Comments 15

Re: Video: What Could Super Mario Galaxy Look Like In HD?

open

If you think about HOW Wind Waker HD was born - do not be surprised if we see some more HD editions.

WW HD was made when Nintendo were experimenting with HD design, as they haven't had that much experience doing that kind of work. They said that WW looked so vitally fresh they decided to release it as a new edition.

But basically it was an exercise in HD development, and they sure were experimenting on other titles, so it would make sense that they do HD editions of older games, even if just for the practice.

It would probably be Gamecube games though as not as many people would have played GC games compared to Wii.

Re: Poll: Have Your Say on Satoru Iwata's Nintendo Strategies

open

Basically for each option there should be a "this is OK, but really this isn't a big deal. So much room for more improvement"

Yes DS games are cool. Bring them to 3DS, oh and add GBA, 64, SNES and GC games.

Work harder at bringing content to non Nintendo owners.

Yes deals are good. But content is already too over priced. Like 40% off monster hunter deal, I was like whoa lemme check it out... To be disappointed with a £29.99 price tag - I can buy it new in store, physical copy for that price.

The Thing is I understand they want to be unique, and in some aspects they are, but in other aspects they offer the same functions as others but not as well.

Stop sticking your head in the sand Nintendo and play catch up. There is no shame. Keep the hardware, but completely restructure how you see your UI, online and web store/web presence.

Re: Talking Point: Is There A Future For The Wii U Without The GamePad?

open

I kinda think that being able to use the console without the gamepad at all would be helpful to developers who do not want to use it.

But keeping it bundled means those that have done - and will do - make use of it can still be able to deliver unique content. Even aside from the games, I love interacting with the UI and using online features with the gamepad. Browser, miiverse, eshop, menu, etc, are a breeze to use on the touchscreen and come so naturally.

Re: Talking Point: Nintendo's Wii U Struggles Bring a Challenge, Not Doom

open

Straight up the problem is advertising. Seriously that is it. The truth is that everyone is complaining about sales when in reality they aren't that bad.

There are more Wii U's in the world than PS4 and XBoxOne and has had a better launch than PS3 and 360.

The issue is 3rd party software sales (this is what people in the buisness really care about) but there is NO advertising for them. Should have had a harcore package for Xmas including CoD & AC or some poopiedoodoocacapoopledoople.
Please watch the profanity — TBD

Re: A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U

open

So basically this is what my understanding of the situation is:

The PS4/Xbox1 asked how to make the system easier to develop for - and basically they said "Like a P.C!". The devs have been making games for p.c. for years at even higher specs so they KNOW how to push it to it's limits from DAY 1. Smart move.

The Wii U didn't - this results in Devs being unable to port multiplat games without putting in a lot of effort (and basically rewriting the whole game)*.

For the few that actually put the effort in and develop a game from the ground - exclusives and 1st/2nd party games - up we will see 1) great games and 2) a larger increase in graphics over time than the other 2 as devs work out how to maximise the hardware.

*They would do this if the console was selling well and they could make money - but even the games they do release they don't market well (CoD:Ghosts/AC4 for exampe)