In my opinion, Super Mario Odyssey shouldn't be considered better than Banjo-Kazooie in terms of collectathon games and is a bit overrated, the game has way too much moons and has an unbalanced difficulty (the boss are not that original and dying in this game is kind of hard), the main goal seems more like a secondary quest unlike the other Mario games even if it's the exact same objective, this is due to the ridiculously high amount of filler moons to collect, so it feels like there is no difference between collecting these moons and collecting the purple coins or collecting the green stars of Mario 3D World, it is even comparable with collecting the BOTW koroks, but it's not the main quest of the game so the impact is far less important. As amazing as collectathon games can get, they can also get very boring if they are not well designed, in Mario Odyssey, it makes the game unpleasant and boring to finish at 100% (obviously, in terms of main objective, obtaining a moon with a simple ground pound in the middle of nowhere is not that satisfying). They could have fixed this by decreasing the high amount of moons and making each one of them more complexe, more satisfying and more valuable to collect but it would have required a lot more of game design and a lot more time of developpement. They managed to save a lot of time by exaggerating the amount of moons and almost succeeded at hiding this flaw with the best gameplay i've seen in a platformer, but after finishing the game at 100% two times, i can say that unlike the other Mario games, i have no desire to restart the adventure anytime soon even if the last time i played was last year, which is the first time I've felt this with a Mario game... I am stil trying to understand why this game is rated that high.
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Re: Nintendo Switch Has Now Sold Over 107 Million Units
Nintendo is probably scared with the idea of releasing a new console. Maybe they will now only launch more powerful Switch.
Re: Video: 11 Reviews for Super Mario Odyssey that Are So Bad They're Good
In my opinion, Super Mario Odyssey shouldn't be considered better than Banjo-Kazooie in terms of collectathon games and is a bit overrated, the game has way too much moons and has an unbalanced difficulty (the boss are not that original and dying in this game is kind of hard), the main goal seems more like a secondary quest unlike the other Mario games even if it's the exact same objective, this is due to the ridiculously high amount of filler moons to collect, so it feels like there is no difference between collecting these moons and collecting the purple coins or collecting the green stars of Mario 3D World, it is even comparable with collecting the BOTW koroks, but it's not the main quest of the game so the impact is far less important. As amazing as collectathon games can get, they can also get very boring if they are not well designed, in Mario Odyssey, it makes the game unpleasant and boring to finish at 100% (obviously, in terms of main objective, obtaining a moon with a simple ground pound in the middle of nowhere is not that satisfying). They could have fixed this by decreasing the high amount of moons and making each one of them more complexe, more satisfying and more valuable to collect but it would have required a lot more of game design and a lot more time of developpement.
They managed to save a lot of time by exaggerating the amount of moons and almost succeeded at hiding this flaw with the best gameplay i've seen in a platformer, but after finishing the game at 100% two times, i can say that unlike the other Mario games, i have no desire to restart the adventure anytime soon even if the last time i played was last year, which is the first time I've felt this with a Mario game... I am stil trying to understand why this game is rated that high.