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Topic: Sushi Striker: The Way of Sushido

Posts 21 to 34 of 34

meleebrawler

@kode I blame Candy Crush for convincing everyone that puzzle-matching games are cheap and designed to make you waste your money. Would people be happier if the game was free and had to pay or wait to continue every time you lose or play long enough?

I for one, enjoy Puyo Puyo quite a bit and I think anyone else who does will probably enjoy this as well. Don't get hung up on what you think this game should cost, because by the time the game drops in price, the developers won't care anymore. All you need to consider is how much fun you're having playing it.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

bluemage1989

My copy is on its way now and really looking forward to playing. Hopefully download sales have been a lot better than physical as I like seeing these smaller budget titles being brought to market by Nintendo and I hope we see more of them.

Currently Playing:

Switch: Xenoblade Chronicles 2, Doom and Arms.

WiiU: Animal Crossing Amiibo Festival and Mario Party 10.

N64: Donkey Kong 64 and Jet Force Gemini.

Xbox One: Battlefield 1 and Ghost Recon: Wildlands.

Darthmail

It‘s a super fun game! Played it on a two hour flight today and really enjoyed it. It has an addictive upgrade and unlock loop. Controls fine, I prefer to use the touchscreen.

Darthmail

NEStalgia

@meleebrawler not just candy crush, but the flip side: the aaas. If botw, halo infinite, and god of war are worth 60, surely a game that looks like this, similar to free phone games, can't cost anything like that right?

If course it plays nothing like phone games, really, in single player, but you have to have the have first to know it!

NEStalgia

rallydefault

@NEStalgia
Game pricing has been messed up for awhile now, if not always. Free-to-play and variations have only muddied the waters, unfortunately.

People trying to find some sort of deeper meaning behind 30 dollars versus 60 dollars etc. etc. are in for nothing but frustration lol

rallydefault

meleebrawler

@NEStalgia I feel that the demo may have hurt the game more than it helped, it stops before you really learn all there is to the game. A teaser at the end showing snippets of full later-game stuff might have been useful.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

NEStalgia

@rallydefault It's true. You have the one end of the spectrum where a game like Sushi striker is $50 which does seem excessive considering the cost to make the game is nowhere close to BotW, GoW, etc. Then you have almost every Ubisoft game that's really $100 for the complete edition (but then becomes $30 in a year, and sales for $15-20 in 2.) And then you have standout successes of huge budgets like Horizon: Zero Dawn that dropped to $30 in a month or two, and now seems to be permanently $20 WITH the $20 DLC included.... Pricing makes no sense. Although, I still suspect Horizon's rapid price drop has to do with them trying to sell "Breath of the Robots" a day before Breath of the Wild and try to steal some thunder from the Switch/BotW launch. Sony has a habit of discounting same or similar games when a game launches on Switch, and the price decent continued from there.

@meleebrawler I'm not sure, I tend to think it still helped more. Yeah, it was an abrupt end right when it started to show the depth of the game, but by that point I found myself deeply addicted already and craving more, and the abrupt stop only made me count down the days for release more. So I'd like to think they got the "give them enough to want more" part spot on. It worked on me at least.

Now the 3 hour Octopath demo.....I spent a good 8 hours with the first demo just to come to terms with the battle system....that's just far too little for a more complete demo, even if it is just a "head start" on the full game.

NEStalgia

meleebrawler

@NEStalgia Perhaps I'm just seeing things from the perspective of someone who's main experience with puzzle-action came from free-to-play or similar titles. They play through the first few levels, nothing too out there other than the premise, then they're met with what appears to be a 60$ paywall that instantly turns them off, even if it's only a one-time fee. Much like what befell Super Mario Run.

Edited on by meleebrawler

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

NEStalgia

@meleebrawler That's a good point, I'm looking at it from the perspective of a console/PC gamer, not someone used to f2p puzzle games (last time I touched any of those was when Angry Birds was new.... ) What was out back then, iPhone 3 was still the new hotness? 4 was releasing soon?

NEStalgia

judaspete

This game would have sold well at $20. No one will pay $50 for a puzzle game, no matter how epic the story mode is.

judaspete

My Nintendo: judaspete | Nintendo Network ID: judaspete

rallydefault

The price thing solely based on genre is ridiculous. I'm primarily an action gamer, but puzzle games (GameBoy Tetris especially) probably hold the record for most hours of play over the years for me.

Something like this seems fun to play for half an hour, and over the course of years playing for "just" half an hour here and there, 50 bucks really isn't that bad when suddenly you realize you've racked up dozens of hours of gameplay.

rallydefault

bluemage1989

rallydefault wrote:

The price thing solely based on genre is ridiculous. I'm primarily an action gamer, but puzzle games (GameBoy Tetris especially) probably hold the record for most hours of play over the years for me.

Something like this seems fun to play for half an hour, and over the course of years playing for "just" half an hour here and there, 50 bucks really isn't that bad when suddenly you realize you've racked up dozens of hours of gameplay.

Couldn't agree more one of the reasons I ordered this on release day.

Currently Playing:

Switch: Xenoblade Chronicles 2, Doom and Arms.

WiiU: Animal Crossing Amiibo Festival and Mario Party 10.

N64: Donkey Kong 64 and Jet Force Gemini.

Xbox One: Battlefield 1 and Ghost Recon: Wildlands.

Skalgrim

rallydefault wrote:

The price thing solely based on genre is ridiculous. I'm primarily an action gamer, but puzzle games (GameBoy Tetris especially) probably hold the record for most hours of play over the years for me.

Something like this seems fun to play for half an hour, and over the course of years playing for "just" half an hour here and there, 50 bucks really isn't that bad when suddenly you realize you've racked up dozens of hours of gameplay.

Well said. It’s a good game. And a very FUN game. That’s enough for me.

Skalgrim

Anti-Matter

Btw, is there alternative ways to upgrade Sushi Sprite Skill ?
I can't depend on Skill Charm only (got after Battle)

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1. Dance Dance Revolution series (10 / 10)
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