@Impossibilium hi there and thanks a lot for your questions!
Speed Crew is definitely closer to the standards of time-management genre, so in this case, Overcooked. However, our goal was to allow completing the story mode without too much stress, with just some cooperation (or solo if you enjoy that).
The thing is that you don’t need to finish the level on the first place to move to the next level; third place (out of five) is enough. Although we have some bonus levels (not needed to progress the story) that unlock if you score better.
We tried many approaches with time limits and had a version of the game where a vehicle didn’t have a time limit… but the general response of the players (who were not a part of the dev team) was that without any time pressure there is less motivation to perform quickly. So we added it and got much better players feedback.
Overall, we were very playtest focused and redesigned the game a lot by having different people of different backgrounds and gaming experience play Speed Crew on many stages of development. So even people with literally no gaming background were able to have fun (after many many tweaks to game design from our side though)
In any case, we’ll definitely keep eye on the public’s response and if people will ask about a casual mode, we’ll provide one, shouldn’t be an issue.
Oh, and my plan is to have a demo version done prior to the release, so everyone will be able to try the first couple of levels and decide if the game is worth purchasing.
And again, really appreciate you asking questions! I’m very excited to talk with anyone about Speed Crew; the dev team really puts their soul into it
Yeah, we're definitely inspired by Overcooked/Moving Out and other party-coop games.
Even though that game is about cars/races, the repairs are in no way "realistic," so to speak. You often find yourself in amusing and chaotic situations, and we had good and successful playtests with players of different interests and experiences.
If you want to know more, feel free to ask questions Cheers!
Comments 2
Re: Create Cars And Cause Chaos In Pit Crew Co-op Game 'Speed Crew'
@Impossibilium hi there and thanks a lot for your questions!
Speed Crew is definitely closer to the standards of time-management genre, so in this case, Overcooked. However, our goal was to allow completing the story mode without too much stress, with just some cooperation (or solo if you enjoy that).
The thing is that you don’t need to finish the level on the first place to move to the next level; third place (out of five) is enough. Although we have some bonus levels (not needed to progress the story) that unlock if you score better.
We tried many approaches with time limits and had a version of the game where a vehicle didn’t have a time limit… but the general response of the players (who were not a part of the dev team) was that without any time pressure there is less motivation to perform quickly. So we added it and got much better players feedback.
Overall, we were very playtest focused and redesigned the game a lot by having different people of different backgrounds and gaming experience play Speed Crew on many stages of development. So even people with literally no gaming background were able to have fun (after many many tweaks to game design from our side though)
In any case, we’ll definitely keep eye on the public’s response and if people will ask about a casual mode, we’ll provide one, shouldn’t be an issue.
Oh, and my plan is to have a demo version done prior to the release, so everyone will be able to try the first couple of levels and decide if the game is worth purchasing.
And again, really appreciate you asking questions! I’m very excited to talk with anyone about Speed Crew; the dev team really puts their soul into it
Re: Create Cars And Cause Chaos In Pit Crew Co-op Game 'Speed Crew'
Hey there! Producer of Speed Crew here!
Yeah, we're definitely inspired by Overcooked/Moving Out and other party-coop games.
Even though that game is about cars/races, the repairs are in no way "realistic," so to speak. You often find yourself in amusing and chaotic situations, and we had good and successful playtests with players of different interests and experiences.
If you want to know more, feel free to ask questions
Cheers!