I think it's a clash of ideals more than it is nationlism. Bayonetta on it's own is suitable for the Japanese market. Americans might need Bayonetta, Devil May Cry, and similar titles, and different varieties in order to be appeased. The fact that the only fighting title on Nintendo is Tekken Tag and Smash Brother is quality, but at the same time lacking is a concern.
It's clear this explains a few things in terms of the direction of titles on Nintendo products. It is a Japanese console, but the concern should be is Nintendo blindly catering to Japan's trends. The 3DS, as mobile products are extremely popular in Japan, is getting the most diverse content, and focus. It is really pulling most of the Nintendo's support, while Wii U is more of a second thought. If Wii U were thought of first, games like IronFall, Project Steam, and even Street Fighter would have made their appearance on the 3DS, and Wii U.
Nintendo would have better offer creating the Wii U Gamepad as a 3DS-type. It would service the needs of the portable market. It would serve as a portable, and home platform, with strong, varied content, and not just be directed at Japan's audience. Fatal Frame, for example, should have immediately come over to the US. Instead, it's out in Japan, and October it will come over here. NOA has good ideas, and hopefully does not have to be pushed aside for ideals based on the source market. America has competition and Nintendo has to be part of it, on all levels, and platforms, in a decent way.
It's a shame Rayman had a following and probably would have had a huge windfall, in its initial release of Wii U. Ac3 is broken on Wii U, I had played it. Assasin's Creed 4 was lacking. I played it. The fact that it did not sell is simply because the content hadn't been on a Nintendo system before. That doesn't mean you abandon mature gaming on the console. Zombi U sold and still is selling. What could happen is these games no longer will be available on any consoles and there are other companies who can similar, better or different content. EA is biding their time. Ubisoft shouldn't mess round in the same areas. It's a shame. In the name of content and what each unique console brings, simply create content in order to be creatively and financially successful. Just Dance, Rabids and Rayman will only get that small share. There needs to be a whole quality package to Wii U, with mature, wholesome and other content. It will sell and net them profits.
Project Cars is coming. In the end, and the careful time Slightly Mad has taken to make the game, if you like racing games, will it be worth it? I have seen some of the work put into that game and it is a beast. Can Wii U owners be patience and content with not only solid graphics but great gameplay? if Project Cars proves to be that?
Comments 8
Re: Editorial: Merry Christmas and Happy Holidays From Nintendo Life
Happy Holidays ya'll
Re: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology
I think it's a clash of ideals more than it is nationlism. Bayonetta on it's own is suitable for the Japanese market. Americans might need Bayonetta, Devil May Cry, and similar titles, and different varieties in order to be appeased. The fact that the only fighting title on Nintendo is Tekken Tag and Smash Brother is quality, but at the same time lacking is a concern.
Re: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology
It's clear this explains a few things in terms of the direction of titles on Nintendo products. It is a Japanese console, but the concern should be is Nintendo blindly catering to Japan's trends.
The 3DS, as mobile products are extremely popular in Japan, is getting the most diverse content, and focus. It is really pulling most of the Nintendo's support, while Wii U is more of a second thought. If Wii U were thought of first, games like IronFall, Project Steam, and even Street Fighter would have made their appearance on the 3DS, and Wii U.
Nintendo would have better offer creating the Wii U Gamepad as a 3DS-type. It would service the needs of the portable market. It would serve as a portable, and home platform, with strong, varied content, and not just be directed at Japan's audience. Fatal Frame, for example, should have immediately come over to the US. Instead, it's out in Japan, and October it will come over here.
NOA has good ideas, and hopefully does not have to be pushed aside for ideals based on the source market. America has competition and Nintendo has to be part of it, on all levels, and platforms, in a decent way.
Re: The Legend of Zelda for Wii U No Longer Set for 2015 Release
They are working too hard to push out first party material. They need more stuff between now and Zelda, not from Nintendo.
Re: The Legend of Zelda for Wii U No Longer Set for 2015 Release
I blame Mario Party Ten. They have to find some fill materials, 3rd Parties, to deliver some solid genre pieces.
Re: The Legend of Zelda for Wii U No Longer Set for 2015 Release
Is Starfox still coming?
Re: We'd Be Cheating Fans By Bringing Assassin's Creed Unity To Wii U, Says Ubisoft
It's a shame Rayman had a following and probably would have had a huge windfall, in its initial release of Wii U. Ac3 is broken on Wii U, I had played it. Assasin's Creed 4 was lacking. I played it. The fact that it did not sell is simply because the content hadn't been on a Nintendo system before. That doesn't mean you abandon mature gaming on the console. Zombi U sold and still is selling. What could happen is these games no longer will be available on any consoles and there are other companies who can similar, better or different content. EA is biding their time. Ubisoft shouldn't mess round in the same areas. It's a shame. In the name of content and what each unique console brings, simply create content in order to be creatively and financially successful. Just Dance, Rabids and Rayman will only get that small share. There needs to be a whole quality package to Wii U, with mature, wholesome and other content. It will sell and net them profits.
Re: A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U
Project Cars is coming. In the end, and the careful time Slightly Mad has taken to make the game, if you like racing games, will it be worth it? I have seen some of the work put into that game and it is a beast. Can Wii U owners be patience and content with not only solid graphics but great gameplay? if Project Cars proves to be that?