@UglyCasanova takes a lot of optimization and knowledge about the hardware..
they usually didn't put much effort into ports back then.
it was way easier for them to make a 2D game for GBA and leave the 3D port to more powerful systems like ngage where they don't need much optimization.
Comments 1
Re: Video: MVG Takes A Closer Look At Tomb Raider's "Impossible Port" For GBA
@UglyCasanova takes a lot of optimization and knowledge about the hardware..
they usually didn't put much effort into ports back then.
it was way easier for them to make a 2D game for GBA and leave the 3D port to more powerful systems like ngage where they don't need much optimization.