"Bomb gems only tick down during moves where you make no match whereas Doom gems tick down every move"
i think you got them mixed up, Bomb gems tick down every move and when it reaches 0 you play a mini game, while doom gems tick down only on no match moves
it has different levels but the boss fight after each world are reused from the ds version. One big difference also is you can't stop or have direct control of the minis once you activated them. You can only influence their movement by manipulating the objects in the stage
Off course it wont fit in wii ware, it is a game coded for both SD and HD. if developers of Braid are just not lazy to just optimize the code to remove the codes for HD, then I see no reason why they can't port it.
Comments 8
Re: Nintendo Download: 13th February (North America)
anybody else having this problem?
i have super C in my wii mode (transffered from wii) but when i log in to eshop it is not showing a discount
Re: Zelda: Four Swords is Out Now in Europe
after downloading it on my dsi, dsi xl and 3ds, now ready to play
Re: Zelda: Four Swords is Out Now in Europe
it is now available in the US DSi and eshops
Re: Review: Bejeweled Twist (DSiWare)
This sentence does not look right
"Bomb gems only tick down during moves where you make no match whereas Doom gems tick down every move"
i think you got them mixed up, Bomb gems tick down every move and when it reaches 0 you play a mini game, while doom gems tick down only on no match moves
Re: Doc Louis's Punch-Out!! - First Screenshots
i picked this over the hat... i am confident i can get the hat from other sources
Re: Take on Doc Louis in a Club Nintendo Exclusive Punch-Out!! Game
ordered the game... the hat was tempting but I am sure I won't be using that ... I'm a gamer so I want games
Re: Mario vs. Donkey Kong: Minis March Again!
it has different levels but the boss fight after each world are reused from the ds version. One big difference also is you can't stop or have direct control of the minis once you activated them. You can only influence their movement by manipulating the objects in the stage
Re: Braid Is Too Big For WiiWare
Off course it wont fit in wii ware, it is a game coded for both SD and HD. if developers of Braid are just not lazy to just optimize the code to remove the codes for HD, then I see no reason why they can't port it.