@GregamanX i appreciate the feedback and I know exactly the issues with the levels as they had external timing elements to them. We did have Assist Mode there from Day 1 in MO1 but it can be easy to miss. Reduce danger slowed down those levels.
@GregamanX that's a shame as we added the ability to skip levels if stuck and extend time in "assist mode". We've tuned the difficulty for this one but it will have some tricky parts but the levels are non linear now.
Me personally (Ash here) I find solo much harder vs coop
@Vek thanks! and yes the better the game or the better the initial hype the less you need to discount as you just continue to sell well for years. And also have so much $ from the initial success that a sale isnt even needed. You're already rich!
@NEStalgia RE business sustainability. It's like any business you need to balance costs. Spend $5M making a small game and you'll struggled to be profitable. The allure always is (like any creative field) to have a breakout hit. Spend $1M on a game and make $100M. Look at cinema. There's so many "cheap" Horror films made for $1-$10M as they make solid profits. It's much riskier to make a $100M film than it is a $300M film.
@Eel hha yeah I couldnt work out why. Could have been a creator/article or feature somewhere but couldn't trace it back. And as a dev/publisher it's so annoying!
@TheUnrestCure Great to hear. We've tested it on our kids younger and older and everyone had fun! For younger kids we have options to make the game easier too
@Spanjard The monkey has a pretty solid alibi. Although stay tuned for the Netflix "Making a Monkey-Murderer" series which will be a 12 part series and create MORE Q's than As
@Moon thanks. Future patches yes. We're collecting any major and minor issues now. Future TD... not sure unless we can do something really interesting with it
@Moon it's a different type of TD as it has moveable heroes you control. Which then adds an RPG element. I love Defence Grid too but that's a set towers only deal.
@SmaggTheSmug RE funding. When we founded SMG we received funding to help pay for salaries. As games take time to make and you dont get any revenue until you release. So working for a year with no $$$ makes it hard to start up. The government funding (which was 50% loan and 50% grant) meant we had some runway. We repaid our 50% and also paid MUCH more than that in salary tax, and corporate tax. So the small investment from the government of less than $200k total has resulted in 25 FT jobs, millions in revenue and millions in tax paid by the company and those 25 jobs. Pretty good ROI!
To clarify Death Squared is still making revenue and more than we made on launch month. The other platforms sold very badly as we came out at a noisy time (right after Switch, BOTW, HZD, and many other big games) We feel lucky we landed on Switch when we did.
Game Dev here: Note: You CAN play this single player as a standard puzzle game. It just also has more content for 3 or 4 player and can be also enjoyed as co-op.
But it is even harder as single player puzzle game as requires more left and right brain thinking.
And thanks for all the positive comments. We're excited to bring it to the Switch as the platform and audience is perfect for the game.
Comments 34
Re: Review: Moving Out 2 - More Creative Couch-Throwing From Your Favourite F.A.R.T.s
@GregamanX i appreciate the feedback and I know exactly the issues with the levels as they had external timing elements to them. We did have Assist Mode there from Day 1 in MO1 but it can be easy to miss. Reduce danger slowed down those levels.
Re: Review: Moving Out 2 - More Creative Couch-Throwing From Your Favourite F.A.R.T.s
@Synecdoche thanks. Playing coop with the kids is the best as mine dont care about getting the best time just smashing stuff
Re: Review: Moving Out 2 - More Creative Couch-Throwing From Your Favourite F.A.R.T.s
@GregamanX that's a shame as we added the ability to skip levels if stuck and extend time in "assist mode". We've tuned the difficulty for this one but it will have some tricky parts but the levels are non linear now.
Me personally (Ash here) I find solo much harder vs coop
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
@Vek thanks! and yes the better the game or the better the initial hype the less you need to discount as you just continue to sell well for years. And also have so much $ from the initial success that a sale isnt even needed. You're already rich!
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
@bluesun Alcohol warning was we have a line from IRIS that says "is that ethonol on your breath" and we had no time to re-submit with it removed :/
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
@NEStalgia RE business sustainability. It's like any business you need to balance costs. Spend $5M making a small game and you'll struggled to be profitable. The allure always is (like any creative field) to have a breakout hit. Spend $1M on a game and make $100M. Look at cinema. There's so many "cheap" Horror films made for $1-$10M as they make solid profits. It's much riskier to make a $100M film than it is a $300M film.
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
@Eel hha yeah I couldnt work out why. Could have been a creator/article or feature somewhere but couldn't trace it back. And as a dev/publisher it's so annoying!
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
@sfb haha yeah you are the 5%
Re: Moving Out, The Next Couch Co-op Game From Team 17, Relocates To Switch In April
@NotTelevision It's like ANTZ and Bugs Life. Both games have been in development for a while, we announced in late 2018 and they did in early 2019.
Re: Moving Out, The Next Couch Co-op Game From Team 17, Relocates To Switch In April
@TheUnrestCure Great to hear. We've tested it on our kids younger and older and everyone had fun! For younger kids we have options to make the game easier too
Re: Moving Out, The Next Couch Co-op Game From Team 17, Relocates To Switch In April
@Robzilla Secretly funded by the lawyers of the world
Re: Moving Out, The Next Couch Co-op Game From Team 17, Relocates To Switch In April
@LegendOfStewart yes there is a physical release. Details already out there as handled by Sold Out
Re: Hands On: The Most Fun Game At PAX Was About Helping People Move Out
@holygeez03 shhhhhh
Re: Hands On: The Most Fun Game At PAX Was About Helping People Move Out
@Spanjard The monkey has a pretty solid alibi. Although stay tuned for the Netflix "Making a Monkey-Murderer" series which will be a 12 part series and create MORE Q's than As
Re: Hands On: The Most Fun Game At PAX Was About Helping People Move Out
@aaronsullivan Yes very different game play. More physics less rules
Re: Hands On: The Most Fun Game At PAX Was About Helping People Move Out
@tendonerd we might have to get you in to consult for us
Re: Hands On: The Most Fun Game At PAX Was About Helping People Move Out
@C-Chakra two gazillion
Re: Hands On: The Most Fun Game At PAX Was About Helping People Move Out
@holygeez03 the giraffe died of natural causes after living a full and positive life in the small town.
Re: SMG And DevM Partner With Team17 To Release Moving Out On Switch Next Year
@Pod we have 2 'humans' in the game and the rest are characters. Just happened to be this combo in mid production
Re: SMG And DevM Partner With Team17 To Release Moving Out On Switch Next Year
@SBandy no that is a different game called 'get packed' :/
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@Moon touch we removed as we couldnt get the quality we needed.
Separate channels for voice and FX makes sense
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@Moon thanks. Future patches yes. We're collecting any major and minor issues now. Future TD... not sure unless we can do something really interesting with it
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@shaneoh Yep we missed them. They will be there for V2 of this!
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@Moon it's a different type of TD as it has moveable heroes you control. Which then adds an RPG element. I love Defence Grid too but that's a set towers only deal.
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@SachmoJoe Hollow Knight and also Armello and Golf Story already had their own sales organised.
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@DoomPlague Golf Story had their own sale organised
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@Bloodmetal Good choice!
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@Sim1 thanks. Good to have some games to fill up the spare minutes here and there
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@shaneoh Yep we missed them!! doh. I put a public call out a few times but they didnt jump in. Will reach out direct next time
Re: Reminder: Get Up To 80% Off In This Switch eShop Sale Celebrating Indie Devs Down Under
@NotTelevision this fair shade
Re: Random: Death Squared Dev Promotes Its New Switch Game OTTTD With 25-Minute ASMR Video
@n0body thanks!
Re: Random: Death Squared Dev Promotes Its New Switch Game OTTTD With 25-Minute ASMR Video
Ash here from SMG. The video is a joke/bit of fun as it's meant to counter the OTT nature of the game.
We're always trying new things all the time as Michael Bay asked for too much $ to shoot the video we had in mind.
PSA: All the footage was FREE stock footage so no food wasted in the making of it.
Re: Death Squared First Year Switch Sales Significantly Increased SMG's Revenue
@SmaggTheSmug RE funding. When we founded SMG we received funding to help pay for salaries. As games take time to make and you dont get any revenue until you release. So working for a year with no $$$ makes it hard to start up. The government funding (which was 50% loan and 50% grant) meant we had some runway. We repaid our 50% and also paid MUCH more than that in salary tax, and corporate tax. So the small investment from the government of less than $200k total has resulted in 25 FT jobs, millions in revenue and millions in tax paid by the company and those 25 jobs. Pretty good ROI!
To clarify Death Squared is still making revenue and more than we made on launch month. The other platforms sold very badly as we came out at a noisy time (right after Switch, BOTW, HZD, and many other big games) We feel lucky we landed on Switch when we did.
cheers
Ash
Re: Death Squared is Making Its Way to the Nintendo Switch eShop
Game Dev here: Note: You CAN play this single player as a standard puzzle game. It just also has more content for 3 or 4 player and can be also enjoyed as co-op.
But it is even harder as single player puzzle game as requires more left and right brain thinking.
And thanks for all the positive comments. We're excited to bring it to the Switch as the platform and audience is perfect for the game.