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Topic: Am I the only one not really liking Fast RMX?

Posts 1 to 15 of 15

HyliasHero

Everyone seems to be singing this game's praises as the replacement for F-Zero and all of that, but this game is extremely frustrating for me for a couple of core reasons.

1. The machines have really poor handling. They cannot make turns to save your life. In F-Zero you would barely have to touch the control stick for most turns. Here you have to peg the stick to make even the most basic ones.

2. Deaths are super cheap. Dying upon even so much as touching the wrong thing is really irritating. Especially because many of the things that kill you are not telegraphed very well and are hard to see coming because the camera is so low to the ground.

3. Spinning out when you are hit by a boosting racer is frustrating because there is no way to see it coming and it punishes you with at least a couple of dropped places for not even necessarily making a mistake.

Am I just missing something here or what?

Edited on by HyliasHero

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OorWullie

@HyliasHero I've only played the Wii U version but I have no issues with the handling.Use the brakes when needed ,learn when to drift and figure out the best way to approach the corners,remember you're travelling at hundreds of miles an hour.Same goes for crashes,with the speeds you are travelling at,of course any collisions are going to be damaging.If you were in that machine for real racing at those speeds,you wouldn't see a boosting racer coming behind you either.

I don't know why so many seem to think this game is super difficult.As much as I love racing games,i'm an average skilled player at best.By my second go at the first cup I had the hang of the controls and qualified for the next cup,which I then qualified from with my first go.The original FAST Racing on Wii,that was rock hard and any mistakes were punished severely.In Neo,you can recover your places even after several mistakes.

200 cc MK8 ,now that is difficult.

Edited on by OorWullie

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HyliasHero

OorWullie wrote:

@HyliasHero I've only played the Wii U version but I have no issues with the handling.Use the brakes when needed ,learn when to drift and figure out the best way to approach the corners,remember you're travelling at hundreds of miles an hour.Same goes for crashes,with the speeds you are travelling at,of course any collisions are going to be damaging.If you were in that machine for real racing at those speeds,you wouldn't see a boosting racer coming behind you either.

I don't know why so many seem to think this game is super difficult.As much as I love racing games,i'm an average skilled player at best.By my second go at the first cup I had the hang of the controls and qualified for the next cup,which I then qualified from with my first go.The original FAST Racing on Wii,that was rock hard and any mistakes were punished severely.In Neo,you can recover your places even after several mistakes.

200 cc MK8 ,now that is difficult.

Ironically I have absolutely no issue with Mario Kart 8 200cc. The handling in this game is just really weird to me. I always feel like I barely have control of my machine. And while yes I agree with you that realistically you couldn't see someone coming at you from behind, that doesn't make it fun. If there was some sort of proximity warning when someone is behind you that would be great.

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KirbyTheVampire

I don't think I would like it either, which is why I haven't bought it.

KirbyTheVampire

Almighty-Koz

the game is awesome you just need to realize a few things first off theese or hovercars so they dont "grip" the track like a car and two use ZL for left turns and ZR for right turns to help power slide through the turns or drift them, also use your boost right behind the car in front of you to take them out and cause them to slow down. im loving this game i think its very underrated.

Almighty-Koz

HyliasHero

@Almighty-Koz F-Zero machines are pretty agile with their handling. That's where most of my experience with this genre is coming from and this doesn't control at all like F-Zero. The ramming mechanic is really annoying because it only slows down opposing racers half the time while it always slows you down.

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Almighty-Koz

HyliasHero wrote:

@Almighty-Koz F-Zero machines are pretty agile with their handling. That's where most of my experience with this genre is coming from and this doesn't control at all like F-Zero. The ramming mechanic is really annoying because it only slows down opposing racers half the time while it always slows you down.

it controls more like wipeout from the playstation

Almighty-Koz

JHDK

I am enjoying RMX but oh man do I suck at it. I'm playing at subsonic and my best cup finish so far is 2nd place.

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veeflames

@HyliasHero (and anyone else having issues with the game's difficulty and whatnot)
1. Try tapping the appropriate triggers when making a turn (e.g. tap the ZR button if making a right turn and ZL if making a left) instead of flooring it. It works wonderfully for me. However I use the Ziro Industries vehicle, so I'm not sure that might help with more heavier machines (or even any other machine for that matter). It should work, though... I don't see why it wouldn't.
2. Yeah, some of the traps that kill are pretty annoying (like that giant robot's legs in that one course), but otherwise try looking ahead of the course track. I'm pretty sure it's easier to avoid traps if you do so. It also helps you to align yourself with those dash panels easily. Oh, and in Sunahara Plains, don't bother trying to wing turns at full speed regardless of whether you use the triggers or not; 99% of the time you'll crash on the rocks that lie just beyond said turns. At those turns you'll have no choice but to use your brakes. Momentum is lost, but at least you don't go down 3 or 4 positions because of a crash.
3. Correct me if I'm wrong, but isn't there a way to look behind your machine? I mean, that's still somewhat inconvenient, but I'm very sure you can hear incoming machines behind you. Not the best way to determine what's behind you, but I guess it's there.

I think the only annoying part about FRN (yeah, I haven't played RMX yet) is the rubber- banding, but other than that I think it's a decently difficult game; not so hair-tearingly difficult, but not casually easy (well, until you get the hang of things), either. I hope my tips help!

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LuckyLand

Have you tried playing this game on tv? It is a lot easier that way imho and overall is easier than F-Zero and less frustrating to be honest.
I am playing Fast RMX and I like it.
F-Zero GX was better, more polished and more appealing but Fast RMX is still a good game on his own and very entertaining.
When I play it in portable mode is much less playable and entertaining though so I usually play it on tv

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Xyphon22

I'm currently playing Neo on my Wii U. The only thing I don't really like about it is that I can crash once pretty early on the first lap, then run a perfect race after that and still only move up to about 8th place. If you make a single mistake you are done for. I guess that's what practice is for, but it's still pretty annoying.

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gcunit

I just have a question about RMX and Neo. In Neo, when you crash you get a crash animation that is really lame and unimpressive, which jars for me. Have they done better with crash animations in RMX?

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JaxonH

@gcunit
I thought the crashes looked fine. But I can't remember what they looked like on Wii U for comparison

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veeflames

@JaxonH It was kinda in slow motion with the machines either spinning rapidly or just crashing into oblivion. And then they'd disappear (gradually, of course) and then you'd respawn.
I thought they were okay, to be honest. I mean, I was always doing something along the lines of facepalming when I crashed so I didn't look at the crash animations that much...

Edited on by veeflames

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HyliasHero

@gcunit This was an issue I had as well. Unfortunately the crash animation is about the same as Neo's.

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