Comments 6

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

Quick_Man

@Benny504 I've 1CCed games that would piss on this in difficulty, but it doesn't mean you should force 1CC and I probably wouldn't have gotten into the majority of them had I not already cleared them with continues first. 1CC should be something you reward with a secret boss or extra bit of the ending. I have no interest in games that decide to brutally punish any mistakes instead of rewarding you for perfect play.

I really hope retro developers understand that if your game is good, we'll still play it for hours and hours and hours, even if it's only a 45 minute game. You don't need to add arbitrary padding. There isn't a single beat 'em up I can think of that was really good but had no continues. Not in the arcades, on the Mega Drive, on the SNES - none.

If they really want us to 1CC the game, maybe after this new update they'll add some incentive to do it. A hidden boss, an extra game mode, an extra stage, hell, a trophy/achievement ends up satisfying most nowadays. Getting to actually just play the game shouldn't be 1CC exclusive. But given this dev's "old school" mentality (read; pass off any complaints with "you just suck") I won't be surprised if part of their fix ends up being "okay you can use continues but we'll cut the game off at a certain point!" like it stupidly was so many times in older, 16-bit style games.

Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame

Quick_Man

@Friendly Link's Awakening probably not and Breath of the Wild definitely not, oldest game in there is from 2011 and second oldest is from 2004. Historical significance plays a huge factor in these.

Honestly, the biggest deal here is probably Dance Dance Revolution. I think the explosion of that series got an entirely new generation AND a new demographic into video games.

Re: Sonic Colors: Ultimate Confirmed For Switch, Releases This Fall

Quick_Man

Definitely getting this on PS4, never got to play the original. Seems like a wild time. Generations likely wasn't chosen because it's already beloved by most, and Unleashed wasn't chosen because you'd have to scrap a hell of a lot to make that game fun. Although they could've just put the Werehog sections in the Yakuza engine and immediately turned a 5/10 game into a 9/10.

Re: 30 Years Later, SNES Street Fighter II Confirms One Of The Franchise's Biggest Myths

Quick_Man

Yeah, they don't play accurately enough to be good practice for proper SF2 play. While SNES Turbo looks and sounds a little better than Mega Drive/Genesis Champion Edition, Champion Edition actually plays more accurately to the CPS1 games. TheoryFighter knows his stuff down to the smallest details of this game - don't go "well I think it's good so he's a clown for dissing it".

Also, standing SPDs aren't that hard to do, and are practically mandatory if you're going to play a grappler in fighting games. The fact that charge characters could do charge moves while walking forward, however, is completely impossible for a human player.

This round-start 10-0 is honestly a little dubious though, as there isn't really any evidence pointing towards whether this is actually a beta or just a ROM hack, which were a dime a dozen for vanilla SF2 on SNES. It's still kind of interesting. 8-2 matchups are ultra-rare and 9-1 matchups are nearly nonexistant, so the idea of a 10-0 where you are guaranteed to win just because you and your opponent picked specific characters is super interesting. I personally don't think this beta is the real deal, because how would it have gotten into the hands of people in the mid 90s when the only known World Warrior prototype was discovered in 2020? It's much more likely either the 10-0 is a complete fabrication, or was only in the location test phase of the original arcade game.