@Daggot It was only one gen behind the most recent Nivida architecture which was pascal. It was Nintendo’s most modern system techwise at release and powerful for a mobile system in 2017.
@Serpenterror They did a Star Wars and explained it in expanded materials. It was explained in official comic that is canon. They also explained a lot of MK 11 story like that also.
It sucks when series do this, it makes the main story feel incomplete.
@Serpenterror Arcade and Sim racers on PS2 used the pressure sensitive buttons on the ps2. Dreamcast, Xbox, PC, and Gamecube used analog triggers for racing games. Nintendo is just being cheap by not having analog triggers on their systems.
Arcade racers do need analog triggers like Daytona USA or something like the new Grid games.
Comments 4
Re: Rumour: 'Switch 2' Gamescom Demo Supposedly Had Zelda: BOTW Running At 4K 60FPS
@Ulysses DLSS 3 is frame gen which works at best at framerates past 60fps..
DLSS 3.5 is ray tracing denoiser with hardware denoiser for the rays.
Re: Rumour: 'Switch 2' Gamescom Demo Supposedly Had Zelda: BOTW Running At 4K 60FPS
@Daggot
It was only one gen behind the most recent Nivida architecture which was pascal. It was Nintendo’s most modern system techwise at release and powerful for a mobile system in 2017.
Re: Mortal Kombat 1's Story Will Be Similar In Length To MK11 And X
@Serpenterror
They did a Star Wars and explained it in expanded materials. It was explained in official comic that is canon. They also explained a lot of MK 11 story like that also.
It sucks when series do this, it makes the main story feel incomplete.
Re: New Star GP Brings Retro-Inspired Racing To Switch Later This Year
@Serpenterror Arcade and Sim racers on PS2 used the pressure sensitive buttons on the ps2. Dreamcast, Xbox, PC, and Gamecube used analog triggers for racing games. Nintendo is just being cheap by not having analog triggers on their systems.
Arcade racers do need analog triggers like Daytona USA or something like the new Grid games.