Comments 6

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Mathieu94

@Steelninja Oh yes I am, I played the previous prime and also many other games from the metroid series. But this time each upgrade is not used to reveal new portions of the world. Once you have cleared a zone, going back is only used to burn or bomb a wall to get the upgrade hiding in plain sight behind. The is no intricate design where new areas, shorcuts or convenient save point appear. The back tracking felt totally unnatural. For instance #spoiler# get to the ice area, oh no a frozen door, get to the fire area for a fire chip, then to the forest to get it equiped, then to the ice area again... All by traversing the desert 3 times. This is backtracking indeed. But very bad one. My mistake.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Mathieu94

I stopped playing the game after the third (ice) biome. I thought the first two areas were tutorials but after getting the third key I realized all I would get is a fully linear fps with bad forced back tracking. Ok it looks good but then I started playing AC Shadows and ... Wow. This is what good looking means. Plus it's fun to play, challenging, not linear at all. So I never thought I would say that but thanks Ubi for making me enjoy my Switch 2. I am really worried about Nintendo's ability to produce AAA games for the Switch 2 generation.

Re: Poll: What Review Score Would You Give Metroid Prime 4: Beyond?

Mathieu94

After something like 6h in I must say I am very disappointed. It is just 'ok'. Extremely linear with no feeling of getting lost or discovering hidden paths. The structure with 6 keys just tells you in advance how predictable it's going to be (I have 2 keys already). The save akd checkpoint system is from another age. Then the shooting is fine. Bosses are fun so far. But really far worse than the previous ones event Prime 1.