Ironically there is not ENOUGH farming life sims. Because almost all of them follow the same type of agriculture: industrial scale agriculture.
We need a agro-ecology farming game.
Every game you start clearing the fields to plant. It's not so different from a 4 axis game, it's about taming nature.
Agroecology makes use of some native vegetation, it creates a mutualistic relationship between crop and native plants. Modern agriculture is about field expansion, agroecology is focused in increasing yield instead. It enriches the soil.
There's not enough life sims game because there are other paradigms of human-nature relationship still not yet explored in games. And underexplored in the real world. Usually we first make it commonplace in real life and then art follows with representations of reality. But it's by doing it the other way around is that an artpiece becomes "ahead of its time" and "resist the test of time".
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Re: Talking Point: Are There Too Many Harvest Moon-Likes On The Market?
Ironically there is not ENOUGH farming life sims. Because almost all of them follow the same type of agriculture: industrial scale agriculture.
We need a agro-ecology farming game.
Every game you start clearing the fields to plant. It's not so different from a 4 axis game, it's about taming nature.
Agroecology makes use of some native vegetation, it creates a mutualistic relationship between crop and native plants. Modern agriculture is about field expansion, agroecology is focused in increasing yield instead. It enriches the soil.
There's not enough life sims game because there are other paradigms of human-nature relationship still not yet explored in games. And underexplored in the real world. Usually we first make it commonplace in real life and then art follows with representations of reality. But it's by doing it the other way around is that an artpiece becomes "ahead of its time" and "resist the test of time".