@oji not sure why you're comparing it to Octopath, compare it League of Legends. In all seriousness that's hardly a fair comparison, both are good games in their own way.
@CactuarDavid there is a basic attk stat, and overall defense stat. Fist users want atk/spd increased in pretty equal quantities to boost damage dealt, where's gun users want hit. Def for physical dmg reduction, res for elemental. That's the main crux of it, but like @headpirate said, it's often more fun to play until you get stuck, then try to improve from there, at least until you're at post game and really trying to one shot things etc!
With regards to the reviewer's comments about the difficulty and things scaling too quickly; I never grinded, playing on highest difficulty, with non optimal equipment because I didn't want to waste scarce resources such as gold since I wasn't grinding, on suboptimal equipment and still had no issues with the combat difficulty. In fact the developers appear to recognize that, as they're introducing 2 higher difficulty on top with the free March 2023 update that also introduces an additional arc for Waltaquin.
That said, I do completely agree that the story was kind of lackluster, and the vast majority of the characters are too one dimensional. The controls took a bit to get used to, like having to move the cursor with a joystick but it is a change of pace from the usual grid based system.
The game isn't a 10/10, but has been an enjoyable experience so far.
Comments 4
Re: Review: Hand of Fate 2 (Switch eShop)
@oji not sure why you're comparing it to Octopath, compare it League of Legends. In all seriousness that's hardly a fair comparison, both are good games in their own way.
Re: Review: Disgaea 7: Vows Of The Virtueless - Superb, Supersized Strategy RPG Is A Series Best
@CactuarDavid there is a basic attk stat, and overall defense stat. Fist users want atk/spd increased in pretty equal quantities to boost damage dealt, where's gun users want hit. Def for physical dmg reduction, res for elemental. That's the main crux of it, but like @headpirate said, it's often more fun to play until you get stuck, then try to improve from there, at least until you're at post game and really trying to one shot things etc!
Re: Review: Octopath Traveler II - A Confident Follow-Up And One Of Switch's Finest RPGs
@nkarafo
Well the first one wasn't impossible. Took some planning but I'm glad it wasn't braindead easy like some other games nowadays.
Re: Review: The DioField Chronicle - A Solid Tactical RPG That Falls Short Of Its Ambitions
With regards to the reviewer's comments about the difficulty and things scaling too quickly; I never grinded, playing on highest difficulty, with non optimal equipment because I didn't want to waste scarce resources such as gold since I wasn't grinding, on suboptimal equipment and still had no issues with the combat difficulty. In fact the developers appear to recognize that, as they're introducing 2 higher difficulty on top with the free March 2023 update that also introduces an additional arc for Waltaquin.
That said, I do completely agree that the story was kind of lackluster, and the vast majority of the characters are too one dimensional. The controls took a bit to get used to, like having to move the cursor with a joystick but it is a change of pace from the usual grid based system.
The game isn't a 10/10, but has been an enjoyable experience so far.