Where in the press release does it say it's the Mega Drive version of SSFII? The Official Nintendo Magazine pits it as an update to the already released SNES version.
It's a bit "buggy", they've changed the range when you pop the bubbles, without compensating the levels, so you can get stuck in narrow spaces, like on level 99, and plenty others. The bubbles pop as soon as you touch them, so it's impossible to blow any in spaces that are 2 "squares" wide. One other bug is that you no longer can blow bubbles through narrow spaces, one square high, also unbalancing some of the levels.
It's a bit "buggy", they've changed the range when you pop the bubbles, without compensating the levels, so you can get stuck in narrow spaces, like on level 99, and plenty others. The bubbles pop as soon as you touch them, so it's impossible to blow any in spaces that are 2 "squares" wide. One other bug is that you no longer can blow bubbles through narrow spaces, one square high, also unbalancing some of the levels.
Was this one of the few games to use the "lefty grip" on the 64 controller? The video seems to suggest that, atleast I cant think of any other way to both aim and run on the same time. Left hand on D-pad for controlling, with L as jump. Right hand on analog stick, with Z as fire.
Comments 6
Re: European Virtual Console Set for Bumper March Crop
Where in the press release does it say it's the Mega Drive version of SSFII? The Official Nintendo Magazine pits it as an update to the already released SNES version.
Re: Nintendo Download: 5th March 2010 (Europe)
what happened to muscle march?
Re: Bubble Bobble Plus!
posting here aswell:
It's a bit "buggy", they've changed the range when you pop the bubbles, without compensating the levels, so you can get stuck in narrow spaces, like on level 99, and plenty others. The bubbles pop as soon as you touch them, so it's impossible to blow any in spaces that are 2 "squares" wide. One other bug is that you no longer can blow bubbles through narrow spaces, one square high, also unbalancing some of the levels.
Re: Review: Bubble Bobble Plus! (WiiWare)
It's a bit "buggy", they've changed the range when you pop the bubbles, without compensating the levels, so you can get stuck in narrow spaces, like on level 99, and plenty others. The bubbles pop as soon as you touch them, so it's impossible to blow any in spaces that are 2 "squares" wide. One other bug is that you no longer can blow bubbles through narrow spaces, one square high, also unbalancing some of the levels.
Re: European WiiWare Lineup Revealed
According to the swedish Nintendo site new games will be added every second friday.
So I'm guessing that 20:th is the first batch, then 30:th, with the next one after that at the 13:th of june
Re: Sin and Punishment
Was this one of the few games to use the "lefty grip" on the 64 controller?
The video seems to suggest that, atleast I cant think of any other way to both aim and run on the same time. Left hand on D-pad for controlling, with L as jump. Right hand on analog stick, with Z as fire.