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1. Posted: Mon 28th Jun 2010 18:47 BST
Okay, so maybe my idea for camera motion tracking might not work but, consider this:
Kid icarus is flying in the center of your screen and he feels like he is on your nose because of the 3d effect. Now, imagine boulders are being thrown towards you, instead of using the stylus or buttons to control K.I. , you use the gyroscope to move the 3DS to the left or right to avoid objects being thrown at you. maybe you can thrust forward by moving the ds away from your head quickly (not too much) or bring it closer to your head for braking. To explain what idots we might look like to observers, we would be standing in the middle of a room and pivoting on our heels. as we turn left and right to avoid what we see on the screen. we will be moving the ds away and towards are face (slightly.. enough for the gyroscopes to recognize it) .. Turning the system sideways would mess up the 3d so, what if you do a quick turn to make icarus spin to the left and right. to avoid stuff as well. we might get dizzy playing this but would definitely be an expience in the right direction from a huge HD tv that you cant move. eg ps3 3d experience
2. Posted: Mon 28th Jun 2010 18:50 BST
please edit your existing similar thread to incorporate this idea as well if you like. thank you.
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