@LetsGoSwitch Studio Mir is a Korean company that produces American content. Including The Boondocks. (And a couple projects for Tencent.)
Anime and cartoons are both animation. It's hard to define what exactly counts as anime, but it is perfectly reasonable to not accept an animation involving no Japanese companies as anime.
@Bunkerneath - SD Gundam G Generation and Super Robot Wars are typically very consistent with their gameplay. There will be some gameplay trailers - I expect SD G Gen to get some gameplay at the Taipei game show in a few days, and SRW T got a short view of how the map looks in the last trailer, though it was very short.
Anyway, because of how consistent they are (they play basically identically, but with a different coat of paint, and some minor features), what they do is focus on showing these shots of the unit's attacks, and on what units will be in the game. Because that's pretty and interesting.
The way the game plays is [Visual novel cutscene] -> [SRPG part] -> [Cutscene] -> [Intermission to upgrade units].
It's set on a chessboard grid pattern. (For this game, it's a 3D map with low-detail 3D models of the units on it.) You get a turn, move units around, select what attack they should use, and then the attacks you see in the screenshots play out, and the enemy hits back.
There's more to it than that, of course, like buffs and healing abilities, and terrain bonuses, and the like, but that's the basics. You'd have to look up gameplay of SRW X to see how stages will play out in detail.
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Re: The Rumours Were True, A Netflix Witcher "Anime" Movie Really Is In The Works
@LetsGoSwitch Studio Mir is a Korean company that produces American content. Including The Boondocks. (And a couple projects for Tencent.)
Anime and cartoons are both animation. It's hard to define what exactly counts as anime, but it is perfectly reasonable to not accept an animation involving no Japanese companies as anime.
Re: Gallery: Super Robot Wars T Gets Yet Another Batch Of Gorgeous Screenshots
@Bunkerneath - SD Gundam G Generation and Super Robot Wars are typically very consistent with their gameplay. There will be some gameplay trailers - I expect SD G Gen to get some gameplay at the Taipei game show in a few days, and SRW T got a short view of how the map looks in the last trailer, though it was very short.
Anyway, because of how consistent they are (they play basically identically, but with a different coat of paint, and some minor features), what they do is focus on showing these shots of the unit's attacks, and on what units will be in the game. Because that's pretty and interesting.
The way the game plays is [Visual novel cutscene] -> [SRPG part] -> [Cutscene] -> [Intermission to upgrade units].
It's set on a chessboard grid pattern. (For this game, it's a 3D map with low-detail 3D models of the units on it.) You get a turn, move units around, select what attack they should use, and then the attacks you see in the screenshots play out, and the enemy hits back.
There's more to it than that, of course, like buffs and healing abilities, and terrain bonuses, and the like, but that's the basics. You'd have to look up gameplay of SRW X to see how stages will play out in detail.