The Xbox One version (it was a console exclusive for 9 months) was much worse than this Switch edition. There was NO Fast Forward - only single speed; the game would crash constantly and when you saved; and it basically would not work at all at populations beyond 50K. Take a look at the Paradox forums from that time to see how bad it got. Here's a 8/10 review quote for the Xbox One version from the time: "The most keenly felt loss is the ability to fast-forward through time, but for those who succumb to its more relaxed pace, Cities: Skylines is liable to remain the best home console city builder for some time."
I've played 100s of hours on Mac, Xbox One, PS4, PS4 Pro and now Switch and to be honest the Switch version is roughly on par with the Xbox One version once it had been fixed/patched if not slightly better (note: The Xbox One X is now able to run the game with all the bells an whistles on). It's a comparable experience. Of the Console versions the PS4/PS4Pro version was the most stable and performant at launch.
What Irks me about this and other reviews is that it is inconsistent with the assessment criteria. Yes all reviews are subjective but they are also comparative and in this example it reads and scores overtly harshly. My city is currently sitting at 40K and the gameplay is perfectly fine (aside from the random audio glitch at double-speed). As others have mentioned, maybe checkout Fairlife Milk's Switch videos first — they offer a better way to judge the game and performance. Also tip from someone who's played CS predominately on consoles: pause the game when building/routing and zoom right in for precision placement — this will avoid the frustration experienced by the reviewer (you'll notice Fairlife Milk does it a lot too).
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Re: Cities: Skylines - A SimCity Successor That Struggles To Shine On Switch
The Xbox One version (it was a console exclusive for 9 months) was much worse than this Switch edition. There was NO Fast Forward - only single speed; the game would crash constantly and when you saved; and it basically would not work at all at populations beyond 50K. Take a look at the Paradox forums from that time to see how bad it got. Here's a 8/10 review quote for the Xbox One version from the time: "The most keenly felt loss is the ability to fast-forward through time, but for those who succumb to its more relaxed pace, Cities: Skylines is liable to remain the best home console city builder for some time."
I've played 100s of hours on Mac, Xbox One, PS4, PS4 Pro and now Switch and to be honest the Switch version is roughly on par with the Xbox One version once it had been fixed/patched if not slightly better (note: The Xbox One X is now able to run the game with all the bells an whistles on). It's a comparable experience. Of the Console versions the PS4/PS4Pro version was the most stable and performant at launch.
What Irks me about this and other reviews is that it is inconsistent with the assessment criteria. Yes all reviews are subjective but they are also comparative and in this example it reads and scores overtly harshly. My city is currently sitting at 40K and the gameplay is perfectly fine (aside from the random audio glitch at double-speed). As others have mentioned, maybe checkout Fairlife Milk's Switch videos first — they offer a better way to judge the game and performance. Also tip from someone who's played CS predominately on consoles: pause the game when building/routing and zoom right in for precision placement — this will avoid the frustration experienced by the reviewer (you'll notice Fairlife Milk does it a lot too).