Comments 4

Re: Eiji Aonuma Wants an 'Evolved 2D Style' From His Legend of Zelda Handheld Dev Team

LinktothePast718

@SanderEvers I don't think making a portable only Switch is feasible because of the price tag it would have. Unless they weaken it or release it for $200 or less, I don't think it would sell well. I think $200 (which is what the 3DS was priced at before it went out of stock everywhere by me in December) is already too much for a handheld and asking any more would turn off many people from buying it.

Re: Eiji Aonuma Wants an 'Evolved 2D Style' From His Legend of Zelda Handheld Dev Team

LinktothePast718

@GamePerson19 I think it would be wise for Nintendo to not kill off the 3DS just yet. My biggest concern about the Switch is its durability. Undocking it into portable mode and then re-docking it to home mode and doing this over & over again will cause it to break. It looks pretty flimsy to begin with, and even if I'm wrong about that and it's sturdy and built with quality, what won't matter is that there is only a certain amount of times someone can undock/dock it until there is enough wear that the pieces no longer make proper contact or something just snaps/breaks off. That's just natural. I already know people who are having problems with the 3DS' AC adapter not making proper contact with the back of the 3DS after plugging & unplugging it every now & then just for charging. Then there's also the problem of losing parts.

If/when I do buy a Switch I plan on leaving it docked in home mode all the time so I guess I won't have to worry about this. But the biggest problem will be little kids who will of course want & get the Switch when their parents buy it for them. They will have no problem losing parts and breaking it. That is why Nintendo made the 2DS. So I expect there to be a lot of pissed off parents having to buy new controllers and controller parts and based on this assumption, I wouldn't be surprised if Nintendo releases a home-only model of the Switch as a remedy to this problem. If they do this, then they will certainly need to fall back on the 3DS as their portable console. Personally, I will definitely hold off to see if Nintendo makes a 2nd model before buying anything. The Switch could've had a lot more power if Nintendo didn't have an interest in having it serve as a mobile device as well, and killing off the mobile aspect would make it be such a waste if that happens. I kind of hope it does because I really like the 3DS. If they do kill the 3DS though, I want them to make a 3DS Player device for the Switch so we could play DS & 3DS games on it (so long as a tablet can be used on it) much like the Game Boy Player on the Gamecube did with GB, GBC & GBA games. I've wanted this ever since the Wii U actually. I think it could've sold more Wii U's had they done that and used such a device to integrate 3DS games with their Wii U counterparts while also having multiplayer crossover. Just imagine if they had such a device and they would have integration between A Link Between Worlds and Breath of the Wild where you could carry over items to BotW or affect its plot/world by doing certain things.

Re: Eiji Aonuma Wants an 'Evolved 2D Style' From His Legend of Zelda Handheld Dev Team

LinktothePast718

@Pikachupwnage I don't think Zelda II was cryptic at all. There was the Hidden Kasuto you had to find, but that wasn't too hard to find if you spoke to every villager and explored. The area it was in was suspicious because it was small & a dead end/isolated. I thought the 1st Zelda was much much more cryptic. The hardest part of Zelda II is learning/handling the combat.

Anyway, I would love to get another side scrolling platformer Zelda like Zelda II. IMO, Zelda II to this day has the best combat in the series. It takes a while to really master where you can fight the tougher enemies and bosses with minimal or no damage, but once you do, it is so satisfying playing through the game (I loved it even as a beginner to the game when I was 11). The combat is great because it's all in the hands of the player to succeed or fail. You can't blame bad camera angles or messed up enemy targeting (where you target an enemy but Link is facing & attacking a wall like it happened so many times to me in the 3d games).

I wouldn't want a remake but a sequel/prequel and one that would hopefully be in 8-bit. Yes, I think Nintendo would be wise to set aside a team of developers who make 8-bit NES style and also 16-bit SNES style games on their digital eshop service. It's already been proven that fans love NES games as seen with the NES Remix games and again with the NES Mini. So why not take the next step and give us brand new 8-bit Mario, Zelda, Metroid, Star Tropics, etc games that would've been on the NES had it been continued? Big AAA titles take years to make (3d Zeldas take 5-6 years), so NES & SNES style games being released as we wait for the AAA titles would be smart, non-risky in terms of investment & loss, and would definitely sell well. When Capcom did this very thing with Mega Man 9 & 10 back in 2009 & 2010, I was hoping it would start a trend and we would finally get a Duck Tales 3. Those games sold well and Nintendo would be smart if they do the same with their IPs. I even say they should make some 8-bit Game Boy & Game Boy Color style games, as the original GB was madly successful and had such a great library.

I personally am dying for a 2nd 16-bit SNES style Zelda game. One that would have the capabilities of the Super FX2 chip used by Yoshi's Island. I guarantee that had there been a 2nd SNES Zelda, it would've used that chip.

