If I were to give BotW the same cursory view looking for unoriginal ideas I can find way more than the potentially unfair comparisons outlined here in this video: adding detail to a map by getting an Eagle's Eye view from Assassin's Creed, the "power up by holding longer" bow combat from more recent Assassin's Creed games, the weapons breakage from Dark Cloud, the gliding from Arkham Asylum, needing to cook, the cell shading, the general anime aesthetic which reminds me fondly of Lodoss War.
Nitpicked to death BotW is no more an original game than anything else. Ignore Genshin Impact if you don't want it, but don't pretend like Link climbing stuff as a major mechanic and necessity to progress was original either. It's unique for its totality and that's how people judged it. Shaming a game based purely on its visual similarities when it's animation and gameplay differ as a clone is pretty silly.
Comments 1
Re: Video: Comparing Zelda: Breath Of The Wild Clone Genshin Impact To The Original
If I were to give BotW the same cursory view looking for unoriginal ideas I can find way more than the potentially unfair comparisons outlined here in this video: adding detail to a map by getting an Eagle's Eye view from Assassin's Creed, the "power up by holding longer" bow combat from more recent Assassin's Creed games, the weapons breakage from Dark Cloud, the gliding from Arkham Asylum, needing to cook, the cell shading, the general anime aesthetic which reminds me fondly of Lodoss War.
Nitpicked to death BotW is no more an original game than anything else. Ignore Genshin Impact if you don't want it, but don't pretend like Link climbing stuff as a major mechanic and necessity to progress was original either. It's unique for its totality and that's how people judged it. Shaming a game based purely on its visual similarities when it's animation and gameplay differ as a clone is pretty silly.