
We’ve seen plenty of genres successfully spliced together during Nintendo Switch’s lifetime - including the exploration and fisticuffs of Pato Box and the RPG/base-building magic of Dragon Quest Builders - but nothing quite like Defiant Development’s long-awaited sequel. Fusing the basic premise of a deck-building card game with the heart of an action RPG, Hand of Fate 2 offers up one of Switch’s most intriguing and rewarding experiences.
The original Hand of Fate arrived on PC and consoles in 2015, with its sequel following at the end of the last year. It's a series that’s always been an ideal fit for a handheld platform, and while a PS Vita port of the first game was eventually cancelled due to development issues, the latest entry has finally made it Switch - and the results are just as brilliant as we’d hoped.

Think of Hand of Fate 2 like a 'choose your own adventure', complete with its own living board game. A mysterious figure known as the Dealer presents you with a series of cards, each one unlocking a recognisable RPG trope. There are weapons to equip, quests to undertake and many a foe to battle, and with a seemingly infinite number of combinations to enjoy, each adventure is refreshingly different from the last.
Invoking the storytelling magic of the iconic Fighting Fantasy and Sorcery! book series, you’ll often arrive at a narrative fork in the road where you’ll pick one path or another based on a series of splintering choices. Do you help a group of travellers about to be attacked by bandits, or do you leave them to their doom? Do you run to the aid of a nearby maiden, or avoid the risk just in case it’s a trap? Each choice spins the web further as you draw more cards, offering risk and reward in equal measure.
Of course, this being an RPG in a fantasy world, combat is never far behind, and when you need to draw blades you’ll be transported through a Doctor Who-style vortex into the story you’ve been building in your deck. From here you’ll slash, dodge and parry groups of bandits and monsters, or take on bosses in bloody duels. The combat offers a big improvement on the first game, with a fluidity of movement and a bigger crunch to each blow you land.

As is the case in the aforementioned Fighting Fantasy gamebooks, your health is persistent, so taking too much damage could make future battles even riskier - and even end your adventure altogether. Each fight therefore comes with its own sense of consequence, and you'll rarely enter conflict lightly. Thankfully, you can swap weapons in your inventory before a battle so you’re better equipped for each real-time showdown. You can also use artifact cards, which provide extra abilities, such as the power to leave traps for breaking up large groups of enemies.
There are also bosses to tackle along the way, and while they’re usually pretty easy to beat, the combination of special attacks to dodge (as well as the usual throng of weaker foes) makes every encounter a rewarding break from the deck-building and story weaving back in the Dealer’s caravan. You can also take companions into battle with you, but unfortunately, they can’t fight for you - most fights are you against the world - but each one comes with their own unique buffs.
Take Malaclypse, for example. He’s the ideal first party member to introduce you to Hand of Fate 2’s support system. Like every other ally, you’ll need to meet and befriend him as part of the unfolding story campaign, but once his card has been added to your deck you can take advantage of his incredibly handy shield, which can be activated mid-combat with a press of ‘L’. Some companions offer more aggressive powers, while others play right into the defensive playbook, and each one can have a huge impact on a battle if used correctly.

