Speed Crew is a delightful-looking online and local co-op game which takes the party from the kitchen to the pit stop. And, amidst a flurry of Overcooked-inspired games, Ukrainian developer Wild Fields has created something that stands out in the garage.
The game is launching on Switch on 8th June ahead of other platforms and throws you and up to three other grease monkeys right into the thick of it. You get to build and prepare a range of racing cars inspired by motorsports vehicles of the past, with multiple levels based on classic races from the 1970s to today.
In Speed Crew, you and your fellow mechanics will have over 40 different ways of fixing up cars for the race track. From basic actions like changing tires to completely retooling an engine — you might even need to get a hammer out — it's all about working together and causing as much chaos as possible. Plus, as we mentioned above, you can play this with friends and family either locally or online.
Wild Fields has given us a rundown of the main features, which show that this toolkit is full to bursting:
Features
- Control a chaotic race day pit crew and fix cars in over 48 levels
- Replace engines, change tires, hammer out dents and much more
- Dynamic stage hazards ensure that no two pit stops are the same
- There’s no I in team! Communication and cooperation are crucial to victory on track
- Become a smooth operator with a wide variety of customisation options
You'll need to adapt to the spontaneity all while working out a suitable strategy for tacking those complex cars this June when Speed Crew crosses the finish line. You can wishlist the game on Steam right now in case you want to see more of the game or check out Wild Field's website.
Will you be there when the checkered flag waves on release day? Let us know!
Comments (9)
Doesn't look bad at all. Might be a good choice for a group of gearheads to play together. And more co-op games is always a good thing.
Physical release, please.
You can race, build and repair.
So is this Overcooked, but with cars?
Hey there! Producer of Speed Crew here!
Yeah, we're definitely inspired by Overcooked/Moving Out and other party-coop games.
Even though that game is about cars/races, the repairs are in no way "realistic," so to speak. You often find yourself in amusing and chaotic situations, and we had good and successful playtests with players of different interests and experiences.
If you want to know more, feel free to ask questions
Cheers!
@ravenua Welcome!
@ravenua I’m wondering if your game is closer to Overcooked or to Moving Out?
Playing Overcooked, I found that the game became way too stressful after the first few stages, even while playing with a long-time gaming friend. Whereas with Moving Out, I played it with my non-gaming sister and had a hilariously good time.
This may have been due to the different ways the games use time limits. Overcooked had a set time limit to complete the stage, as well as other micro-time limits on each of the tasks in a level (i.e. burning the food after leaving a pot on the stove for too long). Moving Out had no set limit, with the only penalty being the amount of stars you get for going faster.
From looking at the trailer, it seems like strict time limits are part of the game. Removing them may be antithetical to the overall game design. I’m just wondering if you might include a casual mode, removing the time limits, so that players of less ability will be able to play it, or — in my case — play games to relax instead of stressing out.
And I understand completely if this can’t be done! Not every game is for everyone.
I wish you all the luck on your upcoming release, and thanks for dropping by the comments section of this site! I think it’s something more developers should do. 😊
@Impossibilium hi there and thanks a lot for your questions!
Speed Crew is definitely closer to the standards of time-management genre, so in this case, Overcooked. However, our goal was to allow completing the story mode without too much stress, with just some cooperation (or solo if you enjoy that).
The thing is that you don’t need to finish the level on the first place to move to the next level; third place (out of five) is enough. Although we have some bonus levels (not needed to progress the story) that unlock if you score better.
We tried many approaches with time limits and had a version of the game where a vehicle didn’t have a time limit… but the general response of the players (who were not a part of the dev team) was that without any time pressure there is less motivation to perform quickly. So we added it and got much better players feedback.
Overall, we were very playtest focused and redesigned the game a lot by having different people of different backgrounds and gaming experience play Speed Crew on many stages of development. So even people with literally no gaming background were able to have fun (after many many tweaks to game design from our side though)
In any case, we’ll definitely keep eye on the public’s response and if people will ask about a casual mode, we’ll provide one, shouldn’t be an issue.
Oh, and my plan is to have a demo version done prior to the release, so everyone will be able to try the first couple of levels and decide if the game is worth purchasing.
And again, really appreciate you asking questions! I’m very excited to talk with anyone about Speed Crew; the dev team really puts their soul into it
@ravenua Awesome! Sounds great. I’ll look forward to trying the demo. Thanks!
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