I'm willing to try it. The problem here is the ultimatum. "Do what we say, or go somewhere else." That's an awful business model (N64 and GC fanboy here) for a company wanting to make video games accessible to everyone.
I have nieces/nephews old enough to comprehend and beat Undertale but this control scheme won't work for them. And they'd be embarrassed to play an invincible mode. Similarly, I know people in their 40's who always work and are unwilling to invest hours in learning a new control scheme, given the limited recreation they have already. And they're fans of the SNES original, too.
Why no standard control option? Even if, say, you unlock it by beating the game. If they want us to experience it the way they envisioned it, fine, but why can't we have an option after the fact? I'm sure plenty, myself included, who are wary of the new set up will ultimately enjoy it. But there will be those who still dislike it or just can't get used to it.
Consider an earlier point: Nintendo's base has a much larger % under 18 or over 50 compared with Sony and Microsoft. This is problematic. These age groups are (generally) much less adept at sizable learning curves. Plus, this is the kind of title PS and Xbox gamers would look on with envy and even consider getting a Wii U for. But not when they're used to playing FPSs and action-adv games with intuitive controls and then hear "learning curve" and "motion controls."
Which transitions to my second concern; that this game will be a "referendum" on a series that's hibernated for ten years now. And if, because of the divisive nature of the controls, it doesn't sell well, we won't see another for ten years. Even though sales numbers would reflect distaste for the controls, Nintendo would likely see it as "low enthusiasm for the franchise."
And that's not an unfounded fear. It's hard to count FF as a Metroid game, since it supposedly doesn't even have Samus and it's multiplayer-centeric. Let's say Metroid hasn't had a proper installment in seven years and there's scant evidence, save speculation, of any on the horizon. The game fared poorly due to the new 2.5D gameplay and drastic change in storyline but the series itself suffered, now lying dormant. This despite IMMENSE enthusiasm for the Metroid series and the selling point/draw it poses to "hardcore" gamers on other systems (like SF). I'd hate to see another ten years without SF because of poor decision-making on Nintendo's part.
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Re: Talking Point: The Great Star Fox Zero Controls Debate Highlights Important Lessons
I'm willing to try it. The problem here is the ultimatum. "Do what we say, or go somewhere else." That's an awful business model (N64 and GC fanboy here) for a company wanting to make video games accessible to everyone.
I have nieces/nephews old enough to comprehend and beat Undertale but this control scheme won't work for them. And they'd be embarrassed to play an invincible mode. Similarly, I know people in their 40's who always work and are unwilling to invest hours in learning a new control scheme, given the limited recreation they have already. And they're fans of the SNES original, too.
Why no standard control option? Even if, say, you unlock it by beating the game. If they want us to experience it the way they envisioned it, fine, but why can't we have an option after the fact? I'm sure plenty, myself included, who are wary of the new set up will ultimately enjoy it. But there will be those who still dislike it or just can't get used to it.
Consider an earlier point: Nintendo's base has a much larger % under 18 or over 50 compared with Sony and Microsoft. This is problematic. These age groups are (generally) much less adept at sizable learning curves. Plus, this is the kind of title PS and Xbox gamers would look on with envy and even consider getting a Wii U for. But not when they're used to playing FPSs and action-adv games with intuitive controls and then hear "learning curve" and "motion controls."
Which transitions to my second concern; that this game will be a "referendum" on a series that's hibernated for ten years now. And if, because of the divisive nature of the controls, it doesn't sell well, we won't see another for ten years. Even though sales numbers would reflect distaste for the controls, Nintendo would likely see it as "low enthusiasm for the franchise."
And that's not an unfounded fear. It's hard to count FF as a Metroid game, since it supposedly doesn't even have Samus and it's multiplayer-centeric. Let's say Metroid hasn't had a proper installment in seven years and there's scant evidence, save speculation, of any on the horizon. The game fared poorly due to the new 2.5D gameplay and drastic change in storyline but the series itself suffered, now lying dormant. This despite IMMENSE enthusiasm for the Metroid series and the selling point/draw it poses to "hardcore" gamers on other systems (like SF). I'd hate to see another ten years without SF because of poor decision-making on Nintendo's part.