@Einherjar I wouldn't be surprised if that would be the case. But what I do hope they'll revisit and change is the right analog stick camera movement. This was pretty awful in Sunshine on the GameCube and took some getting used to.
@Einherjar I agree. I expect the Galaxy controls to work pretty much identically to the way they did on the Wii.
The lack of analogue triggers will present challenges for Sunshine though. I wonder if they'll use the L button somehow along with the ZL, but even that would be so different from what we remember from the GameCube controller.
I do wonder though, if an actual GameCube controller would be compatible via an adapter with the analogue triggers and all. This is the way it works in GRID Autosport for example, so it should be possible.
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Re: Nintendo Explains How Motion Controls Work In Super Mario Galaxy On Switch
@Einherjar I wouldn't be surprised if that would be the case. But what I do hope they'll revisit and change is the right analog stick camera movement. This was pretty awful in Sunshine on the GameCube and took some getting used to.
Re: Nintendo Explains How Motion Controls Work In Super Mario Galaxy On Switch
@Einherjar The spray was always only on the right side, so they could easliy do R == soft spray; ZR == hard spray; L == map; ZL == ground pound.
Re: Nintendo Explains How Motion Controls Work In Super Mario Galaxy On Switch
@Einherjar I agree. I expect the Galaxy controls to work pretty much identically to the way they did on the Wii.
The lack of analogue triggers will present challenges for Sunshine though. I wonder if they'll use the L button somehow along with the ZL, but even that would be so different from what we remember from the GameCube controller.
I do wonder though, if an actual GameCube controller would be compatible via an adapter with the analogue triggers and all. This is the way it works in GRID Autosport for example, so it should be possible.