Sounds like the reviewer experienced what the kids are calling skill issue. Some of the complaints are things the reviewer just didn't figure out. For example the reviewer claims the game never indicates when you have to look up or down, yet at the bottom of the screen it does just that, there's a green arrow pointing exactly where to go when at a contact point. And moving and interacting are only two different inputs if you aren't paying attention, you can press x while moving to use the contact function instead of going back to the menu. I will admit the game is a bit clunky, but it has an early PlayStation Suda charm to it. It in no way deserves a 3 Nintendo Life should have put a reviewer more used to Suda games on this. In conclusion I give the reviewer a 3 for skill issue
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Re: Review: The Silver Case 2425 (Switch) - Style Over Substance In This Pair Of Early Suda51 Epics
Sounds like the reviewer experienced what the kids are calling skill issue. Some of the complaints are things the reviewer just didn't figure out. For example the reviewer claims the game never indicates when you have to look up or down, yet at the bottom of the screen it does just that, there's a green arrow pointing exactly where to go when at a contact point. And moving and interacting are only two different inputs if you aren't paying attention, you can press x while moving to use the contact function instead of going back to the menu. I will admit the game is a bit clunky, but it has an early PlayStation Suda charm to it. It in no way deserves a 3 Nintendo Life should have put a reviewer more used to Suda games on this. In conclusion I give the reviewer a 3 for skill issue