sagebrushfire

sagebrushfire

I like RPGs and Adventure Games.

Comments 7

Re: Review: Pokémon Brilliant Diamond And Shining Pearl - A Middling Pair Of Remakes

sagebrushfire

@FRANKLIN_BADGE Do yo often reply to people with inane babbling and then just seal it with a "nuff said"—as if you made some logical point—and call it a day?

Okay, you've changed my mind, you must be right because you said, "'nuff said", obviously a decade of software engineering experience is no comparison to some pokemon youtubers and your personal feelings. eyeroll

The hilarious part is you talking about different generations of pokemon games and then trying to call me out for an apples-to-oranges comparison. Pokemon Showdown has more in common with Gen 8 than Gen 8 does with Gens 1-6. The architecture is completely and utterly different and they might as well exist in a different universe.

And I'm NOT saying it's "too hard" to fix. That's where you're just ignoring what I'm actually saying and clapping back with an asinine strawman that you've figuratively pulled out of your butt. I very specifically said that the cost wasn't worth the benefit. It could be the easiest thing in the world for all we know, the point is that whatever effort it requires was not deemed to be worth the benefit or detriment it would create. It's called return on investment. It could be that someone in management just really likes Exp. Share and convincing them otherwise is a waste of time or it could be that they did some testing/polling and more people like Exp. Share than dislike it—the point is that someone deemed permanent Exp. Share to be more valuable than alternatives, likely because there was an existing code base and the cost (the COST, NOT THE DIFFICULTY) of changing it wasn't worth the benefit.

Re: Review: Pokémon Brilliant Diamond And Shining Pearl - A Middling Pair Of Remakes

sagebrushfire

@FRANKLIN_BADGE For one, I don't even think GameFreak is on this project, it's a company called ILCA with "oversight" from GameFreak. For two, you have no idea if they're being "lazy" or not. Every change has some type of production cost. I've been a software developer for almost 10 years; it is far more likely that the cost of making a certain change simply outweighs the benefit (e.g. it won't hurt sales but it will require X amount of hours to implement so it's not worth it).

I literally said "play how you want", I don't expect everyone to play like me but I am encouraging people to think outside of the tiny box they seem to be stuck in since 1996. I have played every canon pokemon game since I got Pokemon Blue and Red on my Gameboy back in 1997 and I have learned to embrace change when it comes because it's pretty rare in this franchise.

Also it's clear you have very little insight into the production of pokemon games in general. A single item can be a huge deal in this game because the battle system is ridiculously complex. Weather, items, abilities and status effects all have huge impacts on calculating what happens on a single turn, not to mention secondary effects, critical hits, terrain, field effects, hazards... from a programming standpoint it's a nightmare. Lookup Pokemon Showdown, it's open source and you can see just how crazy the code is—and that's not even official, they're fixing bugs all the time to try and match the main games.

Re: Review: Pokémon Brilliant Diamond And Shining Pearl - A Middling Pair Of Remakes

sagebrushfire

@Andy_Witmyer I think it's perfectly fine to have options and I do agree that a toggle would be better BUT the whining isn't really necessary because it's more about people not liking that it's different than suffering some kind of actual injustice. I've been playing these games since 1996, I can empathize with being uncomfortable with change. If this game follows the QoL changes made in Sword and Shield, Exp. Share being permanent really should not be an issue for anyone because we have instant access to boxes at any time. You don't have to wander around with a full team of 6 pokemon so if you don't like Exp. Share, your recourse is to simply walk around with only the pokemon you want to get experience—it's quick and easy to swap others back in when you need them.

Obviously the design team decided that the benefit of programming Exp. Share as optional did not outweigh the cost. It's foolish to assume it would be something extremely easy without knowing how the experience system works in the first place. Even something as simple as changing a line of dialogue has some kind of production cost and Pokemon is known for being a nightmare of spaghetti code because of how surprisingly complex the battle system is (abilities, held items, weather and status effects have a tremendous impact on calculating what happens during a single turn of combat).

I'm only replying because someone suggested that I read your comment since it was a "perfect" response to comments "like mine" but I still disagree.

Re: Review: Pokémon Brilliant Diamond And Shining Pearl - A Middling Pair Of Remakes

sagebrushfire

All these people complaining about Exp. Share baffle me. This was my favorite thing about Sword and Shield. There are almost 900 pokemon, CREATE A FEW DIFFERENT TEAMS INSTEAD OF OBSESSING OVER JUST 6 THE ENTIRE GAME!

Yeah it seems too easy if you only have 6 pokemon and just focus on those the entire game, you'll easily have a bunch of Level 100 pokemon. I actually like to create various teams and level up a lot of pokemon so the permanent exp. share never bothered me and it made raising more than just 6 pokemon so, so much less of a hassle.

Play the game how you want but if you're whining about permanent exp. share you must already be having the most boring pokemon experience ever just focusing on a small handful of pokemon.

I don't regret pre-ordering since I never officially got to play Diamond or Pearl on an actual DS but I do wish these were $49 games instead of $59 games considering how little was apparently innovated. I'm sure it will be better than Paper Mario Origami King—I will always regret throwing money away on that insipid pile of garbage.

Re: "Nintendo Isn't That Smart": Pachter Says Nintendo Should Scrap Switch And 'Only Have Switch Lite'

sagebrushfire

I don't completely disagree with the sentiment but I don't think this is the correct approach. I use handheld mode 80% of the time. That being said, I love docked mode and many games are better with a regular controller type of experience—I just never find the time. Also I will say that the Switch is only playable in handheld mode if you buy a grip because the default design of the Joycon + Switch combo is horrible and will give you crippling hand cramps in mere minutes.

Personally I think they should just ditch the Joycons and create a Switch Lite type of console with actually decent grips and just sell separate controllers for people who want docked mode. Make the console a really solid handheld with the option to dock. They can keep the existing Joycon paradigm they just won't ever need to be a part of the handheld experience.