Yeah kinda figured it would increase the headaches, well whatever, just an idea. xD
Anyway, since we're kinda on the subject...was wondering how that depth slider works exactly...like, how does the screen go from 3D to 2D and vice versa?...
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Keep it PG-13-ish.
@BellGoRiiing Its like watching a 3D movie. If you take the glasses off, then its 2D again. Now imagine that you didn't have the glasses. See how that works? Thats gonna be what its like on the 3DS
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@BellGoRiiing Its like watching a 3D movie. If you take the glasses off, then its 2D again. Now imagine that you didn't have the glasses. See how that works? Thats gonna be what its like on the 3DS
...That didn't make much sense to what I was asking you know, lol. I know how it works, but was wondering how the screen actually does it to switch between the two when you mess with the slider. Is there like some weird film thing on top of it or something?
My Monster Hunter Rise Gameplay
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Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
@BellGoRiiing so maybe we can just leave it on the 3D we are most comfortable with and the effect will still be happening you know. and we can still do your idea. i mean we can put it at our 3D setting of choice and it is still possible to jump from the foreground into the background. we dont have to change the slider. we can still play in the background. man i know i am repeating myself but i just want you to understand that the idea is not "impractical" . do you get me?
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I get what you're saying. I'm sure the 3-DS will be able to detect the level of 3D. The DSi, after-all, can tell what the volume level is.
@BellGoRiiing You can change the amount of 3D. So you can make it SUPER 3D, where it appears to go really far into the screen. Or you can make it kinda 3D, where the depth effect is still there, but diminished.
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Topic: Flipping between 3D and 2D.
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