I can understand not liking the visual style (I'm not overfond of the 3D models for Re-Boot Camp, myself), but I'm getting a little exasperated seeing people thinking that the map has been turned into a board game.
It's not a board game, it's a war map. It's a simplification that the COs (and thus you) are using at HQ to command their troops from the rear. You know, like in movies where you see people using sticks to move battalions around and sweep pieces off and stuff? That's why entire units of troops are represented by individual troops/vehicles. When you confirm an engagement, it shows you the actual conflict that's occurring.
Comments 1
Re: Review: Advance Wars 1+2: Re-Boot Camp - A Pair Of Strategy Gems Delightfully Reimagined
I can understand not liking the visual style (I'm not overfond of the 3D models for Re-Boot Camp, myself), but I'm getting a little exasperated seeing people thinking that the map has been turned into a board game.
It's not a board game, it's a war map. It's a simplification that the COs (and thus you) are using at HQ to command their troops from the rear. You know, like in movies where you see people using sticks to move battalions around and sweep pieces off and stuff? That's why entire units of troops are represented by individual troops/vehicles. When you confirm an engagement, it shows you the actual conflict that's occurring.