As an attempted voice of reason: Please stop the sh**posts. It's not fair to the hosts of this website, no matter how unfair the review may be.
Obey the rules of the website you're posting on, for crying out loud. Don't make this site's mod team suffer for this one post.
@Solomon_Rambling At the risk of sounding like a jerk, that's because the review of the game was rushed at best and outright misrepresentative at worst. (also, make that 7. Congrats to the reviewer for enraging me enough to make a new account on a platform I'd never heard of just to state how annoyed I am with the review.) My personal thoughts on the review are as follows: > Unfortunately, its scope and length just don't match up; we'd much rather spend extended periods of time with these characters before killing them off so quickly. Yes, that's because you haven't made it out of the tutorial. While there are certainly games that introduce your overarching antagonist in the first 5% of the game, that's not the point of this one. The reasoning of the devs was even written earlier in the review: > This vicious cycle paints a clear picture about the kind of dour world these characters live in, but it also makes each new group of characters feel disposable and indistinct from one another. That is the point of the earlier levels. You form a cursory attachment to these characters, in the short duration of each of their cutscenes, and proceed to kill them like the mooks they are - and make no mistake, they are the equivalent of the City's mooks. The cutscenes make it exhaustively clear that the first few receptions you fight is against the lowest of the low; the City's equivalent of the scum on the bottom of the barrel that aren't even worthy of being called the lowest grade of Fixer. > In rushing through these opportunities to revel in its world, Library of Ruina often speeds past some of its most compelling moments and characters. See above points re: making it out of the hand-holding phases. The review hasn't reached the fights where understanding enemies becomes more important; it's still in the phase where you could be completely braindead and still win the fights. Of course it's not going to dive too deep into the lore; it still assumes you're getting used to how to actually utilize key mechanics in the game. My reasoning may be flawed, though, as I haven't played on the Switch version. I played through the entire game on PC, with its apparently superior UI, and kudos to the reviewer for sticking with the UI. Their complaints are likely completely valid, and god knows that I wouldn't have been able to make it out of Urban Myth if I had to deal with unreadable card text. That may have been the reason why the review terminates so abruptly at such an early phase, and for that, I can excuse the tepid dive into the least detailed of the content. Obviously, my opinion is biased. Still, that's my personal opinion on why the above review isn't as representative of the game as it should be.
Comments 2
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
As an attempted voice of reason: Please stop the sh**posts. It's not fair to the hosts of this website, no matter how unfair the review may be.
Obey the rules of the website you're posting on, for crying out loud. Don't make this site's mod team suffer for this one post.
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@Solomon_Rambling At the risk of sounding like a jerk, that's because the review of the game was rushed at best and outright misrepresentative at worst. (also, make that 7. Congrats to the reviewer for enraging me enough to make a new account on a platform I'd never heard of just to state how annoyed I am with the review.)
My personal thoughts on the review are as follows:
> Unfortunately, its scope and length just don't match up; we'd much rather spend extended periods of time with these characters before killing them off so quickly.
Yes, that's because you haven't made it out of the tutorial. While there are certainly games that introduce your overarching antagonist in the first 5% of the game, that's not the point of this one. The reasoning of the devs was even written earlier in the review:
> This vicious cycle paints a clear picture about the kind of dour world these characters live in, but it also makes each new group of characters feel disposable and indistinct from one another.
That is the point of the earlier levels. You form a cursory attachment to these characters, in the short duration of each of their cutscenes, and proceed to kill them like the mooks they are - and make no mistake, they are the equivalent of the City's mooks. The cutscenes make it exhaustively clear that the first few receptions you fight is against the lowest of the low; the City's equivalent of the scum on the bottom of the barrel that aren't even worthy of being called the lowest grade of Fixer.
> In rushing through these opportunities to revel in its world, Library of Ruina often speeds past some of its most compelling moments and characters.
See above points re: making it out of the hand-holding phases. The review hasn't reached the fights where understanding enemies becomes more important; it's still in the phase where you could be completely braindead and still win the fights. Of course it's not going to dive too deep into the lore; it still assumes you're getting used to how to actually utilize key mechanics in the game.
My reasoning may be flawed, though, as I haven't played on the Switch version. I played through the entire game on PC, with its apparently superior UI, and kudos to the reviewer for sticking with the UI. Their complaints are likely completely valid, and god knows that I wouldn't have been able to make it out of Urban Myth if I had to deal with unreadable card text. That may have been the reason why the review terminates so abruptly at such an early phase, and for that, I can excuse the tepid dive into the least detailed of the content.
Obviously, my opinion is biased. Still, that's my personal opinion on why the above review isn't as representative of the game as it should be.