I was a beta tester for Genshin Impact for the final beta about four months ago. I can confirm it is an incredibly different experience. That does not make it a BETTER experience, but it is definitely different. For one, puzzles are not physics based in the slightest. You won't be seeing collectible Korok seeds or have to worry about your Royal Broadswords breaking. There's not really any puzzles to speak of for the most part. Dungeons are entirely combat focused. The few puzzles that exist are either "shoot this item with this element", "do this obvious thing", or (rarely and easily the best) "follow these hints to find treasure." That isn't to say there aren't upsides to Genshin Impact. On top of being fully co-op save for story missions, the game also features spectacular combat that frankly trumps BOTW's basic and lackluster combat system. Item rewards from chests and exploration are often actually useful. There won't be chests filled with 5 rupees here! Armaments and EXP scrolls or enhancement materials are what you'll be finding so you actually feel that exploration is worth your time. The sense of progression's great initially. Once you get to around Adventurer Rank 11, however, it becomes a bit of a grinding chore. I've expressed views against this and hope that they've tweaked AEXP gain for the final release...
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Re: Genshin Impact Dev Responds To Breath Of The Wild Clone Comments, Insists It's A "Very Different" Experience
I was a beta tester for Genshin Impact for the final beta about four months ago. I can confirm it is an incredibly different experience. That does not make it a BETTER experience, but it is definitely different. For one, puzzles are not physics based in the slightest. You won't be seeing collectible Korok seeds or have to worry about your Royal Broadswords breaking. There's not really any puzzles to speak of for the most part. Dungeons are entirely combat focused. The few puzzles that exist are either "shoot this item with this element", "do this obvious thing", or (rarely and easily the best) "follow these hints to find treasure." That isn't to say there aren't upsides to Genshin Impact. On top of being fully co-op save for story missions, the game also features spectacular combat that frankly trumps BOTW's basic and lackluster combat system. Item rewards from chests and exploration are often actually useful. There won't be chests filled with 5 rupees here! Armaments and EXP scrolls or enhancement materials are what you'll be finding so you actually feel that exploration is worth your time. The sense of progression's great initially. Once you get to around Adventurer Rank 11, however, it becomes a bit of a grinding chore. I've expressed views against this and hope that they've tweaked AEXP gain for the final release...