"this will all likely come down to how far Virtuos is looking to push the visuals for Oblivion"
Nah. Hard to imagine what they could do visually that couldn't be trimmed to work on Switch 2 without also causing massive problems on the other consoles. Like mandatory path tracing or something.
@TyroKith Similar situation with an LG C2. I ended up getting a dongle that forced it to properly go into its 1440p mode, but while doing all this messing around with settings I found that just lowering the sharpness on the TV ended up having much the same effect as the mClassic anyway.
I got an advertising email a few hours ago that doesn't give much more information, but does make seem to indicate it's not just the same thing in different colors.
"Our new algorithms deliver the perfect configuration for every gamer.
Perhaps the resolution might come as a surprise if the announcement was September 2005, and perhaps the size limit would've been a surprise if the announcement was September 2007, but considering it was September 2010, why bother if those were such issues?
I know this game is kind of old hat by now, but I wanted to toss in my two cents. At first, I wasn't a big fan. Seems pretty standard, gets dull without the fast forward like the review mentions, and after beating each stage I went on to the next. HOWEVER, it was when I started playing the Endless mode and trying to best my previous records that things really took off. I could keep trying stages over and over with permutations to my plan to try to last a few waves longer. I played a crazy amount, and finally reached my goal of passing 100 waves on Hard mode on each level. I thought I could be done with it, then... but having played some less satisfying tower defense games since, I find I'm back and trying all sorts of new stuff. What if I shape things a completely different way? How far can I get using just two tower types? I seriously have to have put over a hundred hours into this by now. Highly recommended.
It doesn't seem arbitrary to me that the numbers are divided by size, though the particular single cutoff point at 16 MB does. If Nintendo sells 20,000 copies of my 5 MB game, they've used 100 gigabytes of bandwidth. If Nintendo sells 20,000 copies of my 40 MB game, they've used 800 gigabytes of bandwidth. Makes sense that they'd want a bigger cut of the latter game's early sales to cover the difference.
Comments 7
Re: Oblivion Remaster May Be Launching This Month, But Will It Come To Switch 2?
"this will all likely come down to how far Virtuos is looking to push the visuals for Oblivion"
Nah. Hard to imagine what they could do visually that couldn't be trimmed to work on Switch 2 without also causing massive problems on the other consoles. Like mandatory path tracing or something.
Re: 'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'
@TyroKith Similar situation with an LG C2. I ended up getting a dongle that forced it to properly go into its 1440p mode, but while doing all this messing around with settings I found that just lowering the sharpness on the TV ended up having much the same effect as the mClassic anyway.
Re: 'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'
I got an advertising email a few hours ago that doesn't give much more information, but does make seem to indicate it's not just the same thing in different colors.
"Our new algorithms deliver the perfect configuration for every gamer.
More modes.
More clarity.
More options."
Re: Nintendo Adds Super Mario World And Super Punch-Out!! Switch Online Special Versions
A surprising amount of people seem bitter over what's a very minor feature, because it's not some other theoretical major feature.
Re: Machinarium Finally, Officially Cancelled
Perhaps the resolution might come as a surprise if the announcement was September 2005, and perhaps the size limit would've been a surprise if the announcement was September 2007, but considering it was September 2010, why bother if those were such issues?
Re: Review: Fieldrunners (DSiWare)
I know this game is kind of old hat by now, but I wanted to toss in my two cents. At first, I wasn't a big fan. Seems pretty standard, gets dull without the fast forward like the review mentions, and after beating each stage I went on to the next. HOWEVER, it was when I started playing the Endless mode and trying to best my previous records that things really took off. I could keep trying stages over and over with permutations to my plan to try to last a few waves longer. I played a crazy amount, and finally reached my goal of passing 100 waves on Hard mode on each level. I thought I could be done with it, then... but having played some less satisfying tower defense games since, I find I'm back and trying all sorts of new stuff. What if I shape things a completely different way? How far can I get using just two tower types? I seriously have to have put over a hundred hours into this by now. Highly recommended.
Re: WiiWare Sales Targets: More Details Emerge
It doesn't seem arbitrary to me that the numbers are divided by size, though the particular single cutoff point at 16 MB does. If Nintendo sells 20,000 copies of my 5 MB game, they've used 100 gigabytes of bandwidth. If Nintendo sells 20,000 copies of my 40 MB game, they've used 800 gigabytes of bandwidth. Makes sense that they'd want a bigger cut of the latter game's early sales to cover the difference.