Comments 3

Re: Mario Maker to Include Additional Graphical Styles, Sharing Levels is "Really The Whole Point"

slochmoeller

Super Mario Allstars graphics please. (I never actually owned an NES, this is how I played and most fondly remember those games.)

Actually, lets go all the way: This should be Mario All-stars 2.0. Include the full versions of the four NES games. Not only would on the fly switch up between the 8 bit, 16 bit and NSMB styles be really fun for those titles, but loading them up as start points for editting yourself could be useful. I mean, c'mon Nintendo, if you don't do that, the very first thing a lot of people will do when they get their hands on this is to pixel-perfect recreate smb1 and smbll in the editor specifically for use as starting points in the editor.

I also wouldn't mind if there was a freebuild style, where you don't have to make courses but just create environments. I know I'd like to build a fully explorable Peach's castle. But then, I've been playing a lot of Minecraft and Animal Crossing lately, so I'm kinda on a "life sim" kick. (Oh, how I wish New Leaf would include a fully functioning version of the SMB coinup cabinent that you would use your play coins to play. Yeah, I got vc release right on the same darn system, but theres something to be said for immersion.)

Re: Guide: How To Import Miis Into Tomodachi Life Like A Pro

slochmoeller

What I really need is a personality build guide. I'm 16 miis in and their personalitys all come out in a smattering along the upper right quadrant and two lower quadrants. I have yet to get anyone in the upper left quadrant. And detailed breakdown of all 16 subtypes and how to build for them would be most appreciated.