@Ayin ayin you made me appreciate leveling up each nugget individually from level 3 (on each stat) to level EX (on each stat) letting me kill gebura in 5 seconds (each phase) binah in around 25~45 seconds (each phase) but please for the love of carmen don't let the "machine" alone with ALL ACCESS TO THE LIGHT YOU COULDN'T EVEN SMILE AT HER YOU JUST HAD TO DEGRADE HER EVERY SINGLE TIME SHE TRIES TO SPEAK AND IN LOR YOU ONLY HAD THE CHANCE TO SAY "im sorry and good job" LIKE COME ON MAN YOU JUST HAD TO NOT SHOW AFFECTION TO A BEING THAT YOU MADE TO ALMOST REPLICATE CARMEN anyways cool facility dude
@Evil_Chesed i cast Lv Ⅱ CoinPositiveIcon3 Abnopage Ever-repeatingPerformance Ever-repeating Performance [Single Ally] Add an ‘Ever-repeating Performance’ page to the hand: ‘Cost 3 - [Single-use;][On Use] Ends the Scene. At the start of the next Scene, user’s HP and Stagger Resist return to the values they had when acquiring this page, and fully restore Light.’
@Evil_Chesed hit them with the 4 consecutive Distorted Blade 7 light MassAttackIcon 얀샋ㄷ요무's Exclusive Page Mass-Summation SlashDiceIcon 18~33 On Hit Inflict 2 Erosion
@Lyla_Sweeper 86438- 34634 41245 63418 21412 08796 43643 67867 44325 65458 34957 (lyla i think you should just not bother with this place it is not worth sweeping)
@city_librarian angela with all due respects the "journalist" is using a controller
Edit: i may have not considered that the "journalist" is using a keyboard to write this whole review my deepest apologies
oh and i almost forgot about one thing: Sanity is determined through several interactions that occur in and out of combat. Sanity can be seen at the very bottom of the combat bar as the blue or red number right besides a units health, the number itself ranges between -45 to 45. Sanity directly affects the chance of a unit rolling heads; each unit of sanity corresponds to a change of 1% heads rate. In a normal combat encounter outside of dungeons and the Railway, all sinners and enemies usually start at 0 sanity. The main way to gain sanity is after winning clashes or defeating enemies. Sanity is usually lost by using EGO, losing allies, the Sinking status effect or other effects.
Reaching -30 or below sanity may cause "Low Morale" on any enemy with SP, reducing their skill effectiveness against clashes and one sided attacks. Furthermore, hitting -45 will immediately cause "Panic", which is akin to that of Staggered, preventing any action until the next turn (which reset to 0 SP). If Sinner reaches -45 and has E.G.O other than their unique ones, they are susceptible to E.G.O Corrosion, in which they are forced to use only corrosion skill against the manager's decision. Abnormalities and hostiles without any sanity cannot gain the advantages and disadvantages of sanity and take direct gloom damage through Sinking.
sanity here im just going to be completely honest here this "game" journalist probably could not beat day 16 inside lob corp and only somehow is still on urban plague (can't wait for the "journalist" to actually play more if they can even beat the whole crying children reception without crying to someone about it) and also fun fact: smoking weed (smoke) increases damage taken by 5% for each stack (up to 10) it also has a spesific passive that lets the user harness the weed energy to benefit them instead (puffy smoke) which if the user and the target has both 10 smoke the user thats applying smoke can deal duoble damage using any attack
Comments 11
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@Ayin ayin you made me appreciate leveling up each nugget individually from level 3 (on each stat) to level EX (on each stat) letting me kill gebura in 5 seconds (each phase) binah in around 25~45 seconds (each phase) but please for the love of carmen don't let the "machine" alone with ALL ACCESS TO THE LIGHT YOU COULDN'T EVEN SMILE AT HER YOU JUST HAD TO DEGRADE HER EVERY SINGLE TIME SHE TRIES TO SPEAK AND IN LOR YOU ONLY HAD THE CHANCE TO SAY "im sorry and good job" LIKE COME ON MAN YOU JUST HAD TO NOT SHOW AFFECTION TO A BEING THAT YOU MADE TO ALMOST REPLICATE CARMEN anyways cool facility dude
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@Evil_Chesed i cast
Lv Ⅱ CoinPositiveIcon3
Abnopage Ever-repeatingPerformance
Ever-repeating Performance [Single Ally]
Add an ‘Ever-repeating Performance’ page to the hand: ‘Cost 3 - [Single-use;][On Use] Ends the Scene. At the start of the next Scene, user’s HP and Stagger Resist return to the values they had when acquiring this page, and fully restore Light.’
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@John_subject106 the "journalist" burned down the whole city we need to call in the head
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@Evil_Chesed hit them with the 4 consecutive
Distorted Blade
7 light
MassAttackIcon 얀샋ㄷ요무's Exclusive Page
Mass-Summation
SlashDiceIcon 18~33 On Hit Inflict 2 Erosion
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@Lyla_Sweeper 86438- 34634 41245 63418 21412 08796 43643 67867 44325 65458 34957
(lyla i think you should just not bother with this place it is not worth sweeping)
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@BALDcardo reddit whats that?
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@Real_Nclair you still stable enough to not kill teammates?
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@city_librarian angela with all due respects the "journalist" is using a controller
Edit: i may have not considered that the "journalist" is using a keyboard to write this whole review my deepest apologies
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
oh and i almost forgot about one thing:
Sanity is determined through several interactions that occur in and out of combat. Sanity can be seen at the very bottom of the combat bar as the blue or red number right besides a units health, the number itself ranges between -45 to 45. Sanity directly affects the chance of a unit rolling heads; each unit of sanity corresponds to a change of 1% heads rate. In a normal combat encounter outside of dungeons and the Railway, all sinners and enemies usually start at 0 sanity. The main way to gain sanity is after winning clashes or defeating enemies. Sanity is usually lost by using EGO, losing allies, the Sinking status effect or other effects.
Reaching -30 or below sanity may cause "Low Morale" on any enemy with SP, reducing their skill effectiveness against clashes and one sided attacks. Furthermore, hitting -45 will immediately cause "Panic", which is akin to that of Staggered, preventing any action until the next turn (which reset to 0 SP). If Sinner reaches -45 and has E.G.O other than their unique ones, they are susceptible to E.G.O Corrosion, in which they are forced to use only corrosion skill against the manager's decision. Abnormalities and hostiles without any sanity cannot gain the advantages and disadvantages of sanity and take direct gloom damage through Sinking.
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@Agent_Bongbong i want to have rough [CENSORED] with you.
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
sanity here im just going to be completely honest here this "game" journalist probably could not beat day 16 inside lob corp and only somehow is still on urban plague (can't wait for the "journalist" to actually play more if they can even beat the whole crying children reception without crying to someone about it)
and also fun fact: smoking weed (smoke) increases damage taken by 5% for each stack (up to 10) it also has a spesific passive that lets the user harness the weed energy to benefit them instead (puffy smoke) which if the user and the target has both 10 smoke the user thats applying smoke can deal duoble damage using any attack