Re: Eiji Aonuma Wants an 'Evolved 2D Style' From His Legend of Zelda Handheld Dev Team

LinktothePast718

I'm glad to hear this. I started the series with Zelda II and have always loved the 2d games and prefer the 2d top-down and side scrolling platformer styles over the 3d style, though I do enjoy some of the 3d games like Majora's Mask, Wind Waker and Twilight Princess. I was very pleased with A Link Between Worlds as it ended up being my 5th favorite Zelda after A Link to the Past, Link's Awakening, Zelda II, and Majora's Mask. I liked Tri Force Heroes too, but I think they could've done things to make it better like having a quick totem formations function like Four Swords Adventures had to make single player more friendly. Also I think they could've left out the speed challenges as I wasn't even able to beat the 1st stage (though I heard there's a costume that makes you faster).

Anyway, after Skyward Sword, I lost my faith in Nintendo's ability to make a good 3d Zelda game. I had big expectations of that game but it ended up at the bottom of the Zelda list for me. I hated the full motion controls (the limited motion controls of the Wii version of TP were good enough IMO), I hated Fi, didn't like the lack of an onscreen map, I had problems reading text because it the text color did not have enough contrast from the text boxes, I did not like how overly linear it was & how you had to do speak to certain characters to trigger events so you could progress even if you played the game before & know what to do, I hated the disjointed non-continuous world, I thought the sky portions were boring and the combat on the loftwing sucked compared to the Epona combat of TP, and my biggest complaint was that it was overcomplicated. Too many ingredients/bugs/etc to collect for potions (they were wise to trim it down to just guts, claws & horns in ALBW), doing those stupid key puzzles to open boss doors was not fun and unnecessary, figuring out which specific sword strikes were needed & getting the motion controls to actually do them was a pain, and I absolutely hated the breaking of the shields and having to collect stuff to fix/upgrade them or get new ones. And I read that item crafting (like the shield crafting in SS) will be very prevalent in BotW, not to mention that BotW will also have a big world, which from Nintendo's track record in the past have been very empty, boring & a chore to criss-cross through as you go to your destinations. I heard it will be a lot like Skyrim and I have no interest in that series, so my favorite franchise in video games being turned into a franchise I could care less about does not make me happy.

If they really want to introduce Skyrim like elements to Zelda, then it would have been smart, not to mention awesome and extremely innovative to bring back what they did with the Oracle games. What I mean is, they should've made a new Zelda game that was purely Zelda formula, and made a Skyrim-like game at the same time and have the 2 games be integrated and interactive so you can carry items, characters, etc from one game to the other as well as combine worlds and progress between the 2 games. The Zelda game could've taken place in Hyrule while the Skyrim like game could've taken place in Lorule, the Twilight Realm, Termina, the Dark World, or some other Hyrule-related location. This would give Zelda fans a pure Zelda game while also giving Skyrim fans a Skyrim-like game and fans of Zelda who would be interested in giving the Skyrim-like game a try would be able to do so without worry that the Zelda game would be ruined in case they didn't like the Skyrim-like game. It would let you play the games individually or play them combined for a new experience, something that would make for a massive adventure and is the type of innovation I've expected from Nintendo ever since the Oracle games.

Even though I liked TP, I'm not a fan of the beginning and how slow paced it is until you get the Master Sword in that game. Had I made that game or been put in charge of a remake or the HD version, I would've changed it greatly. I would've thrown all the beginning scenes with the kids, fishing, using the stick, slingshot etc, and goat herding into a big massive cutscene like Metal Gear Solid games have. I would eliminate the twilight covering Hyrule and bug hunting portions completely. All those cut parts would be replaced with a full Twilight Realm overworld with multiple dungeons much like the Dark World in ALttP had. You would visit buildings with their unique architecture in the Twilight Realm where you would speak to characters with Midna and find out bits and pieces of the history of the Twili and the events that took place in the Twilight Realm along witth the Twili's thoughts & opinions of their ancestors and the light worlders. I think that would have made TP so much more fun than it was.

Anyway, I'm very glad to hear this. I don't know what is meant by evolved 2d. I enjoyed the 2d style in ALBW very much. I think the next step in evolution would be having a top-down Zelda game with a multi-tiered overworld. I actually wanted this very badly and was hoping Nintendo would make a 2nd Zelda game on the Wii U after BotW prior to them mentioning that the Wii U will be discontinued. My vision for the game that it would have the ALBW top-down style & would have those square & rectangular floating platforms that took you up & down the huge caves in Hyrule's & Lorule's Death Mountains, but those platforms would be in the overworld! If you played ALBW, you definitely noticed all the cracks/chasms/canyons in the surface of the land. My idea would be having those platforms take you down into those chasms where you would find villages and dungeons filled with monsters/enemies and other stranded characters. There could also be such platforms taking you high into the sky, perhaps on floating pieces of land or isolated mountain tops. This could be done in a sequel (or maybe even a prequel) to ALBW where you would be able to control not only Link but Ravio as well and would have to forge a weapon to protect the restored Lorulean Triforce from a new enemy/evil as despite having its Triforce restored, Lorule was still left in ruin and had no protection from evil that would want to steal the Triforce. Such a multi-tiered overworld game would probably have been too much for the 3DS to handle, especially if such a game had a mostly continuous (mostly seamless) world, but the Wii U would definitely have the power to run such a game. Since the Wii U won't be getting new Zelda games after BotW, I guess they could make it for the Switch.

Edit: One thing I'm annoyed with is this term open world. The very first Zelda game had an open world, as do the majority of the series.