Comments 7

Re: Machinarium Finally, Officially Cancelled

JoshuaJSlone

Perhaps the resolution might come as a surprise if the announcement was September 2005, and perhaps the size limit would've been a surprise if the announcement was September 2007, but considering it was September 2010, why bother if those were such issues?

Re: Review: Fieldrunners (DSiWare)

JoshuaJSlone

I know this game is kind of old hat by now, but I wanted to toss in my two cents. At first, I wasn't a big fan. Seems pretty standard, gets dull without the fast forward like the review mentions, and after beating each stage I went on to the next. HOWEVER, it was when I started playing the Endless mode and trying to best my previous records that things really took off. I could keep trying stages over and over with permutations to my plan to try to last a few waves longer. I played a crazy amount, and finally reached my goal of passing 100 waves on Hard mode on each level. I thought I could be done with it, then... but having played some less satisfying tower defense games since, I find I'm back and trying all sorts of new stuff. What if I shape things a completely different way? How far can I get using just two tower types? I seriously have to have put over a hundred hours into this by now. Highly recommended.

Re: WiiWare Sales Targets: More Details Emerge

JoshuaJSlone

It doesn't seem arbitrary to me that the numbers are divided by size, though the particular single cutoff point at 16 MB does. If Nintendo sells 20,000 copies of my 5 MB game, they've used 100 gigabytes of bandwidth. If Nintendo sells 20,000 copies of my 40 MB game, they've used 800 gigabytes of bandwidth. Makes sense that they'd want a bigger cut of the latter game's early sales to cover the difference.