Comments 3

Re: Early Tech Analysis Investigates Paper Mario Thousand-Year Door Switch FPS & Resolution

Kyoko43

@MrHappyFace Not sure you understood what I said.

The GameCube does in fact support digital video output and progressive scan. There is a digital AV out port on DOL-001 models. Many GC games take advantage of this, including TTYD. TTYD can run in progressive scan on a digital display, and it does so at 480p 60fps.

Progressive vs Interlaced is not related to the frame rate. 60fps or 30fps NTSC GC games will run at 60fps or 30fps respectively whether connected via analog or digital. The difference between 480i and 480p is rendering full-resolution frames, or alternating half-resolution frames. Either way, on a 60Hz display, a different image is being displayed on the screen every 1/60th of a second.

Re: Early Tech Analysis Investigates Paper Mario Thousand-Year Door Switch FPS & Resolution

Kyoko43

@HeadPirate Did you read my previous reply? GameCube has always supported digital output, and TTYD runs at 60fps in progressive scan. That's just a fact.

I don't think you understand what frame rate means. It's just how quickly the game can render a frame, it has nothing to do with the display. Refresh rate is how many frames the monitor is able to output. Refresh rate and frame rate are independent of each other.

TTYD played on a GameCube using analog output like composite video on a 60Hz 480i CRT TV will be interlaced, but the game still runs at 60fps. 60Hz is 60Hz, whether interlaced or progressive. The difference is getting a full resolution frame, or half-resolution (every other line). This is why you will see more combing/interlacing artifacts on a 60fps game using 480i output, because every other line contains a different frame being drawn every 30fps. You are still getting 60fps output on a 60Hz display, but the resolution is effectively halved compared to 480p.

TTYD played on a GC using digital video output, which it does support, will output at 480p 60fps. If you don't believe me, try hooking up a NTSC DOL-001 GC model with NTSC TTYD on a digital display.

Re: Early Tech Analysis Suggests Paper Mario's Thousand-Year Door Remaster Might Run At 30FPS

Kyoko43

@HeadPirate This is objectively false. The GameCube supports digital display output via a D-Terminal port on DOL-001 models, and many GameCube titles, including TTYD, support progressive scan output. It says so on the back of the case on the North American version, and gives you a prompt to turn on progressive scan upon booting the game. TTYD, along with many other GameCube games, runs at 60 fps on digital displays.