Comments 8

Re: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology

W1totalk

It's clear this explains a few things in terms of the direction of titles on Nintendo products. It is a Japanese console, but the concern should be is Nintendo blindly catering to Japan's trends.
The 3DS, as mobile products are extremely popular in Japan, is getting the most diverse content, and focus. It is really pulling most of the Nintendo's support, while Wii U is more of a second thought. If Wii U were thought of first, games like IronFall, Project Steam, and even Street Fighter would have made their appearance on the 3DS, and Wii U.

Nintendo would have better offer creating the Wii U Gamepad as a 3DS-type. It would service the needs of the portable market. It would serve as a portable, and home platform, with strong, varied content, and not just be directed at Japan's audience. Fatal Frame, for example, should have immediately come over to the US. Instead, it's out in Japan, and October it will come over here.
NOA has good ideas, and hopefully does not have to be pushed aside for ideals based on the source market. America has competition and Nintendo has to be part of it, on all levels, and platforms, in a decent way.

Re: We'd Be Cheating Fans By Bringing Assassin's Creed Unity To Wii U, Says Ubisoft

W1totalk

It's a shame Rayman had a following and probably would have had a huge windfall, in its initial release of Wii U. Ac3 is broken on Wii U, I had played it. Assasin's Creed 4 was lacking. I played it. The fact that it did not sell is simply because the content hadn't been on a Nintendo system before. That doesn't mean you abandon mature gaming on the console. Zombi U sold and still is selling. What could happen is these games no longer will be available on any consoles and there are other companies who can similar, better or different content. EA is biding their time. Ubisoft shouldn't mess round in the same areas. It's a shame. In the name of content and what each unique console brings, simply create content in order to be creatively and financially successful. Just Dance, Rabids and Rayman will only get that small share. There needs to be a whole quality package to Wii U, with mature, wholesome and other content. It will sell and net them profits.

Re: A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U

W1totalk

Project Cars is coming. In the end, and the careful time Slightly Mad has taken to make the game, if you like racing games, will it be worth it? I have seen some of the work put into that game and it is a beast. Can Wii U owners be patience and content with not only solid graphics but great gameplay? if Project Cars proves to be that?