really nice list and the most games I see missing were already mentioned by other users here, think of super punch out, illusion of time or soul blazer.
what i am seriously missing nevertheless is for instance parodius. i loved that game back in snes-times. tiger heli would be another game i'd love to play again.
okay, one reason less why there should be an obstacle in putting titles online. so the question remains why profit-oriented companies don't put their whole back catalogue online if there's nothing to lose.
i don't know what's involved. the emulators are a one-time effort, retrieving the code can't be much work and putting it online should at maximum require to pay a fee to nintendo.
BUT: in the end all these companies are revenue-oriented and there has to be some reason why virtual console doesn't pay off for hudson. else they would just blow their whole arsenal online in one instant.
@bass x0: good question, but the point seems to be as well that it doesn't make that big a difference. if you look at the download charts, even top non-nintendo-titles don't fair too well in terms of sales.
I think a major problem with the Virtual Console is the total sales and charts domination of Mario-Titles and other Nintendo-franchises like Donkey Kong or Zelda.
Other titles don't seem to be received to well by the VC-audience in terms of sales. So why should Sega, Hudson or whoever bother and continue publishing titles that afficionados like us would love to see but which ultimately fail to make an impact in sales figures?
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Re: Namco Announces Upcoming Arcade Games
i hope capcom jumps the train soon and presents the classic brawling games (alien vs. predators, cadillacs and dinosaurs ...)
Re: The OFLC Rates Even More Games
first one? not really? i'm looking forward to ogre battle. sure download!
Re: EU VC Update: ClayFighter and Sonic Chaos
first, really?
well, unfortunately they decided against the slightly superior snes-version of clay fighter. mediocre week at best i would say.
edit: oh, boy - i'm way to slow for this "first"-business ))
Re: Nintendo Channel: John Rowlands C64 Interview
both interviews are available in Austria as well.
Re: Ten Games We'd Like To See On The Virtual Console In 2009
really nice list and the most games I see missing were already mentioned by other users here, think of super punch out, illusion of time or soul blazer.
what i am seriously missing nevertheless is for instance parodius. i loved that game back in snes-times. tiger heli would be another game i'd love to play again.
Re: Talking Point: Is the Virtual Console On The Slide?
okay, one reason less why there should be an obstacle in putting titles online. so the question remains why profit-oriented companies don't put their whole back catalogue online if there's nothing to lose.
Re: Talking Point: Is the Virtual Console On The Slide?
i don't know what's involved. the emulators are a one-time effort, retrieving the code can't be much work and putting it online should at maximum require to pay a fee to nintendo.
BUT: in the end all these companies are revenue-oriented and there has to be some reason why virtual console doesn't pay off for hudson. else they would just blow their whole arsenal online in one instant.
Re: Talking Point: Is the Virtual Console On The Slide?
@ Ness (#91): "Maybe because they earn money?"
Obviously not enough for the efforts involved, if for instance Hudson decides to switch to WiiWare where its titles fair very well.
Re: Talking Point: Is the Virtual Console On The Slide?
@bass x0: good question, but the point seems to be as well that it doesn't make that big a difference. if you look at the download charts, even top non-nintendo-titles don't fair too well in terms of sales.
Re: Talking Point: Is the Virtual Console On The Slide?
I think a major problem with the Virtual Console is the total sales and charts domination of Mario-Titles and other Nintendo-franchises like Donkey Kong or Zelda.
Other titles don't seem to be received to well by the VC-audience in terms of sales. So why should Sega, Hudson or whoever bother and continue publishing titles that afficionados like us would love to see but which ultimately fail to make an impact in sales figures?