It’s a feature that’s indicative of Hand of Fate 2’s entire ethos, which constantly keeps you engaged with different elements handpicked from multiple genres. You’ll throw dice to decide your success in certain encounters, adding a delicious Dungeons & Dragons spin. You’ll need to gather food and manage it just like health and gold (you spend food points everytime you move to a new card), introducing a persistent resource management angle. There's just so much going on in one game, yet it all works as a cohesive whole.
From a technical standpoint, the game represents a mostly robust port, marred only by the occasional bit of slowdown when things transition between deck-building with the Dealer and combat phases. The wise-cracking Dealer’s quips can sometimes become a little distracting, especially when you’re trying to read story text, but it’s a small niggle in an otherwise stellar experience.
Conclusion
Almost impossible to categorise yet utterly compelling as a result, Hand of Fate 2 brings a new and unique RPG experience to Nintendo Switch. There’s just so much to enjoy here; the rewarding premise of its deck-building, the endless depth of its questing, the simple pleasure of its combat. It’s taken a little while to make the transition to Switch, but the wait has been worth it; this is a mobile port that’s practically indistinguishable from the version you can play elsewhere. Do yourself a favour and get this fantasy romp in your digital library right now.
Comments 38
I've had my eye on this for a while and waited patiently for a review. I didn't expect a 9/10!
Fantastic game.
Been playing it non stop since it released.
I will, but I will probably want to finish Mercenaries Saga and Lone Wolf beforehand.
I've heard the combat's mediocre and it has long loading times, but the overall thing is right up my alley.
@GeeEmm Same. Sooooo good.
This looks fun!
If the first comes to Switch I’ll probably buy, I love deck builders but rarely are they ever good these days
But I also can’t play a sequel as my first entry to a series, major ocd issues and I have struggled for years with this, lol
This is an awesome title & so much better than Octopath which becomes meh after 20-30 hours of a gameplay.
"Practically indistinguishable from the version you can play elsewhere", the reason many people rejects other mobile-to-Switch ports. Hum.
The game is maybe good, I don't know. Expensive to for a digital game. But it's funny how people take one argument and use it to support or reject a game depending on the case.
So glad I resisted picking this up on Xbox.
@HappyRusevDay I know it probably won't help with the OCD, but even the dev said on the Steam forum that they would probably skip the first and start with this one. The story doesn't rely on any knowledge of the first.
Utterly addictive! Been slowly playing it on and off, makes me wish the original was also released on the Switch. Highly recommend it.
@HappyRusevDay This game isn't a deck builder.
On the other hand, Frost is a deck builder and a good one I'd say after playing it this week-end !
I will get this for sure, but my Switch backlog and the approaching release of Okami, Iconoclasts and Dead Cells call for prioritization.
Me wanty
@gurtifus
Thanks for mentioning Frost! I put it on my wishlist, but hardly anyone seems to recognise this game. The minimalist graphics and the survivalist aspect caught my attention. Will probably buy it sooner or later.
Hand of Fate seems to be well-crafted and an interesting mix, but I am totally not into this medieval-fantasy-thing (also kept me from being too interested in Skyrim and Dark Souls and other stuff with that setting). So I will most likely skip.
@Moroboshi876 this is not a mobile game. It was first launched on Steam.
@Balta666 So it was a reviewer's mistake then?
I picked this up after reading the few reviews already out there. I am so glad I did as it combines elements that I love. Card game, role play, Arkham combat, rogue-lite. Absolutely fantastic.
Between this, Frost, Octopath, and Toad I think I am set until Smash in December. I am seriously considering cancelling my Monster Hunter preorder because my time is already split between these 4 games (plus my backlog is growing by the week). Send help.
@Tiefseemiez Frost is a fantastic but brutal game. I wish it recorded stats, like Has Been Heroes does, but I have played about 30 games, on easy, and only finished 1. I still come back for more though as the unlocked cards add a new dimension to each run through.
@Moroboshi876 "and use it to support or reject a game depending on the case."
Yeah. That's absolutely intriguing to me. People use the same argument to support two opposing ideas and they do it in 30 line comments!!!
@Moroboshi876 I believe the mobility of the switch is why the reviewer called the switch port a mobile port.
@Loserkid41 Hm. Makes sense.
@Moroboshi876 actually I missed that part. You're right he should say portable instead of mobile.
I have a feeling a physical version will come in a few months, so I'll just wait for a little while until it does...
Can't wait! The first one was awesome!
I'm tellin' you, this game keeps on giving. New cards all the time, fun battle system, The Dealer is awesome, etc. We also gave it an 8.9, so Dom is right!
I already wanted this now I'm definitely getting it
Awesome I enjoyed the first game on Xbox One but the whole time I was wishing it was on Switch, now that the sequel is I am definitely down for this game.
The number of Switch games on my wishlist is greater than my ability to purchase them. Not a bad place to be in for a gamer.
No thanks, I don't like trading card games and this looks like something I totally don't need.
So wait, is this actually a deckbuilding game? Because that means something very specific in the world of boardgames, and this description doesn't make it sound like it is one.
I'm intrigued either way, but I'm much more intrigued if it really is a deckbuilder as opposed to some other flavor of card game.
Looks Fantastic!
@JasmineDragon kinda? I k ow the first game allowed you to build up an event deck and when you cleared certain events, new events would crop up to clear and unlock more to add to your deck. In theory, you could try to add only easier events to not die but would not have a whole lot of equipment or food and would still be stuck with some preset buggers for the particular level you were attempting. I would assume that system carried over into this one (I only completed the tutorial so I can't say for sure)
@Jayvir Awesome! Thanks for the details. Really intrigued now. Now for the really hard part, explaining to my wife that I have to add another game to my must-buy list.
The first one was pretty awesome I’ll have to grab this at some point.
@JasmineDragon
It' s nothing like dominion or anything, it' s really similar to pathfinder adventure card game if you' re familiar with that.
You move over a board with face down cards. Each card will trigger a certain kind of event. For example it can be a shop where you can buy or sell equipment and food or you could find a broken down foodcart and have the choice to either help the man or to steal his food.
You can build the deck before any mission, so you have a bit of influence over what you' re gonna get. In some missions you' re gonna need a lot of gold while in other you want more food.
There are also cards that that unlock other cards when certain conditions are met, think of something like a card has a merchant that let' s you buy a treasure map for a lot of gold. Most games you can' t afford it and are forced to just move on. When you finally can afford it it gives you a new card that you can put in your deck for the next game.
The next game you get the card and it leads you to a smuglers den, guarded by a band of thieves. Kill all the thieves and you might get a really powerful new weapon that you can put in your equipment deck so you can get it in your next adventures (I made up this specific scenario, but you can expect something similiar to this).
Unlocking new cards makes the game really enjoying and even if you are stuck on a particulair mission, at least you have some sense of progress.
The only issues I have with the game is that the battle system is complete trash in my opinion. Movement feels really awkward and most of the battle is clicking the right button as it pops on the screen, very much like a quick-time event.
Other than that, definatly pick it up!
@dBackLash Sounds very cool. I am familiar with PACG, and while it's not my favorite card system, this still sounds like it's right in my wheelhouse.
@Fake-E-Lee yes, its a beaut of a game. But Dead cells has been getting all the love atm.
I dont regret buying HoF2 at full price, its bloody good.
@oji not sure why you're comparing it to Octopath, compare it League of Legends. In all seriousness that's hardly a fair comparison, both are good games in their own way.
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