Hi, both options are there - there is an image editor that can be used to create single sprites and tile/spritesheets for tile maps and character animations. There is a more manual method included, more for the fun of it, with UDG() (similar to the old User Defined Graphics of old). These can be made to any size and you can address each pixel as any colour.
If you create work with FUZE without any built in assets then it is yours. If you use third party assets then the ULA needs to be respected.
In almost all cases you can resell as long as an asset is never sold as a standalone or a collection of assets.
BUT... at this stage it is not possible to create a game in FUZE and sell it as you can not transfer it to Windows etc.
We are working on expanding this out and there will be other versions of the software on other platforms so eventually you will be able to create on one and transfer to another device.
However, please do appreciate what FUZE4 Nintendo Switch is all about. First and foremost it is a coding environment designed to make learning to code more accessible. The skills you will develop are transferable to real-world languages. It is powerful and flexible enough to create incredibly good games though and if anything is submitted that could be taken to a full blown release then there are plans to support and encourage this.
Oh and yes, it supports USB keyboards. It is pretty cool using it docked with a keyboard - for the older ones of you it will take you right back to the Home Computer era.
I have to be careful here because i'm on the FUZE team however I felt it was fair to post a couple of pointers.
First off this is the initial release. Unlike a game FUZE will continue to evolve, add features and gain compatibility across platforms. Nintendo Switch is just the first.
You can already create your own 2D game assets, level maps, audio and 3D scenes (primitive shapes and a terrain function). Over time more sophisticated tools will be added.
Creating a coding language is no simple task. Our mission from the get-go was to create a learn-to-code environment that is both easy to learn but be powerful enough to satisfy the more seasoned coders out there.
However, please keep in mind, the purpose of FUZE is to make coding more accessible to young people. The language is designed to be readable like classic BASIC but flexible and versatile like Python, Java and C.
Check out the FUZE community at fuzearena.com for a ton of examples, the help reference and video tutorials. We'd love to have you pop by.
teamFUZE here. Yes you can definitely make games at this level and far beyond. There are enough gaming assets to support this directly but if you wanted to make your own then you can use the image / sprite editor to make it totally unique.
Firstly this is nothing like Scratch or any other 'drag and drop' coding environment - there's nothing wrong with them it is quite simply that we focus on making learning to code as accessible as possible using a real, text based coding.
This is therefore far more powerful and flexible than most visual coding tools.
Text based coding can seem a bit scary at first - especially if you start with something like Python, Java or C etc. again, there's nothing wrong with any of these but they can appear over complex to anyone other than the most ardent students.
FUZE4 Nintendo Switch however, is a text based language that uses bespoke commands for advanced functions like image (sprite) handling and 3D model manipulation rather than needing to import libraries or external functions.
When making comparisons to FUZE, think AMOS (Commodore Amiga) - STOS (Atari ST), Blitz, DarkBASIC, DIV Games and so on. FUZE is similar in that you have common sense commands for most advanced techniques but you are still required to program to put it all together.
FUZE comes with plenty of learning materials in the form of worksheets, tutorials and a very comprehensive reference guide.
You can even share projects between your Nintendo friends.
At a later date new versions will be able to export to Windows and any other FUZE platform (Android, iOS, ???).
@Anti-Matter Hi from teamFUZE We will be launching as a download initially. If things take of then i'm sure a physical release will follow.
So far we have created driving games, platformers, 3D puzzlers (check i Robot by Atari - i'm afraid i love my retro games! and arcade shooter demo, various 3D world type demos and so on.
Game limits are more likely to be down to performance rather than technical ability - Breath of the Wild, no! Mario 64 with higher quality graphics, very likely indeed. Just about anything in 2D should be achievable.
We're including a lot of gaming content - I think it is safe to say, more than any other product of its kind on any platform.
You can create your own unique sprites and tilemaps so if you want to create something 100% unique you can.
You can create your own sound effects and music - we also include hundreds of backing tracks, jingles and sound effects.
You can code using a standard USB keyboard on FUZE 4 Nintendo Switch. It really is plug-in-and-play. I personally prefer using the touch screen as I love to code in bed! (You do not require a Nintendo licensed keyboard.
We will be releasing DLC packs with additional content - possibly branded by third party graphics too - We will beg Nintendo for some early Mario and Zelda sprites - that would be sooo cool!
Comments 7
Re: Feature: 22 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2
Hello, FUZE4 Nintendo Switch runs at around 2.5 times as fast with no modifications. This means you can create more complex games with it!
Re: Review: FUZE4 Nintendo Switch - A Powerful Package That's For Serious Coders Only
Hi, both options are there - there is an image editor that can be used to create single sprites and tile/spritesheets for tile maps and character animations. There is a more manual method included, more for the fun of it, with UDG() (similar to the old User Defined Graphics of old). These can be made to any size and you can address each pixel as any colour.
If you create work with FUZE without any built in assets then it is yours. If you use third party assets then the ULA needs to be respected.
In almost all cases you can resell as long as an asset is never sold as a standalone or a collection of assets.
BUT... at this stage it is not possible to create a game in FUZE and sell it as you can not transfer it to Windows etc.
We are working on expanding this out and there will be other versions of the software on other platforms so eventually you will be able to create on one and transfer to another device.
However, please do appreciate what FUZE4 Nintendo Switch is all about. First and foremost it is a coding environment designed to make learning to code more accessible. The skills you will develop are transferable to real-world languages. It is powerful and flexible enough to create incredibly good games though and if anything is submitted that could be taken to a full blown release then there are plans to support and encourage this.
I hope this helps!
Re: Review: FUZE4 Nintendo Switch - A Powerful Package That's For Serious Coders Only
Oh and yes, it supports USB keyboards. It is pretty cool using it docked with a keyboard - for the older ones of you it will take you right back to the Home Computer era.
Re: Review: FUZE4 Nintendo Switch - A Powerful Package That's For Serious Coders Only
I have to be careful here because i'm on the FUZE team however I felt it was fair to post a couple of pointers.
First off this is the initial release. Unlike a game FUZE will continue to evolve, add features and gain compatibility across platforms. Nintendo Switch is just the first.
You can already create your own 2D game assets, level maps, audio and 3D scenes (primitive shapes and a terrain function). Over time more sophisticated tools will be added.
Creating a coding language is no simple task. Our mission from the get-go was to create a learn-to-code environment that is both easy to learn but be powerful enough to satisfy the more seasoned coders out there.
However, please keep in mind, the purpose of FUZE is to make coding more accessible to young people. The language is designed to be readable like classic BASIC but flexible and versatile like Python, Java and C.
Check out the FUZE community at fuzearena.com for a ton of examples, the help reference and video tutorials. We'd love to have you pop by.
Many thanks, teamFUZE
Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year
Hi jhewitt3476
teamFUZE here. Yes you can definitely make games at this level and far beyond. There are enough gaming assets to support this directly but if you wanted to make your own then you can use the image / sprite editor to make it totally unique.
Regards
Jon Silvera teamFUZE
Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year
More from teamFUZE
A little about the language.
Firstly this is nothing like Scratch or any other 'drag and drop' coding environment - there's nothing wrong with them it is quite simply that we focus on making learning to code as accessible as possible using a real, text based coding.
This is therefore far more powerful and flexible than most visual coding tools.
Text based coding can seem a bit scary at first - especially if you start with something like Python, Java or C etc. again, there's nothing wrong with any of these but they can appear over complex to anyone other than the most ardent students.
FUZE4 Nintendo Switch however, is a text based language that uses bespoke commands for advanced functions like image (sprite) handling and 3D model manipulation rather than needing to import libraries or external functions.
When making comparisons to FUZE, think AMOS (Commodore Amiga) - STOS (Atari ST), Blitz, DarkBASIC, DIV Games and so on. FUZE is similar in that you have common sense commands for most advanced techniques but you are still required to program to put it all together.
FUZE comes with plenty of learning materials in the form of worksheets, tutorials and a very comprehensive reference guide.
You can even share projects between your Nintendo friends.
At a later date new versions will be able to export to Windows and any other FUZE platform (Android, iOS, ???).
Jon Silvera from teamFUZE
Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year
@Anti-Matter
Hi from teamFUZE
We will be launching as a download initially. If things take of then i'm sure a physical release will follow.
So far we have created driving games, platformers, 3D puzzlers (check i Robot by Atari - i'm afraid i love my retro games! and arcade shooter demo, various 3D world type demos and so on.
Game limits are more likely to be down to performance rather than technical ability - Breath of the Wild, no! Mario 64 with higher quality graphics, very likely indeed. Just about anything in 2D should be achievable.
We're including a lot of gaming content - I think it is safe to say, more than any other product of its kind on any platform.
You can create your own unique sprites and tilemaps so if you want to create something 100% unique you can.
You can create your own sound effects and music - we also include hundreds of backing tracks, jingles and sound effects.
You can code using a standard USB keyboard on FUZE 4 Nintendo Switch. It really is plug-in-and-play. I personally prefer using the touch screen as I love to code in bed! (You do not require a Nintendo licensed keyboard.
We will be releasing DLC packs with additional content - possibly branded by third party graphics too - We will beg Nintendo for some early Mario and Zelda sprites - that would be sooo cool!
More to follow
Respect to all,
Jon Silvera - teamFUZE