Comments 12

Re: Fan-Made HD Twilight Princess Update "On Hiatus" Following YouTube Takedowns By Nintendo

Roynerer

@CHET_SWINGLINE No worries, I am the composer as in the guy who recreates the original soundtrack and sound effects of the game to be put in the mod.

The evidence of it being directly targeted is the fact that under every video on YouTube it was listed as "manually detected", not automatic by YouTube's wacky algorithm or anything.

A few separate YouTubers got the exact same 'Manual Detection' claim on videos that only mentioned this project, they didn't show it.

Re: Fan-Made HD Twilight Princess Update "On Hiatus" Following YouTube Takedowns By Nintendo

Roynerer

@TromaDogg The project was free, it was a simple mod. This 'potentially sell it on' does not and would never exist.

People mod games all the time, people mod Nintendo games all the time. Modding isn't illegal.
This project was confirmed to be manually targeted, and even other YouTubers had their videos merely mentioning the project taken down.

Except this isn't the same as altering chapters and redistributing it as if we'd written it all. We stressed every time we showed progress that you had to have bought the game already, you had to have given Nintendo money for the game already. This was a simply 'patch', I'm not sure how you even got to that analogy, it does not correlate at all.

Re: Fan-Made HD Twilight Princess Update "On Hiatus" Following YouTube Takedowns By Nintendo

Roynerer

@WiltonRoots The material is purchased, therefore you're free to do with it what you will (besides claiming it as your own or make money off of it).
Standard copyright avoidance is to modify all assets by at least 10% for you to be safe from any copyright infringement.

What you're saying is it's not okay to mod anything you purchase and tell people you've modded it. Think about that.

Re: Fan-Made HD Twilight Princess Update "On Hiatus" Following YouTube Takedowns By Nintendo

Roynerer

@GLA If there was no genuine love for the game, why do you think we practically killed our asses for nearly a year doing what we did?

Oh, composer for the project here btw.

What we're doing isn't illegal, by any means. We don't advocate pirating the game, selling the mod or anything of the sort.
"Going up against the official remaster with less powerful tech"? Have you ever read something so wrong you don't know what to say?
All I will say on that is we started this project last April, a time when no one had any idea of an official HD version. We weren't intending to enter direct competition with Nintendo, even now.

This is a pure passion project to turn what we found to be an 'alright' game into something we would love to play over and over.

Re: Pokkén Tournament Modes and Details Emerge

Roynerer

@Phantom_R The graphical fidelity of Pokken is way above SSBWiiU. Pokken is a 3D-space fighter with complex detail and environments, Smash is not. Plus, in Pokken they're rendering the entire scene twice over.

Also, if you hadn't already noticed, but when you pause a game on Smash Wii U, even with two players, when you zoom into your character when they're doing a move that involves special effects, the frame rate drops dramatically. On one character.

Re: Pachter: Wii U Will Sell Between 30 to 50 Million Units During Its Lifetime

Roynerer

@SanderEvers The PS4 DOES have backwards compatibility, just not in the conventional way you'd think. Their new, ultra-fast streaming feature for cloud gaming and such will provide EVERY game in the PlayStation catalog from the very beginning of the PS. PSone, PS2 and PS3 titles will ALL be playable via the cloud and I presume if you already own the games on disc, then all you'll have to do is put the disc in the PS4 console and have the network verify that you own the game and voila, playing on the cloud.
I'm a Nintendo supporter, so I'm not trying to rule out Wii U here as I believe is has marvelous potential and I'll always stick by the big N, but I'm also a supporter of Sony and it's current direction to make the PS4 about games and no funny business, the whole fact that they're providing EVERY PS game ever to play via cloud is fantastic all on it's own.
The price has also been rumored many times to be between £300-400 here in the UK (the Wii U is £250-320, depending on model and bundle)
Sony won't kick themselves in the shin again with a ridiculous price, it's just obvious.

Re: Review: Funky Barn (Wii U)

Roynerer

@WhiteKnight
My sister has it.

While that may very well be true, there are a lot more greater games I can remember limitlessly enjoying from both those eras than the current.
My point was mainly aimed at the Wii, how only Nintendo managed to develop killer titles, whilst the majority of 3rd party titles were either average or abominations.

Re: Review: Funky Barn (Wii U)

Roynerer

Seriously, just...why do developers embarrass themselves with such piss-poor games?
Where has all the effort and passion gone of the 80s/90s developer?