As for piracy: about 80% of the modders I've met in the BOTW community obtained their copies legally. There's certainly pirates around, but not as many as you'd think.
This is really inaccurate, they're targeting Waikuteru specifically, and his YouTube channel as a whole, which just happens to have videos about Second Wind. Other channels like The Basement with Second Wind videos have been unaffected. Also, in response to iLikeUrAttitude's post, I'm fairly certain Waikuteru is German.
@Rhaoulos I've heard this a lot, I'm not sure it will get taken down. It has only a few vanilla model files, and you'd need to already kinda know what you're doing to get them out. Plus, it already requires you to have a copy of the game, so Nintendo is getting extra sales if anything.
@Rhaoulos yeah, it's sad but true that there are a lot of pirates out there...I dumped all of my games legally from my consoles, but a lot of people just downloaded it. I was kinda on the fence about it, I was pretty close to going and downloading a Wii U copy instead of having to pay $80 for a game I already owned on Switch. I ended up buying on the eShop though.
Seen a lot of discussion about the legality of the mod, so I figured I'd pop in since I have a good amount of experience actually modding the game. We do everything we can to keep copyrighted assets out of the mod file, and it's gotten quite a lot better these past few years. Using BCML, the mod loader, Second Wind cuts out about 5 or 600 MB of copyrighted assets it would otherwise need to distribute. It's pretty much at a minimum right now, there's not much that can be done to cut out the tiny amount of vanilla assets that still have to be included for technical reasons. If anyone is curious, I can elaborate about those reasons.
Really annoyed by this article for a few reasons.
1. Piracy isn't needed, emulation and dumping is 100% legal.
2. You only need like 128GB of storage, probably less.
3. The guy didn't "manage" to get it running at 8K, he just pushed a few buttons in Cemu and then ran it on his beefy PC. Even the people who made the resolution pack didn't have to do much, Cemu lets you input pretty much whatever resolution you want. Hell, there's a 10K option now.
4. 8K is just overkill, this is getting pointless. Also, the path tracing shader limited to what ReShade can do, which means it's screen-space only.
5. BOTW is a 32-bit game on Wii U, so it's incapable of using more than 4GB of RAM. And that's when modded, normally it's limited to only 2GB. You don't need 32GB of RAM, 16 or even 8 will work fine (although with 8, Windows might eat a bunch of it).
6. As for the required hardware power, my midrange laptop (1650, 10th gen i5, 32GB RAM) can run 8K at 10 FPS if I force it to. I'm amazed it even runs at all (If you're curious, the highest I can push resolution without dipping under 30 FPS is 4K, which is already overkill for my 1080p display). I reckon a 1070 or a 1080 could run it at 20+ FPS. You probably don't need a 3090 to run it at 8K full-speed.
Comments 8
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
@iLikeUrAttitude Ah, ok. That makes sense.
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
As for piracy: about 80% of the modders I've met in the BOTW community obtained their copies legally. There's certainly pirates around, but not as many as you'd think.
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
This is really inaccurate, they're targeting Waikuteru specifically, and his YouTube channel as a whole, which just happens to have videos about Second Wind. Other channels like The Basement with Second Wind videos have been unaffected. Also, in response to iLikeUrAttitude's post, I'm fairly certain Waikuteru is German.
Re: Zelda: Breath Of The Wild 'Second Wind' Expansion Mod Adds Age Of Calamity Boss And Mammoths
@Rhaoulos I've heard this a lot, I'm not sure it will get taken down. It has only a few vanilla model files, and you'd need to already kinda know what you're doing to get them out. Plus, it already requires you to have a copy of the game, so Nintendo is getting extra sales if anything.
Re: Zelda: Breath Of The Wild 'Second Wind' Expansion Mod Adds Age Of Calamity Boss And Mammoths
@Rhaoulos yeah, it's sad but true that there are a lot of pirates out there...I dumped all of my games legally from my consoles, but a lot of people just downloaded it. I was kinda on the fence about it, I was pretty close to going and downloading a Wii U copy instead of having to pay $80 for a game I already owned on Switch. I ended up buying on the eShop though.
Re: Zelda: Breath Of The Wild 'Second Wind' Expansion Mod Adds Age Of Calamity Boss And Mammoths
Seen a lot of discussion about the legality of the mod, so I figured I'd pop in since I have a good amount of experience actually modding the game. We do everything we can to keep copyrighted assets out of the mod file, and it's gotten quite a lot better these past few years. Using BCML, the mod loader, Second Wind cuts out about 5 or 600 MB of copyrighted assets it would otherwise need to distribute. It's pretty much at a minimum right now, there's not much that can be done to cut out the tiny amount of vanilla assets that still have to be included for technical reasons. If anyone is curious, I can elaborate about those reasons.
Re: Zelda: Breath Of The Wild Player Investigates The Game's Scrapped Poison Water
@ModdedInkling yeah, we already knew about it, but it was pretty obscure for quite a long time. also, poison ocean!
Re: New Zelda: Breath Of The Wild PC Mod Makes The Game Look Better Than Ever
Really annoyed by this article for a few reasons.
1. Piracy isn't needed, emulation and dumping is 100% legal.
2. You only need like 128GB of storage, probably less.
3. The guy didn't "manage" to get it running at 8K, he just pushed a few buttons in Cemu and then ran it on his beefy PC. Even the people who made the resolution pack didn't have to do much, Cemu lets you input pretty much whatever resolution you want. Hell, there's a 10K option now.
4. 8K is just overkill, this is getting pointless. Also, the path tracing shader limited to what ReShade can do, which means it's screen-space only.
5. BOTW is a 32-bit game on Wii U, so it's incapable of using more than 4GB of RAM. And that's when modded, normally it's limited to only 2GB. You don't need 32GB of RAM, 16 or even 8 will work fine (although with 8, Windows might eat a bunch of it).
6. As for the required hardware power, my midrange laptop (1650, 10th gen i5, 32GB RAM) can run 8K at 10 FPS if I force it to. I'm amazed it even runs at all (If you're curious, the highest I can push resolution without dipping under 30 FPS is 4K, which is already overkill for my 1080p display). I reckon a 1070 or a 1080 could run it at 20+ FPS. You probably don't need a 3090 to run it at 8K full-speed.