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Topic: Nintendo labo kit 4: VR

Posts 61 to 80 of 154

RR529

So this released today. Don't have it yet myself, but I'm eager to hear some hands on impressions, especially from people who also own PSVR or another higher end set (I know it's not aiming to be the same kind of experience, but a thumbs up from people who have experience with them would be a good sign that Nintendo did good within their limitations).

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

Octane

@SepticLemon I think you still need to hold it, because the Joy-Con need to be attached to the Switch to track your head movement.

Octane

LawnChairMan

@SepticLemon I have thought about with breath of the wild laying on my back in order to let gravity to do everything. Also i just bought the starter pack today so i will see this for myself overall my thoughts on this has changed,

Now it's Reyn time

My Nintendo: Rice

Joeynator3000

Keeping an eye on VR, hoping Thumper will get an update. Would be nice if they did do a VR Pro, though.

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Keep it PG-13-ish.

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RR529

@Octane, no external headtracking with LABO VR, so if he's already lying down when he starts it up, it'll probably assume he's facing forward because it won't know.

EDIT: Maybe a mod could slightly adjust the title just to make it a general LABO VR discussion thread, since most talk of it is centering here anyways?

Edited on by RR529

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

onex

@Octane This is a misconception. After having played with the goggles and blaster extensively today, it is clear that there is head tracking in the tablet itself. Yeah, there is no external head tracking, so when you look around, your camera's position in space cannot move, but you are free to look around in every direction. No Joy-con needing to be attached. It's not as capable as a Vive setup obviously, but there so much they can do with this.
The goggles have grommets on the sides which would make it easy to fashion a fastening solution if Nintendo doesn't do it themselves.

I seriously hope they update Mario Kart 8 Deluxe with Labo VR support. Even if it's limited to like 50cc and/or battle mode.

onex

LawnChairMan

@Octane For BOtw i should not have to for the actual software in the box don't do it so yeah you are some what correct

Now it's Reyn time

My Nintendo: Rice

LawnChairMan

For future reference the title has been changed to something more fitting.

Now it's Reyn time

My Nintendo: Rice

munstahunta

Has anyone tried to watch youtube vr videos with the goggles? I will receive my labo vr only tuesday.
Hope they will patch games already made for vr on other systems, like thumper , skyrim ,doom.

munstahunta

Leon_Kennedy

I haven’t been that interested in labo or vr before, but if they start adding compatibility to more games this might have me interested

Leon_Kennedy

HobbitGamer

I’m going out to run some errands and plan on hitting up the crafts section in Walmart. I’ll let y’all know if I get a strap solution that doesn’t involve much cutting.

Edit: $12 solution, fully adjustable, no modification to the Labo cardboard!
4 reflective armbands and 4 zip ties. Downside is the goggle nosepiece pinches my nose, so I’ll have to do padding.

Edited on by HobbitGamer

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Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

RR529

@AlohaPizzaJack, sounds good. When the update hits hopefully you'll be able to tell us if you can disconnect the Joy-Con (with the strap keeping the goggles to your face) and play Zelda normally in "VR" (since it has full support, I'm guessing it doesn't use gyro camera controls and is essentially just a 3D update, which will still be really cool).

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

HobbitGamer

@RR529 Yup, I’ll definitely let y’all know about Zelda.
I’ve also notice from fiddling in the be garage that there is an Output node that will open another file/project. This means that you could have inter-connected projects and maximize the node cost. Still playing with these settings, but it is worlds beyond the other garage software

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#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

Late

@AlohaPizzaJack That's really cool. Can you send variables from one project to another? Score, for example, if you want to create a game that has levels in multiple scenes?

Also wanted to thank you for answering my previous question in another thread. I'm so glad they added randomization options. Randomization adds a good amount of variety to any game.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

HobbitGamer

@Late I’m not sure yet if anything can be carried, but I was going to fiddle tonight. They also added the ability to code and test the garage when docked. Docked while using a joycon like a wiimote pointer is so natural

#TeamPineapple
#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

Ig88slayer

Hey guys, I apologize if this was posted somewhere already, I couldn't find anything about this online. Is it possible to use all of the software without the proper Toy-Con, as in playing the diving game without the camera for instance?

Ig88slayer

HobbitGamer

@Ig88slayer Unfortunately it is not. Those games (and any of the 64 in VR plaza that use toycons) have a “Toycon Check” node at the beginning. You technically could get the camera to start, but the rotation for the lens zoom would act up. The bird and elephant games use IR stickers

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#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

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