in for all I care

Octane

Dezzy

Therad wrote:

I agree, the story in botw was very standard. I also would like them to do more world building, but I am not sure that will happen as long as Anouma is steering the franchise.

It's not so much that it was standard. I think very generic stories can be told incredibly well, and turned into a good experience.
It's just that there wasn't enough of it. It felt really thin, like they didn't actually care that much about the story. The flashback idea was convenient for an open-world game but didn't make you feel very connected to what was happening.

It's dangerous to go alone! Stay at home.

Octane

I think there was ''enough'' story, but it's just that it all happened in the past, making it feel less connected than it would've been if it was told in the present with NPCs you can interact with outside of cut-scenes.

Octane

BougieBeetle

I've thought about this a lot. I think they did the "past" story the way they did because they wanted the whole thing to be doable in any order, which meant that the story could not be a linear narrative except for the very beginning and very end. The history was set, and you get snippets of it out of order depending on which way you go. The real "story" of the game is just your interaction with the world as you explore. On replays I definitely recommend turning on pro mode and using the map as little as possible.

As for the sequel, I really hope we don't revisit old areas. That always seems like a misstep for me. For example, in FFX-2, all the revisit areas just seem ho-hum, even with the additions made to them. I'd rather the game take place entirely underground.

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NintendoByNature

Late to the thread, wierd request, but I really think they should add fishing in this game. Of course that depends on the layout of the land as we don't know the story line yet. But not being abl3 to fish when you can hunt build campfires and cook I felt was a big loss for botw.. other than that, wow am I excited for this. If it's a darker tone, let's not be surprised if it launched October 2020. I'm not dev but I'd assume this game is alot farther along than they're letting on.

NintendoByNature

jump

NintendoByNature wrote:

Late to the thread, wierd request, but I really think they should add fishing in this game. Of course that depends on the layout of the land as we don't know the story line yet. But not being abl3 to fish when you can hunt build campfires and cook I felt was a big loss for botw.. other than that, wow am I excited for this. If it's a darker tone, let's not be surprised if it launched October 2020. I'm not dev but I'd assume this game is alot farther along than they're letting on.

I dunno, bomb fishing was fun.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Eel

What if the white hand we see grabbing Link doesn't release him, and we are left playing as Zelda, in the same overworld, but with a copletely different set of skills. In her quest to restore Link and Hyrule Castle.

Edited on by Eel

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