
In this series of end-of-year features, we're summing up some of 2019's biggest talking points.
Just as Hollywood studios will bank on a beloved franchise rather than take a risk on the unknown, video game publishers are becoming increasingly reliant on established series when it comes to raking in the cash.
Juggernauts such as FIFA, Grand Theft Auto, Assassin's Creed, Zelda, Mario and many, many more are tentpole names upon which millions and millions of dollars are lavished each year, with the creators safe in the knowledge that the outlay will be recouped without too much bother, thanks to the pre-existing fanbase.
Therefore, taking a punt on a brand-new IP is a gamble that many publishers are reluctant to even consider, which is what made the critical and commercial success of PlatinumGames' 2019 Switch hit Astral Chain all the more encouraging; it was a brand-new franchise from a studio which has plenty of existing IP it can use. Instead, PlatinumGames (and Nintendo, which published the title) took a chance and duly reaped the rewards.
Granted, Astral Chain built on the good work seen in other PlatinumGames titles, but its mix of detective drama and thrilling, combo-heavy action (using every button on the Switch to boot) made it a stand-out hit; so much so, in fact, that the Nintendo Life team voted it the game of the year.
It doesn't always turn out as well as it did with Astral Chain; Switch's other big new IP in 2019 – Daemon X Machina – was merely good rather than great, but we're still glad that the console was capable of hosting these fresh new AAA experiences. Hopefully, 2020 will offer similar surprises alongside the established 'old guard' of big-name franchises.
Comments 49
Thank god all the fake negative reviews didn't impact its sales. The fact that people wanted it to bomb because it was a Switch exclusive is moronic.
I have bought it for christmas very nice game xD
Well, I dunno, but looking at Sekiro, Death Stranding, Disco Elysium, Plague Tale Innoncence, Control, Outer Wilds & Worlds ^^ and so on and so forth, I think Astral Chain was in fine company for 2019 as far as new IPs go.
If anything the point to take away here is that exclusive new IPs can still succeed (though Spider-Man and Horizon already made that point recently) ... well, maybe the better take-away yet is, that not all new successful Nintendo IPs need to be made by Nintendo and "feel" like Nintendo.
@patbacknitro18 People are the worst kind of people. Been saying this forever! But yeah, I do agree, it would have been a darn shame if that had really hurt the game. I'm also confused as hell as to what drives people to pull stuff like that. Other platforms are rive with exclusives, esp. the PS4, and I rarely see people review bomb them for that. Is it because PG is a traditionally a rather multi-platform oriented studio? I have no idea.
I try to look at it positively and assume that the game is THIS appealing that people REALLY want it on their favourite non-Switch system. In other words, it's the ultimate praise!
as someone who liked Astral Chain this is likely one of the worse selling Switch games this year it might have had a decent 1st and 2nd week but after that it vanished and has mostly been forgotten about
I reeaally like DxM. After watching interviews with Tsukada-san, it was apparent that they really worked hard to put out a decent mech game. Sadly, the mech genre, even with the likes Armored Core, has a niche following. Review scores aside, the social media marketing on the game was abysmal which contributed to the game slipping under people's radar.
Awesome game. No doubt part of its success is thanks to Lappy, partner.
I spent more than I care to admit during the holiday bargain season, and got Ōkami HD, Phoenix Wright, Final Fantasy VII-X/2 and XII, Taiko no Tatsujin, Mario + Rabbids, Shantae 1/2GH, Mighty Switch Force Collection, and Celeste, yet somehow I didn't get Astral Chain, despite having more interest in it than any game I listed besides Celeste. Well, my wallet is crying, bleeding, and lying on the floor, but I did get a gift card for GameStop, so I'll probably add it to the backlog real soon.
But did it sell well? I mean it was #1 in UK the weak it released which is nice but beside of that we never heard anything about the sales numbers or did we?
But i hope it did well because it was one of the best games this year and would deserve strong sales (also strong sales would lead to a sequel which would be nice)
@mariomaster96 was one of the lowest selling Switch exclusive games of the year
Was it in question? Seriously were people saying new IPs could not work? That's news to me.
@Ralek85 it's entitlement. disclaimer this is a subject i have done much research on so this will be a long one.
I have a friend who is a massive gamer but he dislikes Nintendo and has done since the Wii days, he got a DS but he didn't enjoy it too much.
He's someone I've known for years and we grew up together, as adults we dont normally meet up but we still talk on discord from time to time, especially before big game releases.
Anyway i am a huge Nintendo fan and have been for years, about a year after the Switch came out i was having a long debate with my old friend.
Now he said exactly this and i quote "i own the best console this generation in terms of power and capability, i shouldn't have to buy gimped down hardware to play the best games, people need to stop supporting their crap" - this was him being mad that Nintendo had the audacity to make a game as good as BOTW and not put it on other "better" hardware, (he loves BOTW). this is the very definition of entitlement.
So he genuinely believes that because he owns the best console this generation that he shouldn't be excluded from any of the best games, it really is as simple as that and if you know the right questions to ask you can essentially coax this confession from any Nintendo hater... it all boils down to entitlement.
The kicker here is that i argued various confessions of this nature from salty PS4 fans around the time Astral Chain launched. With one even saying "if people would just stop giving in to a handful of decent games every 5 years, Nintendo would have gone the way of Sega years ago" this was a salty PS4 fanboy who hated the fact that a good game like Astral Chain was an Exclusive on another console.
This is a subject i am particularly interested in.
My friend i was telling you about still thinks the same... during our debates he'll admit to his hubris and we will laugh about it... but the reality of it is that it is there and it'll never go away... MANY non Nintendo fans have it and most want to push Nintendo to go 3rd party...
Its all down to entitlement and PS4 fans in particular have it real bad.
Though Nintendo does a lot better, this game proves that the marketing for non-Mario related IP's and 3rd party games should be more aggressive. Nintendo still priorities the Mario IP's and Pokemon while these games needs less marketing, they already sell themselves when 'thinking' of Nintendo. But this does not go for Astral Chain, Bayonetta or otherwise Doom, Wolfenstein 2 etc. and they need to communicate more aggressively that these are also or some even exclusively found on the Switch.
Especially the European (Dutch) department needs to get hold of this because the only TV ad I see is that of Luigis Mansion and Mario and Sonic🙄. Gamers who left Nintendo last few gens and are still doubting wont be inticed by these games, while there's a lot more going on on the Switch then on the Wii(U)
@Heavyarms55 yeah I was praying to find something profound but as the odds showed, I was baffled by this Captain obvious article (they just posted untitled goose game sold 1 million copies). Ah well I'mma go play the millions of Indies and watch sales. While I wait for Dragonball z kakarot and Cris tales to be released.
Sometimes stuff even gets comics like crackdown, anthem or even Temple run. Earthworm Jim was the best $75 comic I ever bought too; book, cards, box art on the shipped box itself, poster and making of book. Indiegogo made over $800,000, and the books had gold and silver plated edges; no wonder they didn't do digital.
Hope it leads to a new earthworm Jim game but I could always buy the OG digitally though it was tough on Sega CD.
Just got Astral Chain recently. Haven’t gotten far but I’m enjoying it so far.
@Razer You used entertainment instead of entitlement 3 times in your post. The first occurrence really confused me. I agree with your analysis.
I still need to check this out. I have yet to play anything from platinum games i didn't like but I'm far too busy with other games to take a gamble on a new IP that costs 60 dollars. Maybe one day.
I still haven’t got around to picking this is but I definitely will. From all accounts it’s a fantastic game and personally, I got more & more interested in it as time went on. Unfortunately with DQ11S, Pokémon & LM3 I just haven’t had time for it yet.
@patbacknitro18 This kind of things happen when Sony dominate the market unfortunately. A truly cancerous fanbase. Killing Sega wasn't enough for them now they want to take down the entire japanese industry with their western blockbusters that play all the same.
@Zeldafan79 If you liked previous Platinum Games, Astral Chain is not a gamble. I bet you'll enjoy it.
I think the new IP that proved that in 2019 was Sekiro. Astral Chains sort of fizzled out. You hear nothing about it.
Astral Chain deserves all of its praise and success. I originally just bought it on a whim, because it kinda looked cool, and it ended up becoming one of my favorite games of the year, and possibly one of my favorite games of all time. It was my first experience with Platinum Games, and it definitely won’t be my last
Control deserves a nod too when it comes to new IPs... though of course it wouldn't given the site. Wouldn't make sense. Anyways, amazingly enough turns out Astral Chain was my most played game of the year, beating out my 100% playthrough of Octopath Traveler and my time with XC2 (if you discount idle time for that stupid singing snow blade I got as my final rare blade save KOS-MOS)
@KBuckley27 I thought so.It was a great game, but did it even hit a mil?
Funny thing is, when I was out Christmas shopping neither Target, Walmart or Bestbuy were carrying it.
Nintendo sent it out to die.
@glaemay as opposed to Japanese weeb games with bouncing scantily clad 12-year-olds?
@KBuckley27 how many did it sell?
This game is still on my list of games I'd like to try! I need to finish Fire Emblem 3 Houses first as I'm halfway through my 2nd playthrough
@NotoriousWhiz my bad lol
Great new IP that I’m fully intending to try at some point(too much to play and didn’t get it for Xmas!)
I think Switch has the perfect balance of new IP new games from old IP, ports and indie right now and enough of all of them to keep it going for a good few years yet!
Astral Chain blew me away with its combination of noice.
Then having a fairly good playtime with post game content and replay incentives (getting more commendations and such) is icing on top.
@Rodan2000 not an exact number but what i have heard is a few hundred thousand
Great title.. I hope Nintendo continues to fund their games
@Razer Nintendo manufactured the whole “graphics don’t matter” philosophy. It was clever marketing that you see echoed throughout their fan base.
Honestly it’s horse poop. Graphics have always mattered. With better technology game makers are able to do more with their games. You think the GCN could have pulled off the same physics for breath of the wild that Wii U did? They’re also given the choice to not do more with their games. If Nintendo wanted to make a new 8 bit Super Mario on Switch they could do that.
And your friend has the complete right to no play botw.
Yeah! I hope Astral Chain becomes a well established series and ends up getting into Smash Bros in some way. It's a great game for sure!
@Rodan2000 I did a search and couldn’t find much on the sales numbers. So it’s hard to say
@Razer Just wanted to say that while I've observed similar behaviors with some of my gamer friends, I want to reassure you that there are also people who own and love multiple consoles and gaming devices... And that includes myself and my partner.
Instead of getting mad about console-exclusive releases, I get excited that I have more games to play for each of my consoles.
Astral Chain and Deus ex Machina for the Switch? Great! Final Fantasy 7 Remake for the PS4? Fantastic!
It's all about perspective, in my opinion, and personally, as a PlayStation fan and having owned and loved the PSP, I've been disappointed that they haven't come out with a handheld or handheld-console combo (like the Switch) that holds a candle to their original PSP.
I can either dock or take my Switch pretty much everywhere, but I can't do the same for my PS4, and if I get some fantastic Switch-only games that I can pack with me to play wherever I go, then all the better for me.
Likewise, when Final Fantasy 7 Remake gets released exclusively for the PS4, I'll be sitting in front of my high definition TV to watch Midgar come to life in a way that the Switch isn't quite able to deliver.
@Zyph I played the demo of DxM in anticipation of the game and it was a fun experience for me as someone loves mech.
It's been a while since I've played mech games, though, and I found the learning / relearning curve to be a little hard to handle.
I plan on buying the game once I get a better handle on it, but the reason I didn't from the get-go is because I didn't want to buy a game I couldn't reasonably progress through.
I definitely agree that there just wasn't much advertising at all aside from the demo drop and the E3 news.
@LUIGITORNADO graphics do matter but they are not a prerequisite to making a game good.
There are far too many examples of great games that do not rely on graphics to deliver and there is where your graphics camp keep coming up short. Games like Celeste, Hollow Knight and Into the Breach don't boast 4k AAA graphics and are better than 90% of games in their respective genre AAA or not.
And if you really want to be technical about this, the Switch is technically the most powerful dedicated portable gaming device in the world right now.
But in all graphics dont make good games and Nintendo is right... good graphics can be used to make good games but they can also be used to make some mess of games that we have seen.
Nintendo are able to craft awesome games without the need of 4k AAA graphics and that annoys a lot of gamers who stand by visuals as a meta for good games. They also dont use 30 gigs of storage to do so but thats another subject...
Also my friend wants to play BOTW but refuses to do so on Nintendo's "gimped" hardware as he calls it. He is annoyed that he has to illegally emulate it on PC without legitimately owning it on a platform of his choice. (This is an entitlement issue).
He actually loves what little he has played and is exactly his type of game, which funnily enough further frustrates him.
@Razer as a former xbox one x owner I will admit that I have very little interest in many AAA games. Gears, RDR2, Tomb Raider, Star Wars. I mainly played EA sports games on the system and car racing. So I sold my xbox and bought multiple switches to play lan party games like splatoon 2. But really I just wish that the Nintendo games I loved would have been on my xbox. They all would have looked better but played the same. BOTW, Mario, Splatoon all would look amazing in 4K. I know most Nintendo fans won't admit that but in 10 years when Nintendo finally updates to 4K so many Nintendo fans will be gushing over the graphics. Anyways now I miss all my car racing and ea sports games. Maybe next year I'll grab a xbox one s ad super cheap on black Friday.
I bought both games. Astral Chain is just a great game. I would have bought it on any console. Daemon X Machina is another fun Armored Core game. I never played Armored Core for the story in the years that I played the series. Daemon X Machina is a game that failed because of the overhype.
So how many copies did it sell? Over 1 million? Less? What is the measurement of it's success?
I didn't think Shulk would make it to Smash because of his design, it's rough and hard to like, and I'm not talking about the in-game model, the official artwork is kinda ugly to look at. But of course leave it to Smash Bros to brute force make the character more popular and likeable.
And now the game has become a full on series with spinoffs, ports and remakes.
If this is the path they have planned for AC, then Smash Bros will be the way to do it.
@Razer I had similar experiences of course, esp. in terms to Nintendo going 3rd-party, but I am not sure to which degree this really applies to the masses of people who come to together to engage in bs like review bombing. Having said that, entitlement is almost certainly a big, big part of it. Honestly though, having been on the "internet" for most of my life now, I have to say I am equally srue that another big, big part of it is simply ... misanthropy, aka not wanting other people to have nice things of their "own".
The problem I have with the whole notion of Nintendo going 3rd-party is two part. First, I see no world in which this would not translate to a less stagnant and less competitive gaming market, as three big players are always better for consumers than just two, esp. with Nintendo being a major innovator not just in terms of hardware (most of all controllers for sure ^^), but esp. these days once more, also in terms of Software.
The second part is that the argument that Nintendo should go and would be better off going 3rd-party misses the point of exclusives. Exclusives are not primary there to sell themselves, they are there to sell systems by way of selling brand, in this case Nintendo's brand.
What's the incentive for Nintendo to make a game like Astral Chain for the PS4? It's pretty much inexistent on the PS4. There are more games in the same genre on PS4 (or Xbox and PC) than anyone can shake a stick that, just last year we saw stuff like Sekiro, Fallen Order, Surge 2, Devil May Cry 5 to name just a few big ones making names for themselves on NON-Switch systems, which would owtherwise have directly competed with Astral Chain for attention.
In other words, by my thinking and from a busienss standpoint, it would not have made all that much sense for Nintendo to invest in Astral Chain for multiplatform. How many Luigis Mansions 3 were there though? How many Pokemon or Animal Crossings on PS4 (PC and Xbox)? Right, virtually none. Same goes for most of Nintendo's output. Which other game out there was going for the Fire Emblem'esque audience? Again, virtually none.
Astral Chain exists because it covers a genre and an audience, that is otherwise severly underserved on the SWITCH, and only the Switch. That is not to say there are NO other similar games on the Switch, sure there are, but not that many stand-outs and not nearly as many as on other systems.
Also the particular way the game was made, not just as a fast action game, but the scifi/cyberpunk aesthetic and themes covers areas were Nintendo has otherwise little coverage, without every really verging into Paramount territory - to finally bring up the big and most obvious of comparisons here, Disney.
In other words, if all you want from Nintendo is Mario, and you are okay with the limitations that come from designing for alien hardware, while no caring for a competitive and innovating marketplace of gaming ideas, then yeah, Nintendo going 3rd-party is a good idea.
Just be aware that along with all of that, the chances of a 3rd-party Nintendo Astral Chain product (what the hell would Platinum even had needed Nintendo for then, if it was multiplatform anyways ... so much for logic holes in that whole ideas as well btw ^^) are very, very slim.
To add insult to injury, the very fact that Platinum has veered off into this direction as being a sort of go-to studio for 3rd-party exclusives (even if Scalebound got sadly canned) goes to show, that the support for their games is not as solid as people make it otherwise out to be. Basically these days, all PG does is work for other companies be it Nintendo, Microsoft, Square Enix or whoever. They don't do that, because that is be all and end all of their profession and ambition, but most certainly, because for the time being that is keeping them in business.
In short, PG is one of the those studios that make great games hardly anyone ever buys, because they spend their budget on Fifa or Battlefront Lootboxes. Harsh but true.
Maybe Xbox or Switch fanboys will go nuts about Babylon's Fall by PG not being on their respective system as well, we will see
@Zyph own astral chain and Dxm voted with my wallet.. Loved virtual on and Dxm scratched that itch
Ring Fit Adventure is the game that proves new IPs and new game concepts can still succeed in 2019.
I guess the problem is handling a big budget to games without brand recognition, it's always a risk
Maybe sometimes the brand is the studio name idk, but still, it's a lower budget compared to stabilished franchises like DMC, and probably Bayonetta at this point
Anyway, even though the sales were lower than other exclusives, it's nice to see that new IP with new ideas still have some space, games have way too many sequels
@LUIGITORNADO
Where do you live? I saw it at a Walmart here in Houston, are you sure they weren't sold out?
I bought Astral Chain back in September and despite only having about 10 hours into it I am enjoying it. I have been trying to complete my other games I bought before it but I will get back to it very soon.
Why was this game so slept on in 2019?
Like seriously, 90% of the mainstream gaming outlets either mentioned it very briefly in their 2019 highlights or (in most cases) not at all.
I'm honestly surprised to even see this article for even acknowledging the game exists
@Sanangelo89 Astral Chain isn't a third party game.
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