I'm sorely tempted to agree because my left joycon started drifting about 9 months in and it was so bad that the calibration screen showed it jumping around in real time.
I sent mine in for a free repair and amazingly, it came back to me relatively quickly.
I agree with @Tempestryke - the joycons - at least mine as well - are seriously flawed if they can't stand up to even a year of use and the worst part is, they're very costly to replace.
@Zyph I played the demo of DxM in anticipation of the game and it was a fun experience for me as someone loves mech.
It's been a while since I've played mech games, though, and I found the learning / relearning curve to be a little hard to handle.
I plan on buying the game once I get a better handle on it, but the reason I didn't from the get-go is because I didn't want to buy a game I couldn't reasonably progress through.
I definitely agree that there just wasn't much advertising at all aside from the demo drop and the E3 news.
@Razer Just wanted to say that while I've observed similar behaviors with some of my gamer friends, I want to reassure you that there are also people who own and love multiple consoles and gaming devices... And that includes myself and my partner.
Instead of getting mad about console-exclusive releases, I get excited that I have more games to play for each of my consoles.
Astral Chain and Deus ex Machina for the Switch? Great! Final Fantasy 7 Remake for the PS4? Fantastic!
It's all about perspective, in my opinion, and personally, as a PlayStation fan and having owned and loved the PSP, I've been disappointed that they haven't come out with a handheld or handheld-console combo (like the Switch) that holds a candle to their original PSP.
I can either dock or take my Switch pretty much everywhere, but I can't do the same for my PS4, and if I get some fantastic Switch-only games that I can pack with me to play wherever I go, then all the better for me.
Likewise, when Final Fantasy 7 Remake gets released exclusively for the PS4, I'll be sitting in front of my high definition TV to watch Midgar come to life in a way that the Switch isn't quite able to deliver.
I'll add my vote to say that though I found this to be a charming game, I also soon lost interest. My partner owns the game, but in the end, I never bought it myself.
I guess wandering around and honking like crazy just isn't my thing.
I'm a longtime Zelda fan and a new Crypt of the Necrodancer fan and I really feel like Cadence of Hyrule has done them both justice.
It's easy to imagine music being a key plot element in a Zelda game - hey, if you can collect ship and train parts, then why not collect musical instruments? - and there's something incredibly satisfying about the challenge of exploring Hyrule and battling monsters to the beat of some great mixed music.
I've beaten the game on both the main storyline mode and on Octavo's Ode and I can say that for me, the further along I got in each playthrough, the more "Zelda" the game became as I filled out my inventory and completed more puzzles.
Hookshot? Check. Bow? Check. Weapon upgrades? Hmmm... Snorkel and Flippers? Check. Bottles? Check. Heart Containers and Pieces of Heart? Uh oh...
There's more than meets the eye and though the game can seem a little short at first glance, the completionist aspect as is seen in Zelda games along with the Crypt of the Necrodancer features of randomly generated world maps and the ability to play in different character and game modes greatly extends the playability.
In short, Cadence of Hyrule is a fantastic blend of both Zelda and Crypt of the Necrodancer (or if you would rather, Crypt of the Necrodancer and Zelda) and if you like either or both, I'd highly suggest giving it a try!
Comments 5
Re: Switch Named Most Fragile Product Of The Year By French Consumer's Association
I'm sorely tempted to agree because my left joycon started drifting about 9 months in and it was so bad that the calibration screen showed it jumping around in real time.
I sent mine in for a free repair and amazingly, it came back to me relatively quickly.
I agree with @Tempestryke - the joycons - at least mine as well - are seriously flawed if they can't stand up to even a year of use and the worst part is, they're very costly to replace.
Re: Talking Point: Astral Chain Proved That New IP Can Still Succeed In 2019
@Zyph I played the demo of DxM in anticipation of the game and it was a fun experience for me as someone loves mech.
It's been a while since I've played mech games, though, and I found the learning / relearning curve to be a little hard to handle.
I plan on buying the game once I get a better handle on it, but the reason I didn't from the get-go is because I didn't want to buy a game I couldn't reasonably progress through.
I definitely agree that there just wasn't much advertising at all aside from the demo drop and the E3 news.
Re: Talking Point: Astral Chain Proved That New IP Can Still Succeed In 2019
@Razer Just wanted to say that while I've observed similar behaviors with some of my gamer friends, I want to reassure you that there are also people who own and love multiple consoles and gaming devices... And that includes myself and my partner.
Instead of getting mad about console-exclusive releases, I get excited that I have more games to play for each of my consoles.
Astral Chain and Deus ex Machina for the Switch? Great! Final Fantasy 7 Remake for the PS4? Fantastic!
It's all about perspective, in my opinion, and personally, as a PlayStation fan and having owned and loved the PSP, I've been disappointed that they haven't come out with a handheld or handheld-console combo (like the Switch) that holds a candle to their original PSP.
I can either dock or take my Switch pretty much everywhere, but I can't do the same for my PS4, and if I get some fantastic Switch-only games that I can pack with me to play wherever I go, then all the better for me.
Likewise, when Final Fantasy 7 Remake gets released exclusively for the PS4, I'll be sitting in front of my high definition TV to watch Midgar come to life in a way that the Switch isn't quite able to deliver.
Re: Honk! Untitled Goose Game Has Now Sold More Than One Million Digital Copies
I'll add my vote to say that though I found this to be a charming game, I also soon lost interest. My partner owns the game, but in the end, I never bought it myself.
I guess wandering around and honking like crazy just isn't my thing.
Re: Talking Point: Cadence Of Hyrule Showed An Exciting New Side To Nintendo In 2019
I'm a longtime Zelda fan and a new Crypt of the Necrodancer fan and I really feel like Cadence of Hyrule has done them both justice.
It's easy to imagine music being a key plot element in a Zelda game - hey, if you can collect ship and train parts, then why not collect musical instruments? - and there's something incredibly satisfying about the challenge of exploring Hyrule and battling monsters to the beat of some great mixed music.
I've beaten the game on both the main storyline mode and on Octavo's Ode and I can say that for me, the further along I got in each playthrough, the more "Zelda" the game became as I filled out my inventory and completed more puzzles.
Hookshot? Check. Bow? Check. Weapon upgrades? Hmmm... Snorkel and Flippers? Check. Bottles? Check. Heart Containers and Pieces of Heart? Uh oh...
There's more than meets the eye and though the game can seem a little short at first glance, the completionist aspect as is seen in Zelda games along with the Crypt of the Necrodancer features of randomly generated world maps and the ability to play in different character and game modes greatly extends the playability.
In short, Cadence of Hyrule is a fantastic blend of both Zelda and Crypt of the Necrodancer (or if you would rather, Crypt of the Necrodancer and Zelda) and if you like either or both, I'd highly suggest giving it a try!