My copy is on its way now and really looking forward to playing. Hopefully download sales have been a lot better than physical as I like seeing these smaller budget titles being brought to market by Nintendo and I hope we see more of them.
It‘s a super fun game! Played it on a two hour flight today and really enjoyed it. It has an addictive upgrade and unlock loop. Controls fine, I prefer to use the touchscreen.
@meleebrawler not just candy crush, but the flip side: the aaas. If botw, halo infinite, and god of war are worth 60, surely a game that looks like this, similar to free phone games, can't cost anything like that right?
If course it plays nothing like phone games, really, in single player, but you have to have the have first to know it!
@NEStalgia I feel that the demo may have hurt the game more than it helped, it stops before you really learn all there is to the game. A teaser at the end showing snippets of full later-game stuff might have been useful.
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@rallydefault It's true. You have the one end of the spectrum where a game like Sushi striker is $50 which does seem excessive considering the cost to make the game is nowhere close to BotW, GoW, etc. Then you have almost every Ubisoft game that's really $100 for the complete edition (but then becomes $30 in a year, and sales for $15-20 in 2.) And then you have standout successes of huge budgets like Horizon: Zero Dawn that dropped to $30 in a month or two, and now seems to be permanently $20 WITH the $20 DLC included.... Pricing makes no sense. Although, I still suspect Horizon's rapid price drop has to do with them trying to sell "Breath of the Robots" a day before Breath of the Wild and try to steal some thunder from the Switch/BotW launch. Sony has a habit of discounting same or similar games when a game launches on Switch, and the price decent continued from there.
@meleebrawler I'm not sure, I tend to think it still helped more. Yeah, it was an abrupt end right when it started to show the depth of the game, but by that point I found myself deeply addicted already and craving more, and the abrupt stop only made me count down the days for release more. So I'd like to think they got the "give them enough to want more" part spot on. It worked on me at least.
Now the 3 hour Octopath demo.....I spent a good 8 hours with the first demo just to come to terms with the battle system....that's just far too little for a more complete demo, even if it is just a "head start" on the full game.
@NEStalgia Perhaps I'm just seeing things from the perspective of someone who's main experience with puzzle-action came from free-to-play or similar titles. They play through the first few levels, nothing too out there other than the premise, then they're met with what appears to be a 60$ paywall that instantly turns them off, even if it's only a one-time fee. Much like what befell Super Mario Run.
@meleebrawler That's a good point, I'm looking at it from the perspective of a console/PC gamer, not someone used to f2p puzzle games (last time I touched any of those was when Angry Birds was new.... ) What was out back then, iPhone 3 was still the new hotness? 4 was releasing soon?
The price thing solely based on genre is ridiculous. I'm primarily an action gamer, but puzzle games (GameBoy Tetris especially) probably hold the record for most hours of play over the years for me.
Something like this seems fun to play for half an hour, and over the course of years playing for "just" half an hour here and there, 50 bucks really isn't that bad when suddenly you realize you've racked up dozens of hours of gameplay.
The price thing solely based on genre is ridiculous. I'm primarily an action gamer, but puzzle games (GameBoy Tetris especially) probably hold the record for most hours of play over the years for me.
Something like this seems fun to play for half an hour, and over the course of years playing for "just" half an hour here and there, 50 bucks really isn't that bad when suddenly you realize you've racked up dozens of hours of gameplay.
Couldn't agree more one of the reasons I ordered this on release day.
The price thing solely based on genre is ridiculous. I'm primarily an action gamer, but puzzle games (GameBoy Tetris especially) probably hold the record for most hours of play over the years for me.
Something like this seems fun to play for half an hour, and over the course of years playing for "just" half an hour here and there, 50 bucks really isn't that bad when suddenly you realize you've racked up dozens of hours of gameplay.
Well said. It’s a good game. And a very FUN game. That’s enough for me.
The price thing solely based on genre is ridiculous. I'm primarily an action gamer, but puzzle games (GameBoy Tetris especially) probably hold the record for most hours of play over the years for me.
Something like this seems fun to play for half an hour, and over the course of years playing for "just" half an hour here and there, 50 bucks really isn't that bad when suddenly you realize you've racked up dozens of hours of gameplay.
The Thing about Sushi Striker is, that it's not only about the Time you can spent, but also the Quality and Content. I played some Puzzle-Games on Mobile - and no Game had the Quality, Content (and Story) of Sushi Striker... it's an Puzzle Game, worth of Fullprice Content and Quality, and to talk down on that Price surely based on Mobile-Games is kinda meh...
I mean there will come this Elder Scrolls Smartphone Game, is for the upcoming Elder Scrolls VI the Full-Price too much, due you can play an cheap low budget variant on Mobile?
I'd rather pay 49.99 for a great unique puzzle game with lots of content (like Sushi Striker) than about 179.99 worth of costumes and items to unlock everything in a crappy f2p mobile puzzle game.
Bring on portable HD versions of Tetrisphere and Wetrix next.
Technically it's not actually a puzzle game at all. It moves too fast to be thinking of puzzle things. It's sort of an action-tactical-reaction-thingie. It really doesn't fit into any category. It's more RPG than most.
I just picked up Sushi Striker for 3ds today and I’m loving every minute of it. I notice there are no 3D effects on the top screen at all. Are 3D effects not implemented in the 3DS version?
I just picked up Sushi Striker for 3ds today and I’m loving every minute of it. I notice there are no 3D effects on the top screen at all. Are 3D effects not implemented in the 3DS version?
Sushi Striker 3DS version has NO 3D Effect.
It played in 2D Only.
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Topic: Sushi Striker: The Way of Sushido